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    Minecraft When you break an infested block (with a silverfish inside) it should drop gravel instead of nothing

    Minecraft When you break an infested block (with a silverfish inside) it should drop gravel instead of nothing


    When you break an infested block (with a silverfish inside) it should drop gravel instead of nothing

    Posted: 30 Apr 2019 01:28 PM PDT

    Combo'd with a stone generator this would finally give us a renewable source of gravel. Convert stone -> gravel.

    Pros:

    • Silverfish are now useful (finally an actual reason to keep the spawner intact)
    • Concrete doesn't have to be a pain to make
    • Skyblock players love renewable things! (this is where I got the idea, <3 u ilmango)
    • Is balanced by the fact that you need a spawner and probably a pretty convoluted farm design

    Cons:

    • ???

    Legally, Mojang cannot implement ideas from Reddit, so it has to come from their feedback website. If you like this idea, vote for it here: https://feedback.minecraft.net/hc/en-us/community/posts/360043335131-Infested-blocks-drop-gravel

    submitted by /u/N1cknamed
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    Note blocks can have whole notes and half notes and stuff

    Posted: 30 Apr 2019 03:53 AM PDT

    Let Cats Lie Down In A Ball Like Foxes

    Posted: 30 Apr 2019 07:04 AM PDT

    There should be naturally-spawning water villages.

    Posted: 30 Apr 2019 09:49 AM PDT

    I just saw a post on r/Minecraft, and it sparked my interest. Someone built a village on the water, and it looked nice. Maybe we could have these naturally generating in the next update! They could have boats, and it could be a small-ish community on the water! They would spawn close enough to the shoreline, of course.

    submitted by /u/flaming_john
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    Provide a wandering trader with a bed, trade some emeralds and give him a (new) workstation, and he will move into your village - bonus suggestion: vanilla locked chests (sort of)

    Posted: 30 Apr 2019 03:05 PM PDT

    When a wandering trader has a deal you like, you can buy a couple of items off of him and he will be sold out and gone by the next day. I'd like to see a way to keep him around (but not too easily!).

    1. Trade for at least a couple of emeralds...
    2. Give him a place to sleep...
    3. Give him a vault... (more info later)

    ...and you get a Merchant!

    The Merchant

    Merchants are a new, unique villager type:

    • Unemployed villagers cannot become merchants, it has to be a wandering trader
    • Merchants no longer have the ability to go invisible at night
    • Merchants do not unlock more trades, instead they will always keep the trades that they had as a wandering trader
    • Merchants restock at a vault

    Vaults

    Alongside the fletching and smithing table, the vault is the last new workstation added to minecraft:

    • A vault has a storage of 3x3 (same as a dispenser)
    • A vault is crafted with 7 iron ingots in a leggings shape, a shulker shell in the middle and a gold ingot at the bottom
    • A vault will hold it's content upon being broken (hence the shulker shell)
    • Hoppers/droppers cannot interact with a vault
    • A vault is as tough as a block of obsidian
    • When accessing a vault, the player gets the option to lock it. You can enter 3 digits which will be required to be entered the next time you want to access it. While accessing it the code can be changed at any time.

    Let me go a little more in-depth about vaults to you, because locked chests have been suggested since forever and they've always been controversial for both balancing and gameplay reasons. The main problems with locked chests were that they would often be too good, or that you could just break them. Vaults solve both issues. A vault only has 9 slots and can only be crafted in the end-game. Breaking a vault will not drop its contents. The only way to access the content is with the code.

    This code is very deliberately 3 digits, because with a bit of effort, anyone can brute force a 3-digit code in under 10 minutes. That means that 1. raiding a base in vanilla is still very much possible, just harder, and 2. forgetting the code (or losing the key as it would be in other suggestions) is only a minor problem and you will not lose your items.

    In singleplayer, the vault would simply be a cool decoration (and a way to get the Merchant of course).

    That's essentially it! If you like this idea, please go vote for it here since Mojang cannot add it to Minecraft if it came from Reddit.

    submitted by /u/N1cknamed
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    Has anyone else thought that horizontal nether portals would be useful?

    Posted: 30 Apr 2019 02:35 PM PDT

    It would make transporting items really easy i think...

    submitted by /u/m3ll093
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    Important for dog owners of Minecraft

    Posted: 30 Apr 2019 08:58 AM PDT

    I love dogs, they help me fight monsters in the night and they're CUTE. But there are some things missing and/or flawed.

    The one thing I DON'T like, is a situation like this;

    I make my dogs sit, and I go venture into the mine. I'm in the underground and all the sudden, my dogs who are still sitting, just teleport to me! What the (BAD WORD), Minecraft? That is annoying and insane! Can we make it so that dogs that are sitting don't teleport to the player, as the player makes the dog sit so that it doesn't go anywhere?

    A mechanic I think would be cool is having a way to teach tricks to your dogs. How? Well, if you'd right click your dog with an empty hand, there should be a menu where you can make the dog SIT/STAND or TEACH NEW COMMAND. I think it's obvious enough what the SIT/STAND option does, but the TEACH NEW COMMAND option is gonna be a bit more complex. You can teach your dogs commands when you have enough experience.

    IDEAS FOR NEW COMMANDS;

    - FETCH ITEM MODE (Dog takes near by item in the mouth and brings it to you. Can be useful when you need to fight off
    mobs or have other business to attend to) (3 XP)

    - GUARD MODE (Dog stands watch around you, attacking any hostile mob coming for you without you having to hit the
    enemy) (5 XP)

    - HUNT MODE (Dog hunts any and all animals around without you having to hit the prey) (3 XP)

    - SOCIAL MODE (Dog allows other people to give and teach commands to dogs. Can be useful when in battle with other
    players against mobs. Dogs will not attack any players in this mode, even when hit, which usually happens by accident)

    I hope I get noticed, since I can't be the only one facing the sitting dog teleportation problem nor could I be the only one longing for all of these new features.

    submitted by /u/PancakeManMemes
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    Dungeons need a rework

    Posted: 29 Apr 2019 05:55 PM PDT

    This might not sit well with a lot of people, but my idea for dungeons is to make them rarer but accessible from the surface via a long staircase leading down to them. There could even be potential for multiple "floors" if you will, each with a different challenge. As they stand now dungeons are only useful if near enough to your settlement to bother creating a farm for, otherwise they're just another of the things you come across and do nothing with.

    submitted by /u/LordSaltious
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    Zombies should have a very rare chance of spawning on the ocean wearing Frost Walker boots.

    Posted: 29 Apr 2019 10:43 PM PDT

    Yes, Frost Walker is kinda overpowered. But the rare chance would counter how op it could be.

    submitted by /u/Tim0lmazan
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    Java scripting api?

    Posted: 30 Apr 2019 01:42 PM PDT

    I find a java scripting api could be a very good idea Today we use commands and datapacks to easily change the game But datapacks are very limited, doing arithmetic is very difficult, we dont have control structures and arguments must be fixed So a scripting api could be much more optimized than datapacks and bring more possibilities

    It should be very accessible to make it more interesting than mods(for example we can replace the command block gui by a text area for scripts and replace commands by the functions, i think changing "/tp me 1 2 3" by "me.tp(1,2,3)" would be not too hard)

    It would be also an easy way to learn programming and quickly make interresting things

    submitted by /u/pwouik
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    New combat concepts - Part 2: controllable sweep attack

    Posted: 30 Apr 2019 11:37 AM PDT

    I'll be posting a few suggestions regarding combat. I'll put the links to the other suggestions below (the list will be updated as I make the suggestions).

    Note that these ideas are independent of each other.

    List of suggestions:


    The sweep attack was a cool addition to Minecraft, but it has a problem: you don't have much control over it. The worst part is your pets are the ones who suffer the most, by getting hit while trying to help.

    This is why I'm proposing a way to give the player more control over this attack (and making it a bit more powerful).

    To perform a sweep attack you would now need to charge it, by holding the attack button.

    This starts the sweep charging animation and starts filling the attack cooldown bar.

    When you release the button, the player sweeps his/her sword, dealing damage proportional to the cooldown bar's completion.

    A fully charged sweep attack would be stronger than the current one, but weaker than a normal attack (obviously).

    You might be wondering "Wouldn't this mean the player first performs a normal attack and then begins charging?" Well, that might be the deal, but I don't know anything about the code of the game; however, if it's possible, I suggest the game would only perform a normal attack if the player releases the attack button quickly, otherwise it deals a normal attack. There would be an option to adjust the sweep attack sensitivity, to allow players with worse reflexes to play comfortably.

    A little extra

    If you've read the first part of this series of suggestions (link in the top), you already know about attack combos.

    I know I said on the top of this that the suggestions are independent, but, if both of these were to make it into the game, I have an additional suggestion.

    After you performed a sweep attack, you would also have the opportunity to make a combo move. This wouldn't be a normal attack, but a second sweep attack with the animation in the opposite direction.


    What do you think?

    Please share your thoughts in the comments section.

    submitted by /u/TitaniumBrain
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    Minecraft gaming features

    Posted: 30 Apr 2019 01:27 PM PDT

    They should make it so that if you're under water for too long in the snow biome rather than just simply drowning you freeze solid. As in your in a block of ice frozen in suspended animation and you float to the surface and you have to wait for a certain amount of time to thaw out like say thirty seconds to a full minute. It also makes for an interesting trap

    submitted by /u/Alextheredutp
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    Jukeboxes can interact with Hoppers and/or Dispensers.

    Posted: 30 Apr 2019 03:25 PM PDT

    A big VR update!

    Posted: 30 Apr 2019 02:07 PM PDT

    Mojang really needs to start thinking about a VR update for their game. Releasing Minecraft to the Oculus Go has been on the top of "Minecraft (general)" feedback forum for about a year now ( https://feedback.minecraft.net/hc/en-us/community/topics/360000477291-Minecraft-General-?sort_by=votes ). And people still have to manually sideload the gearvr version to play it. One of the most popular Virtual Reality games of all time is ofcourse Vivecraft, a VR mod for Minecraft Java edition. It just shows how much potential VR Minecraft has. The game should imo get a official VR version on: Oculus Quest (releases this month), Oculus Go, PSVR, PCVR (both Java and the bedrock version, headsets like HTC Vive, Oculus Rift, WMR etc). I know that there already is a version for the rift, wmr and the GearVR. But they are all 3dof, not 6dof. So you cant move your heads position, only rotation. Neither can you play with hand controllers, like you can in Vivecraft, and that is what I am suggesting. Full 6dof Minecraft VR for different headsets. (6dof for the headsets that support 6dof ofcourse, cant force that into like oculus go or gearvr)

    submitted by /u/Crusage1
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    New Combat

    Posted: 30 Apr 2019 03:05 AM PDT

    as someone with an average cps (clicks per second) of 7 a try hard could reach 10 - 15 so i would never win a fight, so no i don't want things to go back to the way they were but we need it to change

    PART 1: Charge Up

    charging up an attack will cause more damage but leave you open to attacks the longer you charge the more knock back and damage you'll deal you can charge up by holding the left click button

    PART 2: Spamming

    if you start spamming each hit will slowly become less damaging and dealing less knock back, but if you stop and wait 1 second you can reset the damage and knock back and can go back to spamming

    PART 3: Dash Attacks

    let's say you're running towards another player, you jump and attack and you shoot forward hitting him before he even knows it, dash attacks are different depending if they're in the air or on the ground in the air you'll go forward (at an angle) if you hit something it will be sent flying back with knock back if you miss, you'll take damage but if the attack is on the ground the enemy takes a bunch of damage now dash attacks have a long cool down (like 15-20 seconds) and they could kill you instead of save you so be careful

    PART 4: Blocking

    blocking will be changed slightly

    Blocking Charged Attacks: blocking charged attacks will take a massive chunk out of weapons durability depending on what sword you have (person a hits person b with a wooden sword but person b blocks with a diamond sword so nothing much happens) it will still knock you back but wont deal too much damage

    Blocking Spamming: if someone spams you as you block you will not take any damage but you will take the knock back

    Blocking Dash Attacks: if you defend from an aerial dash attack you'll take less knock back if you defend from ground attacks you'll take less damage

    All in all i feel as if this change would affect fights and make them slightly more chaotic but at this point no one has a straight advantage people who take it slow (charge up) are open to attacks spammers have been nerfed but still can destroy you and smart players can time dash attacks without dying in the process

    anyway, bye

    submitted by /u/devonthecreator
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    When a crossbow is enchanted with multi-shot, all three arrows should hit a single mob instead of one arrow landing.

    Posted: 30 Apr 2019 10:48 AM PDT

    Simply put, when a multi-shot crossbow fires at close range, all three arrows should hit the target instead of one landing the hit while the rest going through the target, this makes multi-shot more useful and fulfilling to earn.

    It also would make a crossbow with this enchantment feel more like a blunderbuss; with this in mind, its implications in PvE & PvP would be amazing & overall more exciting.

    submitted by /u/TheDustOfGandalf
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    Slime Jockeys and Slime Arrows

    Posted: 30 Apr 2019 09:46 AM PDT

    Skeletons in slime chunks have a chance to spawn as slime jockeys, riding a large slime and wearing a green leather cap.

    These slime jockeys do not use normal arrows- they exclusively shoot slime arrows, a new arrow type with the ability to stick to the target and yank them towards the shooter as if it were a grappling hook. Slime jockeys drop the arrows they fire, but slime arrows can also be crafted with a normal arrow, three string, and a slimeball, which yields 1 of the item.

    On successfully hitting an entity with a slime arrow, a thin rope will connect the arrow to your bow, similar to the string of a fishing rod. Right-clicking will "reel it in", pulling the target towards you while simultaneously destroying the arrow. If the target that was shot was a block, trying to reel the arrow in will simply break it.

    submitted by /u/swordlover87
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    Spinning really fast should give you nausea

    Posted: 29 Apr 2019 09:37 PM PDT

    Just thought of this randomly while watching a random YouTube video, thought it would be funny

    submitted by /u/ashton90
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