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    Minecraft Bottled air!!!

    Minecraft Bottled air!!!


    Bottled air!!!

    Posted: 25 Jul 2019 11:54 AM PDT

    No bottle is truly empty. The empty bottle is probably filled with air. So when it is consumed by the player underwater, it should give them a few bubbles and replaces the empty bottle with a bottle of water.

    I understand drinking potions and water gives you empty bottles. So I have an idea that when you do have a bottle of any liquids, filled with potions or water, it shouldn't give you an empty bottle underwater, and should turn into a water bottle when consumed. The only time it should turn into an empty bottle is when the player is outside of water.

    submitted by /u/King_Bl1ng
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    Hear me out, crabs

    Posted: 24 Jul 2019 10:54 PM PDT

    It would fit perfectly on beaches, the crabs could drop raw crab, cook it for 2 shanks of meat. They could be neutral mobs, they woukd attack you if you attack them. You can catch them in buckets like fish, and they could drop crab claws wich could be used in brewing possibly. They would have 5 hp and be affected by bane of arthropods. They would spawn in reef biomes too.

    submitted by /u/MeowedUpMix
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    Villagers should till their own farmland

    Posted: 25 Jul 2019 02:25 PM PDT

    I'm sick of my villagers carelessly hopping all over their farms and destroying their farmland. Then I have to run around with a hoe and clean up the mess they leave behind.

    If a farmer detects a dirt block that:

    -has water within irrigation distance

    -has a composter nearby

    -has farmland blocks on at least 2 sides OR an adjacent trapdoor (to ensure they're not tilling outside designated farms)

    Then they should have the ability to till their own farmland. I'm tired of doing their jobs for them.

    submitted by /u/definitelynotapariah
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    C418 - Excuse should play while fighting the Ender Dragon.

    Posted: 25 Jul 2019 12:33 PM PDT

    I think that when the player first arrives in the End, under the condition that the Ender Dragon is spawned naturally, Excuse by C418 should play on a loop until the Ender Dragon is defeated.

    The song is peaceful yet eerie, and would be good to hear as you fight the final battle of that world. I think it could be cathartic.

    When the Ender Dragon is defeated it would fade out as the death animation and sounds plays.

    Inspired by this post: https://www.reddit.com/r/minecraftsuggestions/comments/bntj9g/a_use_for_c418_excuse/?utm_source=share&utm_medium=ios_app

    Link to the song: https://youtu.be/m4EL70Vs1sE

    submitted by /u/-Thourne-
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    Prismarine shards and crystals alongside nautilus shells should be used to repair tridents.

    Posted: 25 Jul 2019 11:50 AM PDT

    The title says it all. Nautilus shells tend to be more common than prismarine, so they should repair less durability.

    submitted by /u/Nolan0306
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    Blinking mob animations!

    Posted: 25 Jul 2019 10:43 AM PDT

    Let some of the passive mobs blink as an idle animation! It's just a nice touch for when interacting with animals. This feature was added to Minecraft Earth already, so it wouldn't be far fetched.

    Further reasoning: it looks cute

    submitted by /u/integralpython
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    You can smelt cobblestone stairs or slabs in furnaces to create stone versions of them

    Posted: 24 Jul 2019 09:41 PM PDT

    It sucks creating cobble stairs and later wanting stone or stone brick stairs and you cant covert them when you should be able to

    submitted by /u/Ghost-Mechanic
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    The Beginning?

    Posted: 25 Jul 2019 08:29 AM PDT

    So, this will probably get shot down pretty quickly, but I thought it might be interesting to add a new reality to the game called the Beginning, which is like Grass Plains, but with loads of floating islands everywhere and magnificent medieval-style buildings, and there are player-shaped Beings (I think just Beings would be a good name) which are the first iteration of Endermen (still being able to teleport, so they can navigate the islands), but more "polite" (Turning away from the player or looking down to avoid looking at them in the eye, or helping to slay dangerous Beginning-mobs), and they could basically be like Villagers, but they trade Beginning-exclusive items using enchanted gold as a currency (giving the item more of a purpose whilst also making it difficult to obtain). Perhaps you could get there through a gap in the bedrock sheet, and falling through acts as the portal. Mabe, there could be strangely uniform caves (perfectly square tunnels, etc) leading to the portals. To get back, you would have to scale the islands until you reach max height, then you get teleported back to the original portal. An item which the Beings could trade could be something like Etherial Doors, which connect to each other when crafted and placed with the same banner pattern, but only through different realities. This could mean a quick way to get to the Beginning or the End from your base, and it's more balanced than being able to have portals everywhere. Another item which would be cool to have them trade would be Disharmony Fruit, and when brewed into a potion, they could give you the ability to teleport without the item constriction as ender pearls, but sometimes they could be inaccurate and make you teleport to the wrong place, with the inaccuracies being less frequent and/or accurate depending on how powerful the potion is.

    TL;DR: Have a past version of the End, with more items, mobs and a more purposeful version of Endermen/Villagers.

    submitted by /u/ProcastinationKing27
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    You can use a stonecutter to turn a stone slab in to stone brick slab

    Posted: 25 Jul 2019 04:10 AM PDT

    New Curses Pt 2.

    Posted: 25 Jul 2019 02:36 PM PDT

    Lets get right into it.

    Curse of Obscurity- Goes up to 2 levels. Hides all other enchantments except itself. Level 2 also hides the durability.

    Curse of Spades- The item that this curse is on no longer has durability and instead has a 1/x chance of instantly breaking per use, with x equaling the item's previous max durability(i.e. a gold sword with this curse has a 1/33 chance of breaking per use)

    Curse of Annihilation- Tool/weapon exclusive. Blocks broken or mobs slain with the cursed item drop nothing except XP (mining stone drops no cobblestone, mining ores drops some XP and nothing else, etc.) Also, it has a really cool name.

    Curse of Recklessness- Boots exclusive. User cannot move backwards or crouch.

    Curse of the Trader- Armor exclusive. All mob sounds are replaced with Villager sounds.

    Curse of Rusting- The cursed items slowly lose durability while in water or in the rain

    Curse of the Blaze- Armor exclusive. Fire that is on you does not extinguish at all while the cursed armor is on.

    Curse of Illiteracy- Tool/Weapon exclusive. Mined blocks and slain mobs drop no XP.

    Curse of the Chorus- Helmet exclusive. ALL food eaten teleports you like Chorus Fruit. However, the cooldowns for eating Chorus Fruit and throwing Ender Pearls is removed entirely

    Well, that's all I have for now! Tell me what you think!

    submitted by /u/-UberTheSylveon-
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    Stained Glass Should be able to be crafted into Colored Bottles

    Posted: 25 Jul 2019 06:11 AM PDT

    It's super annoying of you accidentally craft all of your glass into stained glass without being able to use it for other things you can normally use glass for. This way, crafting stain glass doesn't lose all of the utility of normal glass.

    submitted by /u/West_99
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    Elephants

    Posted: 25 Jul 2019 02:16 PM PDT

    Elephants are awesome creatures that could totally be added to the game. If they spawn in Savannah biomes and were docile until you attack them, then it would be really realistic. You could tame them as well (need suggestion on what to tame them with) and you can ride them as well. The would have to be just a little bit bigger than pandas and horses, as it is a giant creature, but otherwise it would be really cool. They wouldn't drop anything though because that would reinforce elephant poaching in the game, and we just can't have that:)

    submitted by /u/Timekeeper33
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    Pancakes

    Posted: 25 Jul 2019 12:01 PM PDT

    In the Google Drive Folder linked below, I've attached a Sketchup model of a "Stack of Pancakes" food item (with the cake for size comparison), the sprite sheet I made for it, a guide to the sprite sheet, an inventory sprite, and a depiction of the crafting recipe to be used. It utilizes 2 sweet berries (as berries and a "syrup" ingredient), one milk bucket (would be partly used to make the butter), one sugar, two eggs, and three wheat. The model I am providing also depicts the stack without butter (Although I joked to my brother that it is the first stage of eating the pancakes).

    Hardness: 0.5 Breaking Time (Hand): 0.75

    Consuming each slice of cake will restore 3 hunger and .7 hunger saturation. (up to 12 hunger and 2.8 hunger saturation for the whole pancake stack)

    As a redstone component, when connected to a comparator, a whole pancake stack emits a signal strength of 12. The signal strength decreases three units with each slice (4 pancakes if you include the butter in the first stack), it will increase the composter level by one.

    https://drive.google.com/drive/folders/1wS95fmK0r3C0MoFg26og6oiHJZKQIrFw?usp=sharing

    submitted by /u/DarthKeidran
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    Creepers should spawn less in villages

    Posted: 25 Jul 2019 08:00 AM PDT

    Creepers should spawn less in villages, because they tend to hide really well around groups of villagers, and iron golems can't do anything about them

    submitted by /u/COLTJ1
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    Magic is Might

    Posted: 25 Jul 2019 01:05 PM PDT

    We got the witch, we got the evoker. Both hostile. But we need a neutral mob that defends a village with magic. Not potions but with an actual wand. The mob is simply called the Wizard. They spawn in some villages, with a Wizard House. They have a higher chance of spawning in villages closer to pillager outposts. The Wizard has 4 abilities: Circle of arrows, Fire Ball Beam, Shockwave, And Cloning. Circle of arrows is exactly as it sounds, I circle of arrows that damages the target(AoE effect). Fire ball beam is a bunch of fire charges launched at the player. Shockwave is an AoE attack that does minor damage but had major knock back. Cloning makes fake copies that do nothing except confuse the player.

    Health: 30 Armor: 4 Speed: (Slightly faster than a Evoker) Appearance: Looks like a villager in a red robe

    submitted by /u/Inazuma_Shirogane
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    Protecting the player from themselves

    Posted: 25 Jul 2019 12:35 PM PDT

    This is a repost of my last post with some edits so bare with me

    A rule of game design is to protect the player from themselves, a video I'd recommend watching is this: https://youtu.be/7L8vAGGitr8 because they explain it much better than I can but basically, a player will play in the most boring way possible as long as it brings them to their goal faster. So the safest way to play Minecraft would be to not explore because there's no point when the loot you do get isn't worth it and you're better off safe at home. I'm not saying we need to be forced into situations, I'm saying we should be encouraged into these situations.

    First off, the Wither, you have to spend hours grinding for wither skulls and the gear to beat him, you have to risk your home and items, and the fact that all you get is a nether star is pathetic. The beacon is good and all but you gotta fuel it with ores and make a pyramid out of iron blocks just for a potion effect that only effects a certain area and isn't useful for killing the ender dragon at all? The only reason I ever kill the wither is for the achievement and to put the nether star up as a trophy.

    Next up, Ocean Monuments: The only real thing you get that us exclusive to the monunent is literally a sponge, and the other things are gold and prismarine. Not to mention how annoying it is to actually explore the thing cause you either need to use some tactic like placing doors, build a conduit near the place, or make water breathing potions, and the gaurdians are annoying to fight as well since they got spikes that knock you back everytime you try and hit them.

    Finally, Pillagers: These guys are fine for the most part, their outposts give worth while loot and they drop arrows and emeralds, this would be good except aside from that, the only time a raid will happen is if you force it upon a village, or you're unaware of what Bad Omen does and you don't look it up in time before you get a village pillaged. The rewards for saving a village is good but it's kinda weird having to force a raid on village for a reward, like a imagine fircing your town to be attacked just save them for a reward.

    This kinda turned into a rant but what I'm trying to say is that there's no point in doing some of the game's most exciting elements which only makes the game boring if the player wants to stay safe and not fight them. So here's some suggestions:

    -Better loot for most of these thing I listed because there has to be some kind of incentive to do these things

    -Pillager Changes: Raids will randomly happen, not only to villages but to players as well. Pillagers can kidnap pets from you so you have another reason to infiltrate a pillager outposts to save your beloved. This last one is something my friend thought would be cool and it's that you can join pillagers and raid with them.

    -I wanted phantoms removed cause I feel like they kinda removed the option to wanna survive the night but apparently you can't request to remove stuff

    -I think the wither should have something to do with the ender dragon, like the nether star can be thrown in the air like an eye of ender and it makes a trail that brings you to the stronghold or near it.

    -Villagers can ask you to go on quests for them and you can get a rewards for doing so

    By the way, I don't want all these features added in, these are just ideas for the direction of the game.

    submitted by /u/ILuvGaming101
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    More hostile mob variants

    Posted: 25 Jul 2019 11:44 AM PDT

    So currently the zombie and skeleton have three variants each, and the spider and the creeper have only two. I feel like they should all have three. Creeper variant: Firewalker, spawns in nether, and leaves a trail of fire. Drops fire charge and gunpowder. Looks like a more orangey red creeper. Spider variant: Forest spider, spawns in roofed forests, slightly smaller than regular spider, but bigger than cave spider. Its bite gives nausea and weakness. Looks similar to dark oak leaves color.

    Link: https://feedback.minecraft.net/hc/en-us/community/posts/360048065531-New-hostile-mob-variants

    submitted by /u/TheRobotics5
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    Village mineshaft generation

    Posted: 25 Jul 2019 12:26 PM PDT

    I know this has probably been posted, but I'd still like to post my thoughts.

    I saw a village road leading towards a sheer cliff yesterday which generated a awkward unusable path straight up the cliff. I thought it would be an amazing addition to Minecraft if instead of doing that it generated a staircase leading down into a mineshaft. Not an abandoned mineshaft, but a fully operational maintained new mineshaft.

    Here's a list of things I would have generated in the mineshaft.

    • Minecart systems to take villagers and ore to the surface of the mine.
    • TNT rigged to blow with redstone.
    • Stone and wooden picks, stone and wooden shovels, and torches in chests.
    • furnaces, maybe even auto smelting systems using the minecarts.
    • Emerald ore.
    • wooden supports with torches and lanterns.
    • A large room with chests near the entrance with basic supplies and larger supports.
    • A ladder leading from the top to the bottom.
    • Miner Villagers who like farmers would move coal/ore from chests and veins into furnaces. Also with trades such as all of the different types of minecarts and rails, furnaces, torches, TNT, and ladders.
    • Mason, stone mason, and toolsmith villagers.

    Some Items I think would go well in the same update.

    • Minecart lanterns (Yes, I'm aware they'd need dynamic lights.)
    • Throwable sticks of TNT.
    • Suspension rails.
    • Mining helmets which could be aesthetic, or they could shed light and protect against falling blocks. Maybe upon impact it could push falling entities to an adjacent block unless there wasn't one available.
    • Steel ingots for faster rails and better pre-diamond tools.
    • Iron or brick furnaces for faster and more efficient smelting.
    • I could keep going like this for a long time.

    Overall I think it would just make villages more atmospheric, and smooth out where roads meet cliffs.

    submitted by /u/DeathWray
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    Sarcaphogus, improvement for the desert temple and the Sphynx

    Posted: 25 Jul 2019 10:46 AM PDT

    u/NAFTAmper made this suggestion https://www.reddit.com/r/minecraftsuggestions/comments/chp6we/coffins_a_way_to_skip_the_day/?utm_medium=android_app&utm_source=share where he mentioned a coffin to be used as a bed but in reverse (u skip the day), I than suggested a sarcaphogus as a drop from a new miniboss in the desert so here it is

    Currently the desert temple is a very simple structure and everyone knows how to beat the puzzle so here is an improvement. some of the temples, instead of having a tnt room, they would have a dungeon similar to the abandoned mineshaft (but made out of sandstone blocks and 4 times larger) that's filled with husks and skeletons. When you drop down from the temple into the dungeon (similar to how u would drop in the tnt room) you would enter a small pool of water at the center of the dungeon from which 4 corridors open, each the size of a mineshaft and ending with a special room.

    The primary room:

    The primary room would be the sarcaphogus room where 3 sarcaphogui would spawn (3 fake and the real one, each with a different face on it)

    The pillar rooms:

    Than there are the 3 pillar rooms, each pillar would have a block that has one of the faces of each of the fake sarcaphogui, this will help determine which of the sarcaphogui are fake.

    The sarcaphogui(dungeon) :

    Right-clicking any of em would drop a block of gold(thus a risk reward deal)

    Right-clicking a fake sarcaphogui will make it disappear, blind and poison you for 15 seconds and spawn 25 silverfish (because we don't have scarabs)

    Right-clicking the real one will destroy all the sarcaphogui (without activating the others) and spawn the Sphynx

    The Sphynx:

    The Sphynx(150 hp) would be a miniboss that has a quatrapedal body (like a lion) a human head and a pair of wings(that allow it to jump really high and also glide), however it is made entirely out of sand(thus it has a sand texture). Because it is made of sand it is imune to any physical attack unless it is enchantmented (any enchantment works) ,it is also imune to poison but other potion effects work, it takes damage from water (like enderman) and snowballs (like blazes) and also fire, however it will not stay on fire for more than a second if there is no direct contact, it also has an immunity to fall damage

    It has two attacks: a simple bite attack(4 dmg per hit, little knock back) and a wing attack. When performing the wing attack the Sphynx will stand on its hind legs(like a horse) and beat its wings, blowing a gust of wind that will knock you back five blocks with no damage.

    The Sphynxes final ability would be the ability to move through any block as if it was scaffolding for the player, the Sphynx is also able sprint at higher speeds than the player, so once awakened it cannot be escaped Until the Sphynx is killed (even if not awakened) the dungeon cannot be destroyed(the temple above can be)

    Upon defeat the Sphynx will drop a headdress (that looks like the Egyptian headdress/crown thing pharaohs wear). This can be worn as a helmet being equivalent to a golden one(but no durability) can also be placed on mob heads or be melted for gold.

    The sarcaphogus (item):

    The player can craft their own sarcaphogus with a bed at the center of the crafting grid, a headdress on the top and gold ingots around. The sarcaphogus acts as a bed but in reverse, allowing you to skip the day

    submitted by /u/mc_mychemicalromance
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    Totem of Undying is too common, should be more rare

    Posted: 25 Jul 2019 02:28 PM PDT

    When the totem was introduced, it was only found in woodland mansions. Very rare and hard to find, and evokers don't respawn in them. Given that the totem rescues a player on death, it had a decent rarity too it, though perhaps a little too rare.

    Now in Minecraft 1.14, raids spawn evokers dynamically and there are usually 4-7 evokers per raid. Assuming you are a good enough player, it's pretty easy to obtain exactly that many totems, and even abuse it with an Illager Outpost to give oneself Bad Omen and start a raid all over again. Just last night, I obtained six(!) totems from a single raid...

    I suggest giving the totem of undying a ⅛-⅕ (12.5% to 20%) chance of dropping when an evoker is killed, so that raids would average one totem per successful victory with all waves combined. This would probably make it harder to obtain the item while going through a woodland mansion, but with raids being far easier and more common to trigger, I think that compromise would be OK.

    submitted by /u/chungyn
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    More stones.

    Posted: 25 Jul 2019 08:30 AM PDT

    Add new stones to spice up builds. Slate (dark grey), lignite (reddish brown), mudstone (brown), and some sort of beige stone.

    submitted by /u/AmISteve
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    Make creeper's explosion have the same drop rate as TNT

    Posted: 25 Jul 2019 09:39 AM PDT

    Make creeper's explosion have 100% drop rate.

    submitted by /u/adnandakbb
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    New Creeper Variations

    Posted: 25 Jul 2019 10:33 AM PDT

    There is a variation of most of the overworld mobs. Skeleton have strays and wither skeletons, zombies have husks and drowned, spiders have cave spiders, villagers have pillager, even slimes have magma cubes! Charged creeper is the only variation and it doesn't naturally spawn, it has to be hit by lightning during a thunder storm. There should be a form of the creeper that can make fire when it explodes, or make a big puddle of water, or even just freezes everything around it (and they naturally spawn). Each one could spawn in it's polar opposite biome where they can cause the most destruction. Flame creeper in the ice biome, water creeper in the desert biome, and maybe an ice creeper in the Nether (would also improve the Nether). It's just a thought, but it should definitely be implemented in the game.

    submitted by /u/Timekeeper33
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    The wagon and wooden wheel

    Posted: 25 Jul 2019 01:19 PM PDT

    Like my last post, partial credit to system-z because his video made me think of this but the idea wasnt his.

    the wooden wheel

    functionality

    This would be an item that can be placed on the sides and tops of blocks for decoration purposes, but its main use would be for crafting a wagon.

    crafting

    S= stick, p= plank

    P S P

    S P S

    P S P

    the wagon

    functionality

    This would be a an entity like the boat and will be hooked on the back of horses. It would be 2 blocks long and 1.5 blocks tall. It would have 2 wheels in the middle and could hold 2 players or 1 chest and 1 player.

    crafting

    P= plank, W= wheel, F= fence, L= lead

    L. F. F.

    P. P. P.

    W. P. W.

    possible bonus features

    These are all just ideas that i need opinions on. I think the ability to hold a chest should be interchangeable with a barrel. I think you could sacrifice any room for players or chests by putting a bed in it and players can sleep in this bed and respawn where ever the bed is. I think you should be able to have furnaces in the wagon. I think right clicking on it with a lead should make you be able to pull it but slow you down.

    submitted by /u/Ian_McCreary_12
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    Coffins: a way to skip the day

    Posted: 25 Jul 2019 08:26 AM PDT

    Have you ever been trying to grind a drop like ender pearls or gunpowder and don't have a mob farm? It can be quite annoying. I propose the addition of a block known as the coffin which is tge same size as a bed and spawns in woodland mansions and can also be crafted with 3 wood horizontally then 3 wool horizontally and then 3 wood. Coffins would allow you to set your spawn point and skip the day. Days skipped would not count towards insomnia.

    Thank you for reading please write you suggestions and critique in the comments! :)

    submitted by /u/NAFTAmapper
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    Fashion

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