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    Minecraft Armor Running out of Durability drops some of their original material

    Minecraft Armor Running out of Durability drops some of their original material


    Armor Running out of Durability drops some of their original material

    Posted: 20 Jun 2019 07:39 AM PDT

    As I said in the title, when armor runs out of durability, it will break into its original material, however, some material is lost, so my proposal is:

    Leather: 50% dropped

    Gold: 15% in gold nuggets

    Iron: 25% in iron nuggets

    Diamond: 1 diamond max

    Chain: Some iron ingots maybe

    EDIT: u/AjitoThe13th suggested that it should be an enchantment, and I agree

    submitted by /u/nubatpython
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    Blacksmiths can heal iron golems

    Posted: 20 Jun 2019 01:13 PM PDT

    My suggestion would be making blacksmiths able to heal iron golems. In my opinion, that would make sense since blacksmiths are the ones who work with iron.

    submitted by /u/Katze10-0-10
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    Throwing Snow Balls / Eggs At Villagers Should Not Upset Iron Golems

    Posted: 20 Jun 2019 09:30 AM PDT

    Why?

    It's an egg! How is it harming the villager? Same with the snow ball! It might make them a bit annoyed, sure, but it's not like it's hurting them in any physical way!

    submitted by /u/Danese_
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    Add cooked Carrots and Carrot Cake to minecraft

    Posted: 20 Jun 2019 09:18 AM PDT

    Carrots have no use besides breeding pigs and being eaten. Cooked carrots would have double saturation and double hunger bars compared to raw carrots. You could also make carrot cake like a cake but instead of 3 milk you use 1 milk and 2 carrots.

    submitted by /u/Zacatac391
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    New Status Effect ideas (Corruptions)

    Posted: 20 Jun 2019 01:09 PM PDT

    • Speed + Fermented Spider Eye = Slowness
    • Slowness + Fermented Spider Eye = Speed

    • Haste (brewed with diamond) + Fermented Spider Eye = Mining Fatigue
    • Mining Fatigue + Fermented Spider Eye = Haste

    • Strength + Fermented Spider Eye = Weakness
    • Weakness + Fermented Spider Eye = Strength

    • Instant Health + Fermented Spider Eye = Instant Damage
    • Instant Damage + Fermented Spider Eye = Instant Health

    • Jump Boost + Fermented Spider Eye = Heaviness (lowers your jump height and increases fall damage)
    • Heaviness + Fermented Spider Eye = Jump Boost

    • Nausea(brewed with rotten flesh) + Fermented Spider Eye = Clarity (increases render distance and removes all visual effects)
    • Clarity + Fermented Spider Eye = Nausea

    • Regeneration + Fermented Spider Eye = Poison
    • Poison + Fermented Spider Eye = Regeneration

    • Resistance(brewed with scute) + Fermented Spider Eye = Vulnerability (increases the amount of damage you take)
    • Vulnerability + Fermented Spider Eye = Resistance

    • Fire Resistance + Fermented Spider Eye = Flammability (causes fire to damage you more, and makes you able to be set on fire more easily)
    • Flammability + Fermented Spider Eye = Fire Resistance

    • Water Breathing + Fermented Spider Eye = Asphixyation (causes you to drown faster and worsens your vision underwater)
    • Asphixyation + Fermented Spider Eye = Water Breathing

    • Invisibility + Fermented Spider Eye = Glowing
    • Glowing + Fermented Spider Eye = Invisibility

    • Blindness(brewed with ink sac, weakened effect) + Fermented Spider Eye = Night Vision
    • Night Vision + Fermented Spider Eye = Blindness

    • Hunger + Fermented Spider Eye = Saturation
    • Saturation + Fermented Spider Eye = Hunger

    • Wither(brewed with wither skull) + Fermented Spider Eye = Vitality (heals you completely, but you reverts you back to your previous health when the effect ends)
    • Vitality + Fermented Spider Eye = Wither

    • Health Boost( + Fermented Spider Eye = Fragility (decreases your maximum health)
    • Fragility + Fermented Spider Eye = Health Boost

    • Absorption(brewed with golden apple) + Fermented Spider Eye = Toxicity (replaces some hearts with useless purple hearts)
    • Toxicity + Fermented Spider Eye = Absorption

    • Levitation(brewed with shulker shell, weakened effect) + Fermented Spider Eye = Slow Falling
    • Slow Falling + Fermented Spider Eye = Levitation

    • Luck(brewed with emerald) + Fermented Spider Eye = Bad Luck
    • Bad Luck + Fermented Spider Eye = Luck

    Constructive criticism is appreciated!

    submitted by /u/AlexSteckline
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    A New Gamerule to Change the Length of a Minecraft Day/Night

    Posted: 19 Jun 2019 09:17 PM PDT

    Something like:

    /gamerule daylength <Seconds|Minutes|Hours>

    Used like this:

    /gamerule daylength 12s <== 12 seconds in a full minecraft day

    /gamerule daylength 30m <== 30 minutes in a full day

    /gamerule daylength 2h <== 2 hour long cycles

    submitted by /u/enderwraith11
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    New crossbow enchantment - Armor piercing

    Posted: 20 Jun 2019 10:43 AM PDT

    (There is already an enchantment called piercing so if you have different name ideas for this enchantment let me know)

    Armor Piercing is a crossbow enchantment that allows the crossbow to deal more damage to targets with armor/shield.

    Armor mechanics

    A crossbow enchanted with armor piercing will ignore half of the target's armor points.

    This graph shows how a fully charged bow with armor piercing would work agains different types of full non-enchanted armor.

    armor type armor points damage dealt extra damage
    none 0 11 0
    leather 4 instead of 7 11 instead of 10 1
    golden 6 instead of 11 10 instead of 9 1
    chainmail 6 instead of 12 10 instead of 8 2
    iron 8 instead of 15 10 instead of 7 3
    diamond 10 instead of 20 9 instead of 5 4

    for adicional information check this wiki page

    Shield mechanics

    A crossbow enchanted with armor piercing will deal 20% of the original damage to a target that's using shield.

    submitted by /u/XxBom_diaxX
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    Crying Obsidian warps you to your spawn point

    Posted: 20 Jun 2019 02:21 PM PDT

    Crying Obsidian is crafted with Obsidian, Lapis, and an Eye of Ender, plus a Nether Star if that's too cheap. When mined, it will teleport/warp you to your spawn point.

    However, it will cause major fall damage (perhaps half health without feather falling) and if you attempt to teleport in the nether or end, it will kill you. If you die when attempting to teleport, your items will be lost.

    Alternatively, a new type of damage (warp damage?) could be used that bypasses armor, and Overworld warping costs ~10 health, while Warping from another dimension costs 40 health (so gold apples don't provide immunity), meaning the only way to guarantee safety is holding a totem of undying in your offhand.

    Instantly moving from the far reaches of the end to your spawn point with minimal risk would cost: Obsidian, Lapis Lazuli, Blaze Powder, Ender Pearl, (Nether Star?), 3 Diamonds, 2 Sticks, Totem of Undying, making it fairly balanced.

    submitted by /u/H-L-M
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    Using the stone cutter gives stone chips

    Posted: 20 Jun 2019 08:23 AM PDT

    If you make stairs with the stone cutter, it makes sense that you would get 1/4 of a stone block from it, and you can then use 4 of those to make a block. Same with slabs

    submitted by /u/Ghost-Mechanic
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    Practical Suggestion For Future Update

    Posted: 20 Jun 2019 01:12 AM PDT

    This is a practical suggestion for a future update for both Java and Bedrock Edition, which could solve many issues that players have been having. First, I want to congratulate Mojang on these incredible updates. Tridents are awesome, crouching mechanics are sweet, villager mechanics are fun, and it's all super cool! Each new update makes the world livelier and has so much content that I am forced to learn totally new things. I love that, and I can't wait to see what's next.

    I'm sad to say that the side-effects of the 1.13 and 1.14 updates have been forcing me to take a more pessimistic approach to future updates. I'm referring to the lag that is horribly visible in gameplay. And now, with Java Edition 1.14, even Optifine is not enough to keep my computer from sounding like a jet engine every time I walk around my world. I don't have a high-end computer by any stretch of the imagination. It's a five-year-old laptop that's not even a Gaming Laptop. Even so, this amount of lag is kind of ridiculous, and I pity those that have lower specs than I do. These problems get tons worse when you bring servers into the mix. I really think the Mojang team shot themselves in the foot by not making an update that was purely under-the-hood fixes before moving on to Update Aquatic.

    And now the suggestion: make a major update for Java Edition that's nothing but small fixes that help everybody. Things like lag-removing, engine-rewriting, and major bug-squashing. In my opinion, big things like The Flattening, the Texture Change, the light engine rewrite, and the sound engine rewrite should not be lumped in with total revamps to gameplay mechanics. I feel that The Flattening was overshadowed by the more popular additions like shipwrecks. The aforementioned problems need fixing, and they could use the same treatment as the major updates have been getting. From what I've been reading on Reddit forums like r/Minecraft and r/MinecraftCommands, Bedrock Edition could use an update like this as well.

    This update would be the perfect opportunity to make changes to commands, NBT, data packs, and redstone. And since this update would essentially be about small fixes that have huge repercussions, this would be a good chance to change combat mechanics. Again, overshadowing was a huge issue with Java 1.9: the revolutionary elytra and shulkers were overshadowed by the chaos induced by changing combat mechanics. This Mystery Update (Work In Progress name) would be huge in the way that it would drastically improve the player experience, without needing to add new blocks or items.

    Some benefits from this update include the return of old players, a good introduction for new players, and giving everybody an update that they can use as a new foundation. In Bedrock Edition, equalizing the features with Java Edition can be focused on. Altogether, it would give the game more polish through stabilization. With a more stable foundation, mods can make a triumphant comeback and finally update away from 1.7 or 1.8. With changing combat, major servers like Hypixel can fully update everyone. Perhaps, tools like MC-Edit could make a return to an update that a computer like mine can handle. It would also be a good way for Mojang to take a breather before making more and better-than-ever content.

    No matter what, I eagerly watch the Minecraft news to see what's coming next. Let me know what you think!

    submitted by /u/JavamonkYT
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    A social update

    Posted: 20 Jun 2019 12:30 PM PDT

    First of all I'm basically asking for new pets for this idea. We have wolves, cats, foxes, birds, and sorta fish/dolphins/turtles, llama, and horses. I would like there to be more stuff you can do with these, like having skins for pet dogs and foxes or having pet beds for cats, foxes and dogs. It would be really cool if you could bond with your pets like playing with your birds or playing fetch or petting.

    All of that doesn't make sense for fish but it makes more sense for horses and llamas, but at most petting because fetch with a horse wouldn't make sense.

    The new pets would be old suto-pets like slimes and spiders. People have these as real pets in real life so why not in minecraft, but slimes are hyperbole in this case. I would think the only way to tame them would be in their passive forms, like for spiders in the day/light and slimes in their Jerry form. How you would tame spiders is by giving them rotten meat. I would say slimes would be tamed with pressious rocks, like diamonds, emeralds, ruby's, sapphires... You can use spiders and slimes like you would wolves and foxes and you can feed slimes to make them bigger.

    Ruby's and sapphires aren't really a suggestion, but an example for future pressious rocks that are basically clones of emeralds that do more than trading.

    submitted by /u/EpicSonicoo
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    The White Mushroom

    Posted: 20 Jun 2019 02:20 PM PDT

    Pretty self-explanatory, the white mushroom would just be a new type of mushroom, both item and structure similar to the brown and red, except it is more rare and emits light from both the block and sapling. The block texture would be animated similar to the sea lantern but with an interpolation similar to the prismarine block.

    submitted by /u/jon32714
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    Comparator but for certain items

    Posted: 20 Jun 2019 01:35 PM PDT

    Idea is pretty self explanatory. What if there is a redstone item that you can select what type of block actives it. Once say a furnace, chest, or hopper has the specified item in it, it will emit a redstone signal. If the item in the block being watched doesn't have the specified item, it won't give off a signal.

    submitted by /u/_BetaFox
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    More advanced villagers for player made villages---potioneer (part 2)

    Posted: 20 Jun 2019 05:31 AM PDT

    I know I am late for 1.14, I just wanted to throw this idea out for some reason

    also, I decided that each post would have one advanced villager introduced

    This is part 2, please read part 1 before this

    Meet the Potioneer

    A child that is educated by a teacher (covered in part one), would have a ~20% chance of growing up to be a potioneer (percentage depends on how many potioneer there are in that villager).

    A potioneer doesn't need a work station, they would replenish their trades/resources by getting them from explorers (also in part one) or wandering traders.

    AI

    If there are fully grown nether wart in the village, the potioneer would harvest and replant them like a farmer.

    If injured iron golems/villagers or high popularity players are nearby, the potioneer would check if its inventory contains:

    1. nether wart x1
    2. glistening melon x1 (gotten from wandering traders/players via trading)
    3. water bottle x1 (when they convert into a potioneer 16 water bottles are automatically placed into its inventory)

    If all these ingredients are here, the potioneer would instantly brew a splash healing potion and throw it at the injured target

    extra trades:

    player input: villager output extra notes (if any)
    12 emeralds + nether wart healing ll potion the nether wart would be added to villager's inventory
    16 Nether Wart 2 magma cream the nether wart would be added to villager's inventory
    5 emeralds + 10 glowstone powder 3 Blaze rods the glowstone would be added to villager's inventory
    5 gold ingot 1 emerald N/A
    submitted by /u/lolbit_511
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    Boiling Water in the Nether

    Posted: 19 Jun 2019 05:29 PM PDT

    Right now, whenever you place water in the nether, it instantly evaporates. What I suggest is boiling water in the nether. Whenever you place water in that dimension, it would become boiling water. It would have a bubbly texture, and steam particles would rise from it. It would also have bubble particles in it.

    Players and mobs will take damage as long as they stay in the boiling water. A column of boiling water over soul sand would make entities rise slightly faster. This new kind of water would already have rising bubbles, which would add to the lift of rising bubble columns. Boiling water itself would only help items to rise slightly faster than they do in normal water.

    Since this water is boiling, it shouldn't flow as far as normal water and should show more steam particles coming from the edges of flowing water. When in contact with lava, it should have a moderate chance of evaporating, and a lower chance of producing stone.

    Enclosing boiling water with packed ice should cool it down to normal water. To keep this from being "too OP," the larger the body of water there is, the longer it takes to cool down. The cooling would begin at the edges, where the ice is, and work its way toward the center. In order for the cooling to begin, 4 sides must be covered in water, unless that body of water is 1 block wide or deep.

    This was just an idea for allowing water in the nether. Let me know what you think. Constructive criticism would be appreciated.

    submitted by /u/CLtheman1
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    Nether portals should look the same on both sides

    Posted: 19 Jun 2019 09:57 PM PDT

    This seems obvious which is why I was suprised, but despite having a 3x3 nether portal in the overworld, it changes into a 2x3 in the nether which is pretty annoying

    submitted by /u/Hadesman1
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    Basic support for vanilla moderation tools? (Like Datapacks but better)

    Posted: 20 Jun 2019 04:00 AM PDT

    Firstly, I'd like to say, this isnt a "modding" support request, as we all know thatd take a lot of time to create and expand off of.

    So, what do I mean by "Vanilla Moderation Tools" you may ask? Well, think of it like this: We already have selectors for Texturepacks, and Datapacks (similar to behavior packs on bedrock), now imagine this: When we create a world, we would have the normal options (Creative/gamemode, seed, type, etc) but in the world customization menu, we could have something along the lines of a new button called "Game Alterations" and inside, it would have a gui similar to that of a resourcepack (Heres a "guess" of how it could look: Edit: Link at bottom). There would also be a new button, we could call this "Create new Pack" and inside, it would have a selector menu similar to the menu where we create custom flat worlds, where we could click on ANY item or block and change its options: (We could set bedrock's breaking speed to 1 so its basically dirt, we could edit the growth rate or limits (max/mins) of plants like cacti, reeds, and purpur plants. We could change the natural drops of blocks and items/mobs, and many many other things, one thing I'd love to see, is the ability to change which blocks can appear in inventories, along with changing their abilities (Making floating fire place-able XD) and changing how they react to different blocks (Making stone melt when in the nether biome, or making lava slowly cool down into obsidian if left alone (similar to how it does in real life))

    These are all simple debug additions, but they would be the heartstone to greatness and even better mapmaking, just try to image the diamond cities with glowing diamond ores, and lightblue glass with the breaking speed / breaking strength as a diamond block.

    Mapmakers could make even better creations, like chemical reactions! (IE: Placing specific blocks next to each other with specified settings would make them react and create new blocks just like real chemicals!)

    NOW: DOWNSIDES: This could be abused, a lot infact, it could make laggy troll maps with infinitely growing purpur plants, and lava that expands forever and ever over top of the world, and making grass explosive next to grass, and other laggy things. This could be solved though!! Think about it, as long as your not downloading some crazy map off some random person, this shouldn't happen in the first place.

    Along with it adding SOO much to mapmaking, imagine the redstone capabilities! Now instead of people creating redstone computers with lamp visuals, we could use chemical reaction settings to make colored screens in redstone computers, along with support from command blocks to do amazing things! If this ever did get added to minecraft, it would be the greatest mapmaking addition in years! I do feel that this would be outright substantial in making minecraft an even better game.

    Also for those youtubers out there, imagine the amazing amount of new videos you get to make ($$$$)

    EDIT: Finished the design concept of how we would select/create/edit packs. Also for the design concept I made for the pack selector, I used the resourcepack selector as a base, and there are a few things that I didnt change because it was legitimately hard to do so: https://imgur.com/a/XXtD0cJ

    submitted by /u/SkylerSpark
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    minecraft pe should be on chromebooks

    Posted: 19 Jun 2019 10:38 PM PDT

    i see barely see any resons not to and people want it.

    submitted by /u/aoolguy22
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    Potion of Revulsion

    Posted: 19 Jun 2019 11:08 PM PDT

    Makes you stink.

    Particle Sprite could be the international symbol for 'Toxic'.

    Keeps mobs from approaching you, both Hostile and Passive.

    However you can still approach mobs if you're sprinting.

    Crafted with Rotten Zombie Flesh.

    Has a radius of effect (eg. 8 blocks).

    submitted by /u/Seb104
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    Strays will sometimes spawn with hostile Snow Golems

    Posted: 19 Jun 2019 04:15 PM PDT

    Perhaps Hardmode exclusive, this would add the challenge of them essentially having a barrier. It should be at max one per chunk, and they should be distinguishable by having angry eyebrows carved on them instead of the usual Jack O Lantern face.

    submitted by /u/LordSaltious
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    How often does Mojang actually use suggestions by players?

    Posted: 20 Jun 2019 12:17 AM PDT

    Are there examples of mojang actually using the ideas of the playerbase for implementing something important. I can see them implementing things that were simple oversights but is new content something they decide on themselves or do they draw inspiration from their feedback forum.

    submitted by /u/Zurona
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    Fashion

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