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    Minecraft We should be able to find Mob Spawner with /locate command

    Minecraft We should be able to find Mob Spawner with /locate command


    We should be able to find Mob Spawner with /locate command

    Posted: 20 Jan 2019 06:17 AM PST

    I think this could be a good idea :

    /locate Dungeon

    and maybe if possible

    /locate Dungeon skeleton, for example

    submitted by /u/Padnon
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    Make dead Bushes farmable

    Posted: 20 Jan 2019 11:19 AM PST

    Dead Bushes look a lot like saplings. Maybe saplings could turn into dead Bushes when they are planted in the desert. If there is water in a range of 4 blocks it doesn't die. This way we could still grow a tree in the desert but a little harder.

    submitted by /u/Bowiemtl
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    Buff the Composter

    Posted: 20 Jan 2019 09:51 AM PST

    The Composter honestly feels like a really weak block and doesn't feel as useful as it should. I mean, it's a bone meal farm (for peaceful mostly) but it takes way too much stuff to get... a single bone meal.

    Just buff it in some major way. 4 stages instead of 7?

    submitted by /u/Dragor66
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    PLEASE add the ability to compost poison potatoes. Make them marginally less useless.

    Posted: 20 Jan 2019 12:11 PM PST

    Mangrove biomes

    Posted: 20 Jan 2019 08:56 AM PST

    Mangrove biomes would be a great addition to the biome list, especially after the aquatic update.

    submitted by /u/Finetendo
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    using bamboo to get bonemeal from compost.

    Posted: 20 Jan 2019 06:02 AM PST

    i think bamboo should be used as garbage for compost. nearly every plant can go there soo bamboo should too.

    submitted by /u/Pingas9999
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    Add Wither and Dragon kills to the statistics

    Posted: 20 Jan 2019 02:42 PM PST

    tittle...

    also Elder Guardians

    currently the statistics count the kills only for basic non boss mobs....

    submitted by /u/fine93
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    There should be an option to change the theme of the Title Screen.

    Posted: 20 Jan 2019 01:28 PM PST

    As an old player I frankly miss the old title screen versions, (i.e. the extremely old dirt background and the valley) and would like an option to change the title screen back to those. (Maybe add a "Random title screen" Option too.) Thank you.

    submitted by /u/Hyperinvox634
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    Plasticised (waterproof) concrete powder

    Posted: 20 Jan 2019 02:15 PM PST

    Introduction

    Concrete powder effectively provides a dyed sand texture but cannot be used in water where sand is most commonly found (excluding deserts, of course). This is a particular shame after 1.13 made the oceans more colourful and interesting, incentivising new underwater builds. A waterproof variant would open up the use of more colour and variety in things like beaches, aquariums, golf courses, lawns, any alien or fantasy water environment and more.

    Suggestion

    Crafting concrete powder with sugar should prevent it turning into concrete in contact with water, potentially with a slight texture change like coarse dirt, but nothing that would impact its aesthetic use. In reality, sugar is a plasticiser which prevents concrete from hardening so that seems like the best item for the job. Sugar has few uses currently so its always good to make it more versatile.

    Name

    I am not sure as to the best name for this block, especially as 'light blue concrete powder' is already quite the mouthful without an extra name. 'Plasticised' sounds too technical and 'waterproof' isn't quite right either. Any suggestions would be appreciated.

    Acknowledgements

    Similar suggestions have been made before, such as this and this, although both were before the release of 1.13 which, along with adding water content, removed the block ID limit; the main reason for not adding another 16 blocks.

    submitted by /u/Jolcool5
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    Multiple layers of clouds rather than just the one.

    Posted: 20 Jan 2019 03:46 PM PST

    This is a very small and insignificant detail that I'd love to see added because it'd add a new layer ;) of depth to the skies of Minecraft.

    It doesn't have to be added at all I just thought it'd be something cool to be honest.

    submitted by /u/I-hav3-a-us3rname
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    Change the Texture of the Jukebox

    Posted: 19 Jan 2019 08:56 PM PST

    In real life, a jukebox holds dozens of albums. In Minecraft it only holds one.

    Therefor it should be renamed to "Record Player", or "Phonograph", or "Gramophone".

    The top quarter or eighth (4 or 2 pixels) of the block should be made of glass so you can see whether or not there is a record inserted. So obviously the slit on top of the block would be nixed, because record players orient the record disc horizontally, not vertically!

    It would make it look a lot more realistic, and frankly cooler.

    :)

    submitted by /u/Seb104
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    a new command

    Posted: 20 Jan 2019 04:10 PM PST

    so its hard to find different biomes in survival if they are far away so i think they should add a /biome command so it would be /biome (lets say... jungle)/biome jungle, and it would locate the nearest biome of the one you typed in and it would be available in survival mode(only savanna,jungle,icbergs, and a few others(your choice) would be available, it could be in /locate (in /locate all biomes are available) but /locate is normally just for structures. anyways that's all

    submitted by /u/PikaPlayzTV
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    Standing on a flower pot with cactus in it harms you

    Posted: 20 Jan 2019 02:12 PM PST

    Maybe only half as much as a normal cactus, or half as frequently or something like that.

    submitted by /u/Corndog53
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    better paintings

    Posted: 20 Jan 2019 10:14 AM PST

    you should be able to customize paintings. Not draw on them, but take the screenshots you take, and make them into paintings. Sure, some people would abuse it, and have paintings of a dirt penis they made, but I think having a painting of your house in your house, as egotistical as that may sound, would be cool.

    submitted by /u/masquite
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    Netherwart Changes

    Posted: 20 Jan 2019 03:50 PM PST

    First of all, nothing about growing, using in potions, and any other already used features.

    My suggestion is that netherwart could be used as bait, as in throw it on the floor and zombie pigmen would run to it.

    The bait could only work on pigmen (because its poison and only pigmen can digest it).

    submitted by /u/FirstClassCretin
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    Phantom change

    Posted: 20 Jan 2019 02:49 PM PST

    Hi, The phantom wasn't greeted very nicely by the community. Sure, some love them, but for the most they are just annoying. I've got a proposition of change for them that will move them to a more nightmare-ish and hallucinations-ish.

    1. Only the player, that haven't slept in 7 days can see them, they are not in the server, only the clients
    2. For the first 3 days of their presence they take form of a another, hostile mob and somehow scare the player. Different mobs appear in different days after 8 days without sleep. For the zombies (1st day after phantoms appear) - they spawn behind the player and follow them around until the player has them in their Line of Sight (LoS). Then they make a creepy sound and vanish into a small explosion of purple dust particles.

    For the skeletons (1st day) - they spawn behind the player, and - similarly to zombies - wait (from a distance) for the player to have a LoS on them. Then they shoot the player with a bow, right as the arrow is about to hit the mob and the projectile vanish into the same purple cloud.

    Spiders (2nd-3rd day) - they spawn over the player, hanging from a ceiling (if there's none they behave like zombies) and when the player opens some kind of UI and closes it they jump on them, make a sound and vanish.

    Creepers (4th day) - they spawn and behave similarly to zombies to a point. They spawn behind the player and after a while they start to explode in a more creeper-ish style, still purple tho (they don't deal damage or destroy blocks). If the player turns around sooner, they explode without warning

    Endermen (5th day) - if they can, they appear, steal a block that is seen by the player and instantly teleport. If the player punches, updates, or gets into a 1-block radius from the "stolen" block it reappears with a purple cloud plays altered enderman's scream and gives the player short blindness and nausea.

    1. After 5 days from the 1st appearance of the phantoms the world alterring halucionations start. For example, when the player falls because of digging beneath themselfes, they think that they've fallen into a lava lake, it looks for them like they're taking damage, but they are not. When their fake hp falls to 0 they get their screen covered in purple smoke an they're given blindness and nausea.

    2. After 4 days of the phase described in 3. the situation gets worse rapidly - more and more fake mobs and hallucinations appear. If the player goes to sleep in this phase, the hallucinations don't stop. They're teleported into a separate, small world with an enterance to an arena and a portal. The portal takes them back to the normal world and they wake up normally. If they go to the arena, the massive phantom boss/giant swarm of phantoms appear and the player has to fight his own nightmares. Drop rate from the phantoms from the swarm is 100% and the giant phantom has x10 drop. If they succeed the hallucinations stop and they have their loot. If they die, they lose their loot and xp (not eq) and wake up like they went through a portal. Another place to find phantoms would be the End, without hallucinations. They could be there in their current form as a normally spawning mob.

    submitted by /u/TheForget
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    Tweaking The Minecart furnace for long-range transport

    Posted: 20 Jan 2019 01:35 PM PST

    ah, yes. furnace minecart fix suggestion #129, i know that this has been suggested many times before, but i hope im at least adding something new to the table.

    Firstly, the minecart furnaces need a serious boost in their coal efficiency. im not a hundred percent sure, but a number somewhere around 5-10 minutes (probably shorter) would be reasonable. Even add in a gui to the minecart so you can , the total burn time, an on/off switch (will be explained later) to power the minecart on/off, and a slot to add in up to a stack of a fuel source, so you no longer have the need to constantly tend to your cart.

    Secondly, as an update to minecarts in general, there should be an ability to hook minecarts to adjacent minecarts via a lead. the chain of minecarts will go a shorter distance the more items there are inside the chain. minecart furnaces will ignore the total mass of chained minecarts and will travel at the same speed, is if there were nothing in them at all.

    this is important because hooking minecart furnaces together will grant a speed boost, when the max amount of minecart furnaces (5) are connected, the speed boost will be slightly higher (about 1.5) than a minecart running on a 100% powered rail track, disadvantages being that you will need to manage all 5 Furnace-cart's fuel reserves, which, combined, are 5 times the normal amount of fuel burned from a regular minecart, and burn time per-item decrease by somewhere around 30 seconds to a minute, (#'s not concrete). the amount of space it will take up will increase dramatically (six rails to one, as tested on a flatworld). of course, these stats will scale depending on how many carts you use.

    now that you can manually turn off these new Furnace-carts, but you can automatically turn them off with an activation rail. this is for the automation of loading/unloading depots that use these updated Furnace-carts.

    and lastly, to further distinct each way of transport, im also thinking of making the Powered rail more expensive, taking 6 gold, 2 tracks, (6 iron and one stick each) and a piece of redstone compared to its original 6 gold, one stick, and a piece of redstone. this is to further discourage players from using the powered rail as a means of long-range transport, but rather as efficient short-range transport.

    none of these ideas have been fleshed out very well, therefore constructive criticism would be nice.

    edit: fixed formatting, damn you new reddit.

    submitted by /u/mr_klikbait
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    Banner map markers should have the design of the banner on them, instead of just the base color

    Posted: 20 Jan 2019 01:26 PM PST

    Biome specific map trades from cartographers

    Posted: 20 Jan 2019 06:40 AM PST

    Jungle cartographers should trade jungle temple maps and desert cartographers should trade desert temples.

    submitted by /u/Ender_Stranger
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    [Meta] Is it Okay to Revert/Remove Features from Minecraft to make the game better?

    Posted: 20 Jan 2019 04:02 PM PST

    Consider what may be the two most controversial features in Minecraft: Post 1.9 Combat, and Terrain Generation.

    Personally, I rather like the idea--or (wasted) potential--of the 1.9 combat mechanics. However, when this update came out, it was (and still is) so widely disliked that many servers either refused to update, or resorted to undoing the changes altogether. Almost three years later, the Bedrock Edition of the game still has yet to receive the new mechanics, and now we hear about a new combat update coming. Considering the Sweeping Edge enchantment (added v1.11) was the only addition that built on the mechanics, why didn't Mojang simply revert the update instead of force Java players to put up with it all this time? Who or what did it ultimately benefit?

    As for the Terrain, many find themselves in agreement that world generation has become boring compared to what it originally was, in spite of the variety of new biomes added since. This is clearly reflected in the still-often posted suggestions on this sub which ask for "alpha biomes" or to "bring old world generation back." Yet for some reason, the blandness of the generated features goes ignored in favor of adding arguably pointless mobs such as parrots and dolphins. Regardless of whether or not anyone likes new mobs (some surely do, and that's alright), they do not bring enough flavor to the game as to distract from the dull, repetitive environments that minecraft is unfortunately becoming known for.

    Some smaller features may include things such as:

    •Some mob behavioral changes (such as skeleton strafing/accuracy, endermen craziness, fire-spreading zombies)

    •Phantoms in general

    •The involuntary nature of the Sweep Attack causing accidental friendly-fire, especially when paired with Sweeping Edge

    •Furnace Minecarts being useless since the addition of powered rails (although I imagine it has potential as a dud item now that we have data packs)

    And anything else that seems inconsequentially minor in a vacuum, but works alongside everything else to ruin enjoyment of the game little by little.

    submitted by /u/That_Zeffia_guy
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    New natural disasters. Like meteors, or tornados, even earthquakes.

    Posted: 20 Jan 2019 02:08 PM PST

    Let's face it, clear, thunder, and rain get a bit boring sometimes. So why not have a rare chance of a meteor shower, if your on one side of the world, it's just a nice little show. But if you are in the right place at the right time, one of the meteors could land beside you and cause a little explosion. And tornados, now, these may annoy lots of people, but making it extremely rare or just making it not too overpowered. And earthquakes, nothing too bad, just some blocks moving around that would make your screen shake, maybe even your character, and of course animals. It would also be cool to see mobs reacting to these disasters (Villagers hiding in bunkers or houses in a meteor shower, animals running around during an earthquake, maybe even hostile mobs trying to run away from tornados, ignoring the player, or attacking the player while running). If you have any other ideas for disasters, comment it! I would like to see this in 1.15 or any future update!

    submitted by /u/BenTheGangster
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    New Transportation: Horse-Drawn Carriage

    Posted: 19 Jan 2019 09:20 PM PST

    Since we can't have cars in Minecraft (because it's a Medieval-themed game), I thought perhaps Horse-Drawn Carriages might be a good idea. These have been around in one form or another for thousands of years.

    They could be 2 blocks tall, 2 blocks wide, and 3 blocks long (so there can be a gap between the wheels).

    You could add an item into the game; the "Harness" that would connect horses to the carriage.

    Depending on how fast you wanted to travel, you could attach different amounts of horses to the carriage (ie. 1, 2 or 4).

    The carriage could have multiple inventory slots (like the Mule), representing trunks, so it could be a way of transporting lots of blocks/items at once.

    It could be a cool way of bringing medieval-themed towns to life. The streets could be filled with Horse-Drawn Carriages.

    There could be different "models" of carriage;

    • A basic 'wood' type for peasants,
    • A 'stone' type for Flintstones? lol
    • An armored 'iron' type for prisoners,
    • A gilded 'gold' type (for royalty),
    • And a 'diamond' type for showing off. lol
    submitted by /u/Seb104
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    Fertilizer NBT Tag for the bone meal.

    Posted: 19 Jan 2019 10:14 PM PST

    A NBT Tag that only can be applied to the bone meal.
    It retextures it, changes its name to "fertilizer" and locks the bone block crafting.

    It doesn't make sense that the composter gives bone meal through vegetables.
    There's no need to make another item with the same functionality, only a nbt tag and a texture.

    submitted by /u/Xiaolin2
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    Fashion

    Beauty

    Travel