Minecraft Bees won't hurt you if you're wearing chainmail |
- Bees won't hurt you if you're wearing chainmail
- Wandering traders selling maps to biomes
- Enchantments for Hoes (Tool)
- New Enchanting Table recipe + Customization(revised edition)
- Bees should be attracted to jukeboxes playing "stal"
- Bee spawn eggs should be stripey instead of spotted
- Bees should be able to dance
- Charging Ravagers should be able to break beehives (not the craftable ones), and when they do, the bees get angry at the Ravager.
- Ability to place player heads in the water
- Boss music.
- I'm not in support of adding underwater villagers. But if you do...
- Shears should be able to deactivate TNT blocks
- Queen bee
- The Smoker should emit smoke when in use.
- Twins
- New enchantment: Dispelling
- Abandoned Silverfish Castle
- We need a big performance focus update.
- New queen bee boss
- If the block(s) or tree connecting to a beehive break, the hive will fall, break, and the bees will start attacking the nearest player in a 16 block radius.
- Let Tall and Long Grass naturally generate in beaches and can be placed on sand
- Magic Protection
- There should be a "Fire Aspect" type enchantment for pickaxes that instantly cooks what you mine.
- The Enderman's "growl" sound should fade out after they die
Bees won't hurt you if you're wearing chainmail Posted: 24 Aug 2019 05:34 AM PDT Chainmail is kind of pointless since it's fairly uncommon and has slightly less defence than iron armour. Also, it makes sense as mail kind of resembles bee keeping suits in real life. [link] [comments] |
Wandering traders selling maps to biomes Posted: 24 Aug 2019 09:14 AM PDT Wandering traders should sell maps to rare biomes just like the cartographer sells maps to rare structures, because for people who don't use extra programs it's sometimes hard to find specific places like a mushroom island (This is a reupload because my previous post got deleted) [link] [comments] |
Posted: 24 Aug 2019 06:52 AM PDT The Hoe is the only tool in the game without any special enchantments, (aka anything besides unbreaking, mending, and curses) and if 1.15 will be a farming update, as some people have predicted after they added bees and buffed the hoe (with more range), that will have to change. Pre-Existing Enchantments •Fortune (or a fortune equivalent) •Sweeping Edge (to harvest multiple crops at once) •Sharpness/Smite/Bane of Arthropods (Mojang seems to want this as a third weapon option, it will need this to stand a chance) New Enchantments •Reaper I-V : adds 2.5 damage per level to "human" mobs (Villagers + their living hostile equivalents) and players (Mutually exclusive with sharpness/Smite/Bane of Arthropods) Soul Harvest I :Gives mobs a 5% chance to drop their respective head (if available) when killed (Incompatible with all loot increasing enchantments) •Hydration I-III : Pressing the use key on dry farmland will hydrate it temporarily (Each level increase duration by 2 days each, for a maximum of 6) •Bone Blade I : Gives a 20% chance to have the use key act as bone meal, with every attempted use costing durability whether it fails or succeeds. [link] [comments] |
New Enchanting Table recipe + Customization(revised edition) Posted: 24 Aug 2019 10:49 AM PDT Here's my idea for a new Enchanting Table recipe. Not only would this recipe make more sense, but it would also open up some customization for your enchanting room. Using different colors of Carpet in the recipe creates Enchanting Tables with different colors(these are just a few examples). [link] [comments] |
Bees should be attracted to jukeboxes playing "stal" Posted: 24 Aug 2019 11:26 AM PDT Ya know, cause they like jazz, and it'd be a nice easter egg. Sorry in advance if this post counts as meming, I do intend this to be a serious suggestion. [link] [comments] |
Bee spawn eggs should be stripey instead of spotted Posted: 24 Aug 2019 04:43 AM PDT Makes sense right? Also makes the difference between them and ocelot spawn eggs more clearer. (I'm fully aware that this suggestion is based on personal opinion, and I'm sure some people would prefer consistency with the spawn eggs.) [link] [comments] |
Posted: 24 Aug 2019 10:53 AM PDT The developers at Mojang allowed parrots to dance due to popular online videos of parrots dancing. If parrots are allowed to dance, bees should be able to dance as well as bees in real life use dancing to communicate. If bees were allowed to dance they should land on the group and start spinning around or start waggling [link] [comments] |
Posted: 23 Aug 2019 08:53 PM PDT |
Ability to place player heads in the water Posted: 24 Aug 2019 10:05 AM PDT I'm currently making a map and this would be so useful to be able to place custom heads in water. [link] [comments] |
Posted: 24 Aug 2019 05:37 AM PDT I have seen posts around here saying that the Ender Dragon should get a better boss music, and i agree too. But why just the Ender Dragon? Can't the others have some love too? What i'm saying is, aside from the Ender Dragon, the Wither and the Elder Guardian should have a boss music too. Unfortunately, i'm not the best when talking about music, so i couldn't manage to set examples for the musics. But hey, the sky is the limit i guess. It's a small post, but it's what i have to say for now. See you later. [link] [comments] |
I'm not in support of adding underwater villagers. But if you do... Posted: 24 Aug 2019 11:31 AM PDT |
Shears should be able to deactivate TNT blocks Posted: 24 Aug 2019 06:45 AM PDT title pretty much says it all, this'd help prevent many things, such as blowing up your own TNT cannons when they backfire, preventing someone from blowing up your house, and perhaps a quick save from the pesky desert temple. this feature could just be an overall quality of life feature that'd help everyone out quite a bit [link] [comments] |
Posted: 24 Aug 2019 01:57 PM PDT In real life in a group of bees there is one that is a queen that gives birth to all the bees in the hive. Yet in minecraft eny bee can do that that should be changed. The queen should have a crown on its head and should stay on the hive unless someone starts breaking the hive,a bee is hurt she is hurt or she sees a spider or a bear then it will hide in the hive. If nothing happens it will spawn 2 baby bees a day. [link] [comments] |
The Smoker should emit smoke when in use. Posted: 24 Aug 2019 02:21 PM PDT I mean, come on. Need I go on? Surely, it was meant to. It's in the name and there's a big hole in the top of it where the smoke should emerge from. [link] [comments] |
Posted: 24 Aug 2019 05:25 AM PDT Come on! how are there no chances of twins whenever you breed animals there should be like a 3% chance of spawning 2 babies of that animal maybe even a 1% chance of no baby [link] [comments] |
Posted: 24 Aug 2019 02:05 PM PDT Dispelling is another enchantment in the mutually exclusive protection set (protection, fire protection, blast protection, projectile protection). This enchantment protects against magic damage like dragon breath, potions, and guardian lasers, and evoker fangs. note: it could also be called hex protection or magic protection to fit with the rest of the protection enchantments [link] [comments] |
Posted: 24 Aug 2019 11:37 AM PDT The Silverfish Castle is a new structure that will have a secret treasure and some secret entrances with traps. As the name implies, it will be filled to the brim with Silverfish. There will be a boss in the castle called The Dark Mage. It will attack you by commanding an army of Silverfish. When the Dark Mage dies, it drops a new item called the Silverfish Flute. You can use the flute to control up to 4 Silverfishes and use them for combat, similar to a Wolf. Any and all feedback is greatly appreciated. [link] [comments] |
We need a big performance focus update. Posted: 24 Aug 2019 06:40 AM PDT The java edition has strange performances issues that need to be addressed by the developers, from random lag spikes and chunks not loading correctly and many other problems related to performance issues even on modern hardware PCs. Although third party solutions like optifine exist, they should only be seek and used either for extreme cases of older machines trying to run minecraft or ultra moded versions of the game, and should not be the first source of solution for this issues rather it should be the developer offering the first source to the solution to this issues, it is the developer responsibility for fixings this issue. I have a lot respect for the developer for they have offered a fantastic game charming and fun and have offered a lot of quality updates i think the next update or the next after shouldn't necessarily offer new features has in gameplay but rather a big performance update to the game. I'm sure a lot of people in the community would enjoy if that was done by the devs, because this problems are going to accumulate if not fix and this could cripple the game both in solo and multilayer but primarily multilayer. [link] [comments] |
Posted: 24 Aug 2019 08:56 AM PDT A huge bee nest would spawn in jungles, and would be home to a dangerous bug. It could spit honey at you which could freeze you in place. other than that it's just a flying ravager. [link] [comments] |
Posted: 23 Aug 2019 11:05 PM PDT |
Let Tall and Long Grass naturally generate in beaches and can be placed on sand Posted: 24 Aug 2019 08:57 AM PDT The main reason for this is so we can create better looking sand dunes. Grass in beaches have a purpose, as the grass in the sand helps prevent coastal erosion. If tall / long grass were to generate naturally, it should generate in beach and desert lake biomes in various sizes of patches. Not only would it make deserts and beaches look nicer, it would also make them look more natural and less empty/ [link] [comments] |
Posted: 24 Aug 2019 03:58 PM PDT I posted this one a couple months ago, but it didn't really get much attention so here it is again, what with Mojang making snapshots for 1.15 now. How about a Magic Protection enchant for armor, mutually exclusive with other Protections of course, that protects against splash potions, guardian lasers, and dragon breath? Nice late-game content. [link] [comments] |
There should be a "Fire Aspect" type enchantment for pickaxes that instantly cooks what you mine. Posted: 24 Aug 2019 02:02 PM PDT |
The Enderman's "growl" sound should fade out after they die Posted: 24 Aug 2019 12:18 PM PDT It's just annoying how the growl sound effect stays and plays completely even if you kill them quickly. It should instead fade out as soon as they're dead. [link] [comments] |
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