Minecraft New Fishing Rod Enchantment: Deepfry |
- New Fishing Rod Enchantment: Deepfry
- Make bone meal work on sugar cane
- If you kill an animal while it is poisonned, the food it drops is poisonous!
- Tamed Black Cats give Luck (NOT bad luck!) [OC]
- Barrier Stairs And Slabs
- Make it so bells can ring if they get hit with projectiles.
- Buff Crossbow damage/range or add a damage increase enchantment for it.
- Jigsaw blocks for connecting structures
- Command To Change Block Properties
- Thinking about Rain
- FISHING DISPENSERS
- Lectern animations similar to enchantment tables
- Zombie Villages in the underground
- My Take on Written Books as Dungeon Treasure
- A good witch
- Golden Apple in enchantment table makes Enchanted Golden Apple
- Dimensional Oasis Biome Idea.
- Rolling Barrels
- Fix the torch wall model on bedrock.
New Fishing Rod Enchantment: Deepfry Posted: 21 Jan 2019 04:03 AM PST Only 1 level. Upon fishing out either Cod or Salmon, it will be cooked [link] [comments] |
Make bone meal work on sugar cane Posted: 21 Jan 2019 12:10 PM PST that is all :) *Should work on sugar cane (sorry I'm dyslexic) [link] [comments] |
If you kill an animal while it is poisonned, the food it drops is poisonous! Posted: 21 Jan 2019 01:28 PM PST And you can remove the poison by cooking the food! The lenght and the strenght of the effect depend on the potion used. If you used the Wither effect, it could give you a stronger version of rotten flesh that gives you hunger and Withers you for a small amount of time. Sorry for bad English. [link] [comments] |
Tamed Black Cats give Luck (NOT bad luck!) [OC] Posted: 21 Jan 2019 01:37 PM PST A very sad and unpopular superstition is that black cats are "bad luck." Have you ever heard that that superstition has lived on from ancient times? Cats were burned at the stake because of this. I think a way to end the reason black cats are euthanizedmore than all other cat colors and adopted the least is by making tamed black cats give the Luck effect. Many, many people play Minecraft. Even more people believe Friday the 13th, breaking a mirror, walking under a ladder and a black cat crossing your path gives you bad luck. It's honestly kind of sad. If you are one of those people, listen here: would you want to be DEAD because your skin was a different color? Maybe your hair? I don't think so, and neither do black cats. " In the Middle Ages in Europe, black cats were often associated with witches. In the 1560s in Lincolnshire, England, on a moonless night a father and son were traveling when a black cat crossed their path. They>! pelted the cat with rocks,!< until the poor animal fled into the home of a woman who at the time was being accused of being a witch. The next day, the father and son saw the woman who lived in the house. She was>! limping and bruised,!< so they assumed witches could turn into black cats at night to roam around unobserved. This belief spread to the USA with the first settlers and was held firmly during the Salem witch trials." --Direct quote from Catit.com Mojang, please, please implement black cats giving good luck, and make a difference... [link] [comments] |
Posted: 21 Jan 2019 08:17 AM PST While decoration wise, this might seem useless, I think these could be great for something like an invisible stairway. [link] [comments] |
Make it so bells can ring if they get hit with projectiles. Posted: 20 Jan 2019 08:08 PM PST Ye. Just seems like a really cool idea to me. Shoot a bell with an arrow, the bell will ring. Edit: Official suggestion page link: https://feedback.minecraft.net/hc/en-us/community/posts/360039423351-Make-bells-ring-when-they-get-hit-with-projectiles [link] [comments] |
Buff Crossbow damage/range or add a damage increase enchantment for it. Posted: 21 Jan 2019 11:26 AM PST The Crossbow is meant to be a higher damage, higher shooting distance Bow with drawbacks. Such as longer charging time... But the Bow completely outweighs the Crossbow in power with only a few levels of the Power enchant. AND it fires Arrows faster. Not to mention the "extra distance" a Crossbow fires is only a few blocks extra. This fact makes the Crossbow useless when the Bow still exists. With Power V, Flame I; a Bow can one-shot most mobs whereas a Crossbow still takes 3-4 full shots to take one down. This doesn't make sense in terms of gameplay or logic. You could say it has equal damage output with Piercing and Multishot but only for very niche situations. It's only benefit over a Bow is that it can make nice firework displays... It needs to be stronger. Or the Bow needs to be weaker. Edit: What if Crossbows did more damage than Bows with a headshot? [link] [comments] |
Jigsaw blocks for connecting structures Posted: 21 Jan 2019 06:25 AM PST Villages are one of the connecting structures so others should use jigsaw block too such as; Mineshaft, Stronghold or maybe Mansions as well? [link] [comments] |
Command To Change Block Properties Posted: 21 Jan 2019 02:23 PM PST The syntax would probably be similar to the recently introduced /data modify [link] [comments] |
Posted: 21 Jan 2019 03:24 PM PST I was thinking about Weather in Minecraft. I'm sure this isn't a purely original thought, but I haven't seen it in much depth. IMO rain seems almost pointless. It doesn't affect anything except visibility and light level, and that makes sense. I feel it should also affect the gameplay in some way. Here is my idea. Basically, rain should accumulate. After a time, any block the rain is falling on should have a thin layer of water on it. then after another period, it should flow to lower adjacent blocks. In areas where water has nowhere to go, it should build up and get deeper. These areas should have movement penalties. Unless you have depth strider. Snow could work in the same way except it wouldn't flow of course. But it should build up, and the snow deepens it should likewise slow the player down. Perhaps there could be a new enchantment like depth strider, but for snow. Or, Snowshoes could be crafted out of sticks, leather, and string. It feels to me like this would add a subtle layer of interest and difficulty to the game. Players building in low lying ares would have to plan on water flow to keep from being flooded. In snowy areas, snow removal might become a thing. And then there are avalanches caused by creeper blasts. But, maybe i'm getting carried away. Lastly, since not everyone will want this, I think this should be a feature you can turn on or off in the options menu. Well, what do you think? [link] [comments] |
Posted: 21 Jan 2019 03:04 PM PST If you put a fishing rod in a dispenser it should cast out a line. You could find redstone contraptions to make farms it would be very cool to play with.(thoughts) [link] [comments] |
Lectern animations similar to enchantment tables Posted: 20 Jan 2019 11:25 PM PST I'm suggesting that lectern animations should be implemented similar to those of enchantment tables. Going into detail, the book on the lectern should remain closed unless a player opens its UI. When the player flips a page in the UI, its page should flip with it in the real world like how the book on the enchantment table would. For those who would want the book to be open without requiring a player to keep it open manually, the player could simply shift+right click it to keep it open. [link] [comments] |
Zombie Villages in the underground Posted: 21 Jan 2019 01:04 PM PST These villages could either be abandoned or full of Zombie villagers and could only be found in the underground. There would always be a underground village connected to a mineshaft. It will have the occasional buildings the normal village has excluding farms. There is a pig pen with 2 lucky pigs that has survived all this time though, it's a nice quick meal for you. There will be some mediocre loot to get people excited. All im trying to do is make the underground exciting. [link] [comments] |
My Take on Written Books as Dungeon Treasure Posted: 21 Jan 2019 12:39 PM PST For context, it has been suggested before that the developers add books that expand on "the story," but minecraft really doesn't have a story, nor should it in my opinion. Rather, players should have free domain to imagine their own stories. Instead, if signed books were to be added to the game as loot, they could be filled with descriptions of blocks, biomes, items, dimensions, game mechanics, and enemies, or simple messages or notes written by the developers. These could be written either by the developers themselves, or they could be the result of publishing player-written essays. A book about blazes, for example, would give information on their appearance and behavior, habitat, attacks, and drops. Edit: Think along the lines of research notes. [link] [comments] |
Posted: 21 Jan 2019 09:09 AM PST A new mob, that will defend you, golems and villagers. It attacks all hostile mobs with potions. Spawning in every village [link] [comments] |
Golden Apple in enchantment table makes Enchanted Golden Apple Posted: 21 Jan 2019 01:22 PM PST |
Posted: 21 Jan 2019 09:17 AM PST
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Posted: 21 Jan 2019 07:43 AM PST One idea I had for the new update, would to have barrels with gravity. If a barrel fell on a sloped block (stairs, maybe rails?) it would roll in that direction, using an entity similar to sand and gravel. [link] [comments] |
Fix the torch wall model on bedrock. Posted: 20 Jan 2019 10:26 PM PST If you look at the torch wall model on java, the model is a rotated version of the floor model. If you look at the torch wall model on bedrock, https://d1u5p3l4wpay3k.cloudfront.net/minecraft_gamepedia/a/a1/Wall_Torch_Revision_3.png?version=87571fc9ac222b8f264fd32d3215552b the model is the older "slanted" model, where the torch is stretched and looks odd. [link] [comments] |
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