Minecraft Re-adding and changing the Nether Reactor Core |
- Re-adding and changing the Nether Reactor Core
- Cobbled Campfires.
- Have lava "waterlog" the various stone stairs?
- Cats will lay down and sleep near campfires.
- New Elytra enchantment
- When a chest is blocked it should have an animation and play a sound
- Rare Villager called "Traveler" that spawns in any Overworld biome
- Polar bear traits should be more unpredictable to make survival in snowy biomes more interesting.
- A /testforchat command to test for words and phrases on the chat
- Rail Transportation Overhaul: A joint effort to upgrade Minecarts and Rails
- Placing Redstone while holding shift will cause it not to connect to any adjacent redstone
- More Campfire features
- Campfire colors
- placing sugarcane on farmland makes it grow faster
- Curse Of Instant Damage
- [suggestion] burning leaves in camp fire creates more smoke
- Sleepwalkers - Tanky zombies that only spawn when the player hasn't slept in a while.
- villagers shoud be able to till ground
- Negate Creeper Griefing Without Cheats
- Pressure plate placeable on carpets
- Use digital round worm brain for AI
- AI revamp update
- PLEASE, A USE FOR ROTTEN FLESH!!!
Re-adding and changing the Nether Reactor Core Posted: 13 Jan 2019 05:23 AM PST If you have played the old version of Minecraft Bedrock, then you should know the Nether Reactor Core, this block, in the old versions, will kind of "bring" the Nether to the overworld. But this post my version of the nether reactor core is completely different from what the nether reactor core used to be, so hear me out. My version of the nether reactor core is kind of like a Conduit but in the Nether. To activate it, you will need to build a 3x3 platform place the nether reactor core on the middle of the platform, and then surround all 5 sides of the nether reactor core with gold blocks. When activated, the gold blocks will turn in to glowing obsidian(or maybe an entirely new block) and it will spew out fire particles(that do not hurt you), what this will do it give all nearby players (and villagers)an effect called "Nether Sprite" (name pending), this effect will:
Note: I don't know how this will be crafted, maybe with a nether star with 3 diamonds under it, 2 soul sand next to it and glass on top? [link] [comments] |
Posted: 13 Jan 2019 10:26 AM PST Cobbled Campfires would be campfires that have cobblestone rocks surrounding it, And would be crafted by surrounding a normal campfire with cobblestone (in a crafting table). What would Cobbled Campfires do? They slowly decrease your insomnia when you're near them, And would be able to smelt more items (Wood into charcoal, etc.) It'd work well for multiplayer servers if phantoms do spawn, as this would be the easiest way to decrease your insomnia. [link] [comments] |
Have lava "waterlog" the various stone stairs? Posted: 13 Jan 2019 01:01 PM PST Idea comes from this post... It'd be striking to have lava running through those channels instead, and being able to walk over it... (Wood stairs would burn instead, of course...) [link] [comments] |
Cats will lay down and sleep near campfires. Posted: 13 Jan 2019 02:17 PM PST Basically what the title says. If a cat sees a campfire near it, it will lay next to it and sleep. A cute little addition just like cats laying on beds. [link] [comments] |
Posted: 13 Jan 2019 09:53 AM PST The Elytra doesn't have many enchantments that can be put on it, and it doesn't have it's own unique enchantments either, so I suggest a new enchantment called "Bladewing". Basically, when you fly past an entity, it takes damage. The higher the enchantment level, the more damage you deal Bladewing I: 1/2 heart Bladewing II: 1 heart Bladewing III: 2 hearts Bladewing IV: 3 hearts Bladewing V: 5 hearts [link] [comments] |
When a chest is blocked it should have an animation and play a sound Posted: 13 Jan 2019 06:23 AM PST When a chest is blocked by something, like a block above it, it should play a failed opening animation and play a sound, like "clunk". [link] [comments] |
Rare Villager called "Traveler" that spawns in any Overworld biome Posted: 13 Jan 2019 12:54 PM PST This Villager would be hard to find but have incredibly rare loot (End Rods, Steve Heads, Wither Skeleton Skulls, even enchanted Diamond Swords, etc) Would probably have a beard and mini-backpack [link] [comments] |
Polar bear traits should be more unpredictable to make survival in snowy biomes more interesting. Posted: 13 Jan 2019 03:42 AM PST Polar bears are quite predictable and not very menacing in their appearance to come across. but what if you had bigger more unpredictable polar bears? Bigger bear: According to the wiki the adult panda is 1.89 blocks in length (they seem a block longer ingame) the right size for a panda. Next to the polar bear they seem rather large making one of the worlds most impressive predators not much bigger than the gentle (but still cool) giant of China. I think the polar bear could probably do with an addition of 1 block to its length, half a block in height and half a block in width. They could even have various behaviours like the Panda too. Here are some ideas for their behaviour: Curious bear: These ones could have a larger detection range than regular polar bears. They could also perhaps have a unique action which is where if they come across a structure they bang on the doors and glass and maybe even activate buttons this could make nighttime's in the frozen biomes more tense in your little log cabins or secret bases. They would then follow you unless you hit them or have a puffed fish in your inventory. Hungry bear These would have a higher detection range for players holding fish or when the bear is around water. To a player with a fish or fish in a bucket in their inventory or hotbar they would be hostile, once they have detected the player they would then steal your fish/fish in a bucket, dealing half a heart of damage to the player at the same time. Once they've got your fish they will then proceed to run or swim away. You can counter these attacks by having a puffer fish in your hotbar, this would then ward the polar bear off. Urban bear Some Polar bears could be attracted to villages, bears like these could scare villagers that live in snowy biomes into their homes. To counter this you could build a snow golem in the village to frighten them off with snowballs. This would provide a good use for snow golems. The verdict: I think this behaviour coupled with a slightly larger model would make polar bears more interesting and unpredictable. It's on the feedback site too: Polar bear behaviour! [link] [comments] |
A /testforchat command to test for words and phrases on the chat Posted: 13 Jan 2019 12:37 PM PST /testforchat ["word or phrase"] [target (player, @p, @e, @r...)] Simple and extremely efficient, perfect for adventure maps or any public server [link] [comments] |
Rail Transportation Overhaul: A joint effort to upgrade Minecarts and Rails Posted: 12 Jan 2019 08:44 PM PST Part 1: A call to join forces (to concentrate all our suggestions on a single point)To all fellow Minecraft players who use minecarts: It is known that we want upgrades to the rail system. Currently, we have a broken locomotive (the Furnace Minecart) with a a risk of being removed from the game (I made that thread), forcing us to use Powered Rails or mods only. The FM was broken since 1.8 several years ago, with a proposed fix. As other people here wrote, rail transportation currently offers little advantages over other transportation methods that makes difficult justifying its existence:
Sure there are other deficiencies about this transportation method, making it not so attractive to the typical player. But that is why I'm writing this. In our hands we have the chance of changing that and convince Mojang there is interest in trains. People of all ages, and specially kids, like them! And a quick searching in this subreddit shows me that I'm not the only one who is interested in minecarts (some thread titles modified):
21 posts in a quick search. There's plenty of minecart-related suggestions, but they get lost in the dozens of suggestions posted everyday. If we make our suggestions by our own, our chances are very, very small. So, I think it is time we all join our efforts and make a coordinated push to bring Mojang's attention to minecart stuff. While I'm clear that we're not wishing the exact same changes, chances would be increased if we concentrate our efforts in one single objective: Minecarts and rail systems in general need an upgrade. Since this reddit can't be used by Mojang to pick suggestions, as the notice in the sidebar says, the correct place to do it is in the Minecraft Feedback site. And there I've found a post (not written by me) that could summarize more or less our demands. It has more than a hundred votes and is marked "under review", so we all have to do is pushing a little more and/or make our suggestions there in the comments. So, here is the post . Please help us to make some noise and grab Mojang's attention on this topic for good. TL;DR: Let's coordinate efforts to push Minecart/Rails upgrades using this suggestion at the Minecraft Feedback website. Part 2: My personal suggestions about Minecarts/RailsOnce the call has been made, I'll procede to make my own suggestions. Obviously, some ideas have been posted already, which reinforces the idea that there's demand for some common changes, and that together we can have better chances by the numbers. I've pointed out the perceived deficiencies/disadvantages that rail transportation has currently. But also, this mode of transport could show some advantages that can render minecarts as an attractive option again:
As you see, minecarts have a lot of potential. But before they can reach it, some changes must be made. So, here is my suggestions to Minecarts and Rails in general: Minecart Upgrades:
Furnace Minecart Upgrades:
Furnace Minecart can coexist perfectly with Powered Rails given the following:
Sorry for the text wall, but this is my effort to change for good, and for once and for all, the situation of the Furnace Minecart and Minecarts in Vanilla Minecraft in general. Thank you in advance. EDIT: Fixed the link to the Minecraft Feedback thread - I've linked my own comment there instead of the original post. [link] [comments] |
Placing Redstone while holding shift will cause it not to connect to any adjacent redstone Posted: 13 Jan 2019 07:47 AM PST This can also be used with things such as rails, glass panes/iron bars, ect. make sure to vote for this suggestion on the feedback website! [link] [comments] |
Posted: 13 Jan 2019 03:13 AM PST New Features: •Campfire can be unlit by right-clicking it using water bottle. •Campfire is extinguishable using splash water. •Campfire can put you on fire. •Bug Fix: sneaking on top of campfire no longer protects you from its fire. •Bug Fix: placing a newly crafted campfire is no longer lit •2D sprite for campfire in item form [link] [comments] |
Posted: 13 Jan 2019 04:31 PM PST Potions should change the color of a campfire, like some chemicals do IRL. The color change would also apply to the smoke, and a mundane potion would clear the effect. [link] [comments] |
placing sugarcane on farmland makes it grow faster Posted: 13 Jan 2019 04:17 PM PST people always want them to grow faster on dirt or sand but why not farmland? [link] [comments] |
Posted: 13 Jan 2019 04:12 PM PST It makes monsters gain health but is more effective on animals, players, etc. Basically it would be a curse that works like the instant damage potion. [link] [comments] |
[suggestion] burning leaves in camp fire creates more smoke Posted: 13 Jan 2019 04:11 PM PST |
Sleepwalkers - Tanky zombies that only spawn when the player hasn't slept in a while. Posted: 13 Jan 2019 03:07 PM PST TL;DR:Sleepwalkers spawn when you go 5 days without sleeping and can be woken up by a bell, where they then become passive. They drop exclusive substances that can be made into useful tools, cake-on-the-go, or a stealth gadget straight out of a James Bond movie. Appearance
Spawning
Drops
Behavior
Stats
Extra Items
Reasons for Sleepwalkers
[link] [comments] |
villagers shoud be able to till ground Posted: 12 Jan 2019 07:10 PM PST if villagers farm it does not make sense that when the world is created and you smash a farm and then you have to till it back. I think villagers should pull out a iron hoe and till it back then place the seeds. [link] [comments] |
Negate Creeper Griefing Without Cheats Posted: 13 Jan 2019 02:45 PM PST I'm really, really sick of Creepers blowing up my terrain; part of it is that I'm such a perfectionist. I don't want to turn on cheats just to disable mob Griefing, though. Is there any chance you can make it a "create world" option? I don't think an option that removes them would work (y'know, gunpowder, a couple achievements), so this seems like a reasonable compromise to me. It should probably go in the "More World Options" screen if you make this an option. Anyone else think this is a good idea? [link] [comments] |
Pressure plate placeable on carpets Posted: 12 Jan 2019 10:51 PM PST Placing pressure on carpet makes the carpet 1 pixel taller, it'll still work as normal pressure plate but hidden by the carpet (its like a map item frame where you can still place pressure plate on the item frame) [link] [comments] |
Use digital round worm brain for AI Posted: 13 Jan 2019 02:04 PM PST recently I found some video detailing on how scientists uploaded all the neurons of a round worm brain onto the internet for scientific purposes, and it functions just like the actual worm. but if mojang could incorperate that brain into the AI of the mob AIs it might give a maybe more realistic feeling to the animals, assuming they do not just go crazy acting like round worms. [link] [comments] |
Posted: 13 Jan 2019 01:23 AM PST Mobs needs better AI and Pathfinding, like skeletons will try to jump between blocks that has 1 block gap or enderman will try to step back from an unreachable player until the player is out of reach from him... (Maybe 1.18-20 or might require a new 3d game-compatible engine for performance) [link] [comments] |
PLEASE, A USE FOR ROTTEN FLESH!!! Posted: 13 Jan 2019 12:46 PM PST I have an awesome zombie farm that cranks out rotten flesh and tools like nobody's business. As of now, I have almost 1000 stacks of rotten flesh. 1000. STACKS. I was thinking about making a villager breeder to get a cleric and turn zombies into money, but when I came over to it, every single villager was dead and the villager breeder couldn't have been constructed. And yes, I play on Xbox 360, so I am not going to be able to just go and find another one a few thousand blocks away. First off, I know I won't get this update that I am requesting. But just for the sake of other players in similar situations, MAY WE PLEASE, JUST HAVE A USE FOR ROTTEN FLESH?! [link] [comments] |
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