Minecraft Shift Right-clicking an item frame with Phantom Membrane turns it invisible. |
- Shift Right-clicking an item frame with Phantom Membrane turns it invisible.
- Let fossils spawn in the nether, and in greater number than the overworld
- Adding Husks to Desert Temples to Make Them Slightly More Challenging and Unpredictable!
- Golems made with Jack o'Lanterns instead of Carved Pumpkins should permanently have the Glowing effect.
- Using Paper and an Enderdragon head creates a Dragon Banner Pattern
- Watering Can
- Wolves will try to track a specific mob if you right-click it with one of the mob's drops
- Burning Wood can rarely turn into a Falling Block Entity
- Enchantments over level 10 should be still displaying roman numerals.
- Knocked out iron golems
- End crawlers (New End arthropod)
- 3 Enchantments and a New Function for the Shield
- Limestone
- The Wagon: Improving Horse Transport
- Mimics/camo mobs
- The Spear
- Tamed animals should give you space when you're building
- Bells should make living villagers glow green
- Make Desert Wells Great Again
- Add a type of firework that explodes on contact to a block/mob
- [REPOST] Having an elytra equipped allows you to glide while riding a pig
- Allow Melons broken with a piston, to drop in their Block form.
- Shrooman
- Petrified Wood
Shift Right-clicking an item frame with Phantom Membrane turns it invisible. Posted: 25 May 2019 04:47 AM PDT Incase you ask "whats the correlation between phantoms and invisibility bad idea downvoteee", "Phantom" is literally in the name. [link] [comments] |
Let fossils spawn in the nether, and in greater number than the overworld Posted: 25 May 2019 08:07 AM PDT for those of you who don't know, large bone block structures have a 1/64 chance of spawning underground in desert and swamp chunks. Considering that the nether is pretty clearly a form of underworld, giant corpses wouldn't be an unusual sight, and the bleached white bone would make a great landmark in the otherwise samey nether biome. [link] [comments] |
Adding Husks to Desert Temples to Make Them Slightly More Challenging and Unpredictable! Posted: 25 May 2019 04:23 AM PDT Desert Temples are a neat structure, but once you know about the only trap it contains (the TNT+pressure plate combo) they become a non-issue to loot. However, adding one to two Husk spawners in random locations in Desert Temples would provide an extra challenge. Let's break it down:
Edit: Apparently having 2 spawners in Desert Temples could potentially be abused to create mob farms so maybe only have Husks have a very high spawn and respawn rate inside Desert Temples, without needing a spawner? Discuss in the comments. Vote for the idea here: https://feedback.minecraft.net/hc/en-us/community/posts/360043489812-Adding-Husks-to-Desert-Temples [link] [comments] |
Posted: 25 May 2019 01:10 PM PDT Iron Golems and Snow Golems can already be spawned using Jack O'Lanterns, but they are no different from golems spawned using Carved Pumpkins. Golems built with Jack O'Lanterns could be permanently granted the glowing effect, which would be a fun little easter egg, and would also make it possible to obtain an entity that permanently glows in survival. [link] [comments] |
Using Paper and an Enderdragon head creates a Dragon Banner Pattern Posted: 25 May 2019 10:08 AM PDT Enderdragon heads can be found on End Ships but they don't have much purpose. It would be neat to use them to make a Dragon banner pattern, which would both make for some cool dragon themed banner designs, as well as fit the theme of minecraft. [link] [comments] |
Posted: 25 May 2019 03:57 AM PDT Watering cans can carry water inside them, and can be used to:
You can use it about 5-10 times, and refill it by using it on water source blocks or water filled cauldrons. Vote on feedback.minecraft.net edit: Maybe it should have enchantments. Like one that increases the chance to grow a flower to 100% [link] [comments] |
Wolves will try to track a specific mob if you right-click it with one of the mob's drops Posted: 24 May 2019 04:03 PM PDT I think it'd be neat and would give wolves more utility if you could have them lead you in the direction of a specific mob if you use one of its drops on the wolf. For example, if I show the wolf some gunpowder, it will run in the direction of any nearby creepers or ghasts (but not attack). I'm thinking to balance this that some mobs should be untrackable and/or the tracking only affects one "find". [link] [comments] |
Burning Wood can rarely turn into a Falling Block Entity Posted: 24 May 2019 08:52 PM PDT I actually credit my father with this idea, as when I was looking at this picture here: https://i.redd.it/406aetr9l8031.png , he came by and pointed out how safe it is in a burning house, because the wood doesn't fall when on fire! I think burning wooden structures should be dangerous to be caught inside of! The realism of this concept would make gameplay that much more exciting! [link] [comments] |
Enchantments over level 10 should be still displaying roman numerals. Posted: 25 May 2019 05:41 AM PDT Title pretty much says it all. Basically using cheats you can get items with very high levels of enchantments from nbt in commands. For example, you can give sharpness X swords but let's say you type in this command "/give @p minecraft:diamond_pickaxe{Enchantments:[{id:"minecraft:fortune",lvl:75}]} 1". The enchantment Fortune LXXV is there but the enchantment would never be displayed as "Fortune LXXV" but instead "Fortune enchantment.level.75" I want the roman numerals feature to be implemented to every level of enchantment under 4000 e.g. Unbreaking enchantment.level.168 would be instead displayed as Unbreaking CLXVIII Efficiency enchantment.level.500 would be displayed as Efficiency D Looting enchantment.level.2019 would be displayed as Looting MMXIX Respiration enchantment.level.3999 would be displayed as Respiration MMMCMXCIX However level 4000+ enchantments would be displayed as enchantment.level.4000 or whatever I think this feature can be also added to status effects e.g. "/effect give @p minecraft:speed 30 255" would display Speed CCLV instead of just speed on the left side in the survival inventory [link] [comments] |
Posted: 25 May 2019 01:22 PM PDT When a player made iron golem is killed, instead of dying, it enters a knocked out/powered off state, where it either lies on the ground, or turns into a block (I'm not sure which one mojang would do if it were real) Players can return them to their prime by putting iron ingots into them, most likely in the 10-20 range, then waiting a little bit They would also spawn in strongholds and abandoned villages [link] [comments] |
End crawlers (New End arthropod) Posted: 25 May 2019 06:29 AM PDT End crawlers are a new type of arthropod that only spawns in the End Mines (structure would be covered in a future post), they are basically grown up endermites. Doesn't really make sense that mites would turn into something that looks like a spider when it grows up, but then again, this is Minecraft. SpawningThey have two ways of spawning, one with the generation of the End Mines, or spawning naturally (like zombies, Endermen, creepers). End crawlers that are spawned with the world gen have a tag that keeps them from despawning. End crawlers that spawn by any other method would still despawn without a nametag. When spawning with the generation of the End Mines, they would be spawned with 2-4 endermites that follow them around. Transformation (from Endermite to End crawler)These following features only apply to Endermites that don't despawn: After being in the world for 5-10 days, the endermite would burial into a nearby block. That block of would emit a few end particles every few seconds. As the Endermite transforms in its home block, that one block would start to have cracks on its surface. Then after a few days, the block would be destroyed and a new End crawler would pop out, with a 10% chance of an Endermite spawning nearby. (this new endermite would not despawn) AttacksGetting hit by an End crawler would give you blindness. To prevent this from being too OP, blindness would come in levels, just like how the jump boost effect has different levels. The End crawler would deal 3 hearts of damage in normal with a 60% chance of inflicting blindness I. Drops
Balance Notes
[link] [comments] |
3 Enchantments and a New Function for the Shield Posted: 24 May 2019 05:42 PM PDT Shields have gone pretty forgotten when it comes to vanilla Minecraft. The offhand is usually replaced with something much more useful, like torches, food, or other tools. It really is quite sad, because the shield as an item has a lot of potential to change how Minecraft's PVP Meta flows. So, I thought up 3 new enchantments that could be exclusive to the shield, as well as a new function that could make it a lot more useful in hand-to-hand combat. Deflection - Deflection works exactly as it sounds. But you might be thinking, "the shield already deflects arrows, what are you talking about? Well, when an arrow hits the shield, it is reflected for about a couple inches, then pathetically falls to the ground. What if the shield reflected projectiles at 100% momentum? I don't know how hard or easy this would be to program, but it would be a really cool enchant to have on a shield. Immunity - As said before, the shield can indeed block arrows. But what about other projectiles, like splash potions, ender pearls, or even fireballs? The Immunity enchantment would allow the shield to block all of those projectiles, and deflect them like an arrow would behave. This probably would not be compatible with the Deflection enchantment, unless Mojang wanted to make the shield incredibly overpowered. Again, not sure how hard it is to program, but it would be a fun way to change how the tides of battle flow. Prestige I-III - Okay, if you've seen my previous post on this subreddit, you'll know that I've already named another enchantment Prestige. But I don't have any other ideas, so be it. Prestige might actually be a tad overpowered, especially in survival mode with mob farms and such, but Prestige would allow shields to give you a small amonut of XP when you block an attack. The amount of XP gained would increase with each level. Maybe as a slight balancer-outer, Prestige could cause shield to take double damage durability-wise, but it's up to Mojang. Shield Bash - Finally, we have the new function. Shield bashes would be possible by pressing the attack button while the shield is up. How it could work is, when you bash an opposing player, it would reset their attack cooldown, and maybe slow them down for a second. It'd probably work slightly differently when dealing with mobs, but some sort of offensive move with the shield could really help turn the tide of battle. TL;DR - Deflection reflects arrows at 100% velocity, Immunity makes shield block all projectiles, Prestige gives xp upon a successful block, and shield bash can sort of stun people/mobs. [link] [comments] |
Posted: 25 May 2019 03:47 PM PDT A semi common block found underground in large veins, as easy to break as sandstone, found between levels 40 and 60. A minty color, with a pattern looking like small bricks. Polished limestone could be crafted with 4 limestone in a square. Polished limestone has smooth white texture with a small hint of green, and faint lines around it. Limestone Bricks could be crafted with 4 polished limestone in a square. Basically a light mint stone brick Stair, slab and wall variants of each. Limestone caverns -rare cave like structures made entirely out of limestone with a pool of water in the middle. [link] [comments] |
The Wagon: Improving Horse Transport Posted: 25 May 2019 02:44 PM PDT (Don't know where to put this, Gameplay Flair) With Elytras around, there comes a point where you don't necessarily need Horses or Boats or Minecarts or such. Maybe there could be a new addition to Horses... Introducing the Wagon, a new add-on to Horses. Wagons would be crafted with 3 Slabs, 3 Fences, and 2 Trapdoors. When by itself, you can pull it, slowing you down, but you can then attach it to a Horse using a Lead to pull it and click it onto the horse. Now what would a Wagon do? It can do 2 things: Carry mass amounts of items or transporting friends. The Wagon can carry up to 3 Double-chests worth of items, 1 Double-Chest per third of the Wagon to not clutter the GUI, or up to 6 Players. This can be quite useful, at least until you obtain Shulker Boxes, to transport things from base to base, or maybe transport blocks to a project of yours. And if you're using it to transport Players, you can then transport your friends, who might not have a means of transportation, to somewhere else, close or far. But, depending on the cargo, the Horse would begin to slow down. For example, if 1/3 of the Wagon was filled, your horse would slow down a bit. Not much, but noticeable. TL;DR Horse Wagons to give Horses more love and to mass transport items or transport players. [link] [comments] |
Posted: 25 May 2019 12:50 PM PDT We already have the shulker which looks like purpur, so my suggestion is to add mobs that look like blocks or other mobs. examples :
In all cases these mobs will only spawn at high difficulties, and are way more dangerous if the player doesn't notice them (eg trying to mine a fake diamond block will make it eat your pickaxe). also a SpawnMimics gamerule so the community doesn't cry because "it's not the true minecraft" [link] [comments] |
Posted: 25 May 2019 12:09 PM PDT Disclamer: This is in the FPS list. But I did my homework and made sure this is a unique concept, please spare me. And remember rule 7 CRAFTING RECIPE .................material ..........stick stick COMBAT (wood, gold, stone, iron, diamond) Attack damage: 4, 4, 5, 6, 7 Attack speed: 1, 1.2, 1, 1.1, 1.2 DPS: 4, 4.8, 5, 6.6, 8.4 ENCHANTMENTS The Spear would have the following enchantments available: - Sharpness (I, II, III, IV, V) - Bane of arthropods (I, II, III, IV, V) - Smite (I, II, III, IV, V) - Fire aspect (I, II) - Frost (I,II) - Slows down speed of the target by 50% for 2 seconds per level. - Looting (I, II, III) - Piercing - The spear passes through multiple entities (like the arrows from the crossbow), deals 20% of the damage if the target uses shield - Curse of Vanishing - Mending - Unbreaking (I, II, III) SPECIAL ABILITIES The Spear has +1 range compared to the other tools (I know this functionality isn't in the game but it could be) BONUS Haha! Surprise weapon! The Light Spear The Light Spear is crafted with flint. Deals 5 damage, has an attack speed of 1.5 and a DPS of 7.5. Unlike the regular spear, it can be thrown, acting like a weaker trident. Cannot be enchanted with piercing. Can be enchanted with power (works like the bow). (Edit) Who the frick disrespected rule 7 I'm shaking and crying right now! [link] [comments] |
Tamed animals should give you space when you're building Posted: 24 May 2019 09:40 PM PDT If you have a block equipped, tamed animals should stay a certain distance away from you so they don't get in your way. I've found that even though I like to have my pets to watch my back when I'm building, they often get in the way and can be a severe annoyance. [link] [comments] |
Bells should make living villagers glow green Posted: 24 May 2019 05:12 PM PDT EDIT: I mean the glowing effect. Obviously this would only last for a few seconds. This would be helpful in a raid or just in general to locate your villagers or know how many you have left. [link] [comments] |
Posted: 25 May 2019 11:40 AM PDT I'm just kidding, they were never great to begin with. Desert Wells have always been an anomaly. First introduced in 1.2.1, they never had a true purpose. Even the wiki states that "The well's main purpose is to simply provide a decorative structure for a mostly plain biome." They're rare, near-useless, and might as well be a decoration However, to make them have a purpose, I have two ideas. 1. In a 4-8 block radius around a desert well, you can find Acacia trees and grass, mimicking a sort of oasis. This can be helpful in making a much more supportable desert station, as the grass can be tilled by a hoe for crops and the Acacia can drop apples and sapling, as well as wood. 2. This idea I don't see as likely, purely due to how OP it might seem. Areas around Desert Wells have a higher chance, say 10-15%, of spawning more ores than usual. It could be a good payoff, seeing how rare DW's are to begin with. [link] [comments] |
Add a type of firework that explodes on contact to a block/mob Posted: 25 May 2019 01:55 AM PDT I was thinking this could add a new aspect to long range fighting and also could be used for some mini games ideas. [link] [comments] |
[REPOST] Having an elytra equipped allows you to glide while riding a pig Posted: 25 May 2019 03:44 AM PDT This is something I posted quite a while ago and thought that it was time to bring this idea up again. As I already mentioned in my original post, this would not be overpowered or something and would just bring a fun little thing into the game. [link] [comments] |
Allow Melons broken with a piston, to drop in their Block form. Posted: 25 May 2019 12:02 AM PDT It bugs me that I can break Pumpkins with pistons, but if I try it with Melons, I get a few slices, instead of the whole block. It forces me to break them with a Silk Touch Axe in order to not lose out on the rest of the Melon Slices that make up a whole block. It's not a terribly valuable resource, so I really don't see why we can't have this functionality. [link] [comments] |
Posted: 25 May 2019 03:57 AM PDT Health: 20 Hostility: Passive Spawn: Mushroom Islands and Mushroom Fields Drops: 0-2 red mushrooms (red capped shrooman) 0-2 brown mushrooms (brown capped shrooman) XP: Trade: 3-6 Trading Items: 10 Mushrooms (3 emeralds) 5 Mushroom Blocks (8 emeralds) 1 Mushroom Stew (6 emeralds) 20 Mycelium (10 emeralds) 6 Emeralds (10 apples or 6 golden apples or 3 enchanted golden apples) Appearance: Mushroom Mobs with eyes, arms, small legs, and a red or brown cap. The Shrooman is the Mushroom Island equivalent of the villager. However it acts like a Villager before Village and Pillage. It can open doors. They will sometimes collect mushrooms and pick them up. You can feed a Shrooman Mushroom Stew. [link] [comments] |
Posted: 24 May 2019 08:47 PM PDT Underneath biomes could be a petrified wood variant of the specific tree in the biome. found between levels 20 and 50 or next to lava. As hard to break as stone Spawns in vertical/ horizontal veins of 4-5 A greyscale version of the stripped log variant is more common, while you could sometimes find a petrified version of the normal wood. Pouring lava over logs has a 25% chance of turning into stripped petrified wood instead of burning. [link] [comments] |
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