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    Minecraft Cartographers should sell expensive maps to rare biomes

    Minecraft Cartographers should sell expensive maps to rare biomes


    Cartographers should sell expensive maps to rare biomes

    Posted: 23 Oct 2019 09:12 AM PDT

    I mean they can sell a map to a mansion thousands of kilometers away, what's to stop them from telling me where the Mesa biome is ?

    Cheers

    submitted by /u/FrenchLama
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    Rain Should Speed Up The Growth Of Crops & Saplings

    Posted: 23 Oct 2019 03:21 PM PDT

    This is a small but interesting feature that I think should've been in the game for a while. Rain speeds up the growth of crops, saplings, and maybe even spreads grass faster onto dirt.

    submitted by /u/XFrostbiteMCX
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    Horses can swim while you ride them.

    Posted: 23 Oct 2019 11:09 AM PDT

    Exactly what it says in the title. Horses in real life are actually really good swimmers, and are more than capable of carrying a human through water. It's frustrating to be riding a horse, and them come across a river, so this would be a quality of life fix, allowing horses to carry players a limited distance, say 20 blocks, before sinking, allowing rivers to be crossed.

    submitted by /u/Lui_Le_Diamond
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    Turn polished diorite into white bricks; so that people actually use it

    Posted: 23 Oct 2019 09:23 AM PDT

    It's basically a meme now that no one likes Diorite and that any other white block is better.

    Just turning polished diorite into white bricks would allow for some "White city"-looking builds, instead of that shitty big block we have right now.

    The few ressource packs that do this clearly work ( although they aren't many and quite hard to merge with others ).

    You could extend this idea to andesite / granite too !

    submitted by /u/FrenchLama
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    I think that in deserts, if grass is within a certain radius of a water source it should be as green as either jungle or plains grass, instead of desert grass's dull colour.

    Posted: 23 Oct 2019 05:11 AM PDT

    This is a basic change, and more of a cosmetic one, but at the moment one major problem for when it comes to building in deserts is the colour of the grass is repulsive to me. It would be lovely if a water source block in, say, a ten by ten radius would make the grass appear greener. This could also extend to any trees who's trunk's are within that ten by ten radius, or any leaves connected to a trunk within that ten by ten radius.

    I know this isn't a major suggestion, but it would be nice if we could make a proper oasis.

    submitted by /u/rslashendme
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    Carnivorous plants in jungles

    Posted: 23 Oct 2019 10:35 AM PDT

    Jungles are very barren so I figured maybe some biomes have carnivorous flowers, they're very very rare and there's 3 kinds with various different color schemes

    bee traps

    These plants are based on a Venus fly trap and sit open with what resembles a poppy on the inside. When the poppy is touched by a mob, meaning a player lands on it or a bee tries to pollinate it, the trap will close and the mob/player will receive 1 damage per second until the mob/player or the plant itself is dead

    Sundews

    In real Australia sundew has what looks like water drops but when they're touched they slow insects down, I say in game that these are called sundews and have blue drops on a bush and when walked through these drops are removed. If the blue drops are there you will be slowed down like cobwebs while it devours you, if they aren't you will take damage but nothing is there to really keep you stuck

    As I mentioned before they'd have different colors so you'd have red sundews, blue ones, etc.

    Hydnora

    These are less magestic models of the bee trap, and don't bait bees, they just sit with their mouth open and any mob that walks over gets trapped by it and takes damage. They do not set off any path finding which means zombies, skeletons, etc can walk into them. These are the rarest kind

    submitted by /u/steakandwater
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    For my dad

    Posted: 23 Oct 2019 06:03 AM PDT

    Hey, yesterday my cat fudge was run over by my dad and he's really upset about it. Fudge was his best friend for 14 years and he accidentally ran her over. My dad has recently gotten into Minecraft and is really enjoying it, it would mean the world to him and I if you could put fudge into the game. I know if you name a rabbit toast it will become like that person's pet so I was wondering if you name a cat "fudge" it would become my cat. Her fur is the colour of fudge. She is on my profile. Please do this for him.

    submitted by /u/MyNamesEJ
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    Horse armor changes and enchantments

    Posted: 23 Oct 2019 03:50 AM PDT

    Horse armor, as it stands, cannot be properly enchanted. Unfortunately, without proper magical gear, it is relatively easy for a steed to fall in battle. These enchantments are a solution to that.

    Unbreaking

    Horse armor has no durability bar for Unbreaking to function on. Therefore, I would add a now feature to horse armor. When the horse takes a very large hit (damage in excess of 25 before armor), a random number is generated, from 0 to five times the number of armor points the horse armor gives. If that number is less than the amount of damage that the hit dealt, the number of armor points given will be reduced by 1, until repaired in a crafting table (stripping enchantments), anvil (costing experience levels), or smithing table (requiring more material). The Unbreaking enchantment adds one per level per armor point to the maximum of the random number used to determine if the armor resists degrading from the hit.

    Protection

    Horse armor is a single piece, so a standardly functioning protection enchantment has less use. Instead, Protection on horse armor would simply reduce the damage from every hit by the amount equal to the lever, after applying damage reduction from armor points. A clanging sound is played if damage is reduced to 0.

    Thorns

    Thorns on horse armor would be more useful than simply dealing damage when hit. Instead, it would also deal damage when the horse charges through an entity, more depending on the speed.

    Lifebearing and Haunted Armor

    When a horse wearing armor with the treasure enchantment Lifebearing on it dies, the enchantment will be removed, and replaced with the Curse Enchantment Haunted. If a living horse wears Haunted Armor, they will lose 1/16 of a heart of health and maximum health every midnight, until they die. However, if a skeletal horse wears Haunted Armor, it will gradually turn into a zombie horse, and then into whatever horse haunted the armor in the first place, including coloration, speed, health, jump height, and even custom name. The Haunted enchantment will then disappear.

    submitted by /u/flufferwings
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    All animals get a simple "life cycle", based on how sheeps already behave.

    Posted: 23 Oct 2019 11:16 AM PDT

    Minecraft implemented long ago a behaviour that could make animals a lot more interesting, unique and alive without hurting the feel of the game.

    This would allow for :

    • intersting hunting
    • a real breeding system
    • making food interesting again
    • unique populations

    Let me explain !

    TD;DR : By using the "eat grass", "love mode" and health mechanics already implemented, Minecraft could have a simple yet very immersive wildlife; this would also make survival about survival again !

    1 - The miracle sheep

    Sheeps behave in interesting ways : they eat grass to regrow their wool.

    This is great, and can easily be expanded upon to massively improve the wildlife of the overworld.

    For this to work, we will use two other parameters, that we already have : mobs can enter "love mode" to breed, and they have an amount of health ( here the maximum will be of 10 it doesn't matter ).

    For obvious reasons, tamed pets are excluded from the changes below.

    Now that that's out of the way, let's start changing stuff !

    2 - Live and die

    Mobs first spawn just like they do now : some adults, some young.

    But, instead of just roaming around until you either kill them or breed them, they are alive :

    • They eat grass ( as in, turn grass into dirt ) once per day, everyday. Now animals actually eat ! Since grass regrows, this is renewable. They also now need space to live to get enough grass.

    • their health increases everytime they eat grass until they reach the maximum of 10/10 ( this can be considered as the "adult phase" ), starting from 1/20 at birth. Once that's reached, they have a "skip day" then it starts decreasing until they reach 0/10 and die. If it can't find any grass, health decreases. Now animals need room to live !

    And now we have aging !

    "One day" would be defined by the sun, and not by ticks, as to avoid issues caused by the player sleeping through the night.

    3 - Love is in the air

    We need mobs to breed on their own or they'll die out !

    Remember that "skip day" in the animal's life ? That's the day of love, son. On that day, once the animal eat the grass, it enters "love mode", exactly the same as how you would breed them right now, except it can breed with any animal of sufficient health now. If that works, it will pop a young animal after delay and that's it.

    Now we have procreation !

    5 - Wild world

    Making hunting and breeding animals more interesting is easy :

    • make every wild animal flee, like cats. Once you've fed them once, they stop forever. Now you have hunting !

    • change the amount of loot : now that animals need space and time to reproduce, they should be more valuable.

    5 - Consequences

    I get that this is a long text, but this seems rather easy to implement and would vastly improve how animals feel right now, making them more unique and independent.

    Now an animal would need space and time to grow, populations would evolve, and getting good becomes a little harder ( more survival ! ) as you can't breed animals like crazy anymore.

    Throw in some "genetics" in there, the same way sheeps mix their colours together, and you could even have an interesting "breeding" system going !

    I hope you found this interesting. Let me know if you have any comment or concerne.

    Cheers !

    submitted by /u/FrenchLama
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    More Mossy Stone

    Posted: 23 Oct 2019 04:05 PM PDT

    Minecraft should add new blocks: Mossy stone, mossy andesite, mossy polished andesite, and all of the stair, slab, and wall variants. I think this is a wonderful idea.

    submitted by /u/XFrostbiteMCX
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    The Scorch Thicket: A strange new Nether biome to navigate.

    Posted: 23 Oct 2019 12:44 PM PDT

    Continuing with my Nether suggestions, I have created the Scorch Thicket: a new biome with a unique look and some interesting mechanics.

    Information is included in the imgur posts:

    The Scorch Thicket: https://imgur.com/gallery/PdHG1Un

    The Scorchtail and Magma Slime: https://imgur.com/gallery/U24ZJEn

    Scorchmoss, Scorchroot and the Lava sponge: https://imgur.com/gallery/D1B61I9

    So yeah! I think this could be a pretty cool biome for the Nether, with some blocks with cool properties to mess around with.

    As always, please leave feedback and changes you'd suggest in the comments!

    submitted by /u/DTCHBOYZ203
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    Nightmare Dimension & Insomnia Mechanics.

    Posted: 23 Oct 2019 03:42 PM PDT

    I personally don't see many dimension ideas, and think there's so much idea potential, so here I go! BTW: long post ahead.

    We all know insomnia is a thing in Minecraft, proof being Phantoms. So I was thinking: Why not further develop this mechanic?

    First of all, not sleeping for 3+ days now gives the Insomnia status effect, and just like Bad Omen, it is infinite (Until the player sleeps.) Having Insomnia means Phantoms (Of course), and a 40% chance of encountering a Hallucination mini-boss at dusk, which should not be anywhere near a boss, but still give enough of a challenge for early-game players to want to sleep, and would drop 0-1 Nightmare Fuel.

    Now, for every night the player is sleep deprived, the status effect increases in level. Each level basically increasing the chance of a Hallucination spawning by 20%, except for levels 3 and 4. Insomnia 3 and up has a 22% chance of disabling sleep for the night, and Insomnia 4 makes the player hear whispers and fake mobs around them. (Ghasts, Creepers hissing, arrows landing), and has a 100% chance to spawn three Hallucinations at dusk. When these three Hallucinations are defeated before dawn, the player will get a message: "You feel exhausted."

    If the player goes to sleep the same night they defeated the "Boss fight" on, they will automatically be transported to the Nightmare dimension.

    Details:

    -Always night.

    -Phantoms always spawn.

    -No passive mobs.

    -Many deteriorated buildings. (Vines, mossy stones, broken walls/roof/floor.) So basically, the ambience is similar to a forgotten city, with an increased chance of cave noises.

    -The only way to get out is by defeating a Nightmare. A Nightmare is a naturally spawning boss in the dimension. They have a 33% chance to spawn every three minutes, or can be manually summoned by wearing a Nightmare Crown upon entering the dimension.

    -A Nightmare Crown is a head item crafted with three nightmare fuel on top of 4 obsidian in a helmet shape, with a Nether Star in the center. (So basically an Endgame item.)

    When worn, it will grant the same protection as a Diamond Helmet, but has double durability.

    -New enchantment: Wide Awake. Wide awake reduces the chance of spawning a Hallucination by 6% per level, and each level grants a bonus day until the three Hallucinations spawn.

    -Nightmares will drop 1-3 random enchanted books, 0-4 End Crystals, 1-4 diamond blocks, and a new item upon death. A Dream Catcher. Upon use, the player will teleport to their latest spawn point and the time will be dawn. Sorry for the bad redaction, I'm on mobile and literally just came up with this.

    submitted by /u/renauster
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    Rarely, Traveling villagers will have an iron golem instead of llamas

    Posted: 23 Oct 2019 05:07 PM PDT

    These Villagers will Trade better items than normal Traveling Villagers, like Ores, Armour, obsidian, and Maps. They would be dressing differently Than normal villagers, with coloured Leather Armour, and their Iron golems would be slightly cracked and pulled on a lead by the villager. The golems would also have a backpack on that cannot be accessed by the player. The Traveling villagers wouldn't restock items, and only sell 2-5 of each item

    submitted by /u/Huckso
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    Snowier Snow should cause Avalanches

    Posted: 23 Oct 2019 08:03 AM PDT

    So Mojang is going to update the Mountain biomes in 1.16 along with the Nether. And among the features they are going to implement, there will be a new type of snow that spawns there.

    Now from everything Jeb said about the snow, its pretty obvious that the team isn't certain what exactly they plan to do with the snow. So how about we help them out with a new cool mechanic.

    Snowier Snow Causes Avalanches.

    This new type of snow will spawn on mountain caps as it always has. Every snowfall will actually build this snow higher and higher. Similar to how you can stack snow layers.

    But the higher stacked this snow is, the more unstable it is. And if a player or mob steps on it, it has a chance of collapsing and rolling over edges. The pathfinding would be similar to how a liquid would work. This collapsing snow will carry you away and trigger other stacks of snow to start collapsing too. And just like that, one mis-step can cause catastrophe!

    The falling snow will eventually pile up somewhere and turn back into blocks. And overtime, it will melt, leaving no permanent changes to the world.

    submitted by /u/Axoladdy
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    New Item: Smoke Bomb

    Posted: 23 Oct 2019 09:34 AM PDT

    This post will be short and sweet, and I got inspiration from a couple posts made by u/ReactionRD

    The item will be called the smoke bomb. They would stack up to 16 and have a cooldown similar to ender pearls. When they are used, the player would get speed 1 and invisibility for 10 seconds. They would also make an immediate 3x3x3 cube of smoke cloud originating at the players head. It would spread to a 5x5x5 area over 5 seconds, and then slowly fade away for the remaining 5 seconds. Any mobs focus on the player would lose interest and go back to idle behavior.

    The player would craft these using a popped chorus fruit, 2 blaze powder, and 2 sugar. The chorus fruit would go in the middle, blaze powder to the top and bottom, and sugar to the left and right. The player could also use a dye with an already crafted smoke bomb to change the color of the smoke.

    Tell me what you think. I'm especially curious to know if this seems too powerful or too expensive to craft.

    submitted by /u/Sheet_Varlerie
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    Sound dampening/Mute Block

    Posted: 23 Oct 2019 11:55 AM PDT

    This has probably been mentioned a lot of times but I think Mojang should add a block that mutes sounds in a specific area. This would be really usefull for redstone and keeping things like flying machines quiet.

    submitted by /u/AwwwMannn13
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    Shareable EnderChests; “NetherChests” & other Nether possibilities

    Posted: 23 Oct 2019 04:58 PM PDT

    Could be a really cool feature; Nether Chests. When you create one, it's made with your GT in the name; "FizzyThePiggy's NetherChest" Here's the catch. It works mostly the same as an enderchest with the ability to keep all its items inside and transfer them wherever you place it however, you can combine your NetherChest with someone else's in a crafting table. That's combines your NetherChests so now you both share a NetherChest. Other people cannot destroy your NetherChest so people don't take yours, combine it with yours, and steal your stuff. Can only be crafted with another if both are empty so you don't lose stuff. Can only be found in Nether Fortress and isn't craftable. Possibly could "Barter" with Piglins for NetherChest. (Suggested by RedRultra) Found inside a "Piglin Workstation" Possible addition in the nether update containing NetherChests, Crafting tables, furnaces and netherbrick beds. A possible new type of bed made of netherbrick. Damages the player to sleep in. Has no uses. Made for piglins. What are your thoughts on these suggestions for the nether update? Give me your feedback! I'd like to hear your ideas too!

    submitted by /u/FizzyThePiggy
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    Reinforce Planks

    Posted: 23 Oct 2019 04:26 AM PDT

    Reinforce Planks is essentially a stronger version of Wood Planks in general. It is crafted using 1 Wood Planks (any kind) between 2 Iron Bars and 6 Iron Nuggets.

    Reinforce Planks has a longer break time than normal Wood Planks, and a Blast Protection of 30. The burning time of this block is still the same as normal Planks.

    submitted by /u/MrDerpApple
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    Making hardcore truly hardcore(part 1:Mobs)

    Posted: 23 Oct 2019 06:23 AM PDT

    Hardcore,is well,hard mode difficulty but if you die,you can't respawn.If you're playing hardcore,you're probably a veteran at Minecraft( If you're not and playing hardcore well then good luck) .It isn't to hard of a challenge,and I am introducing some hardcore only variants of mobs that will make hardcore truly hardcore.

    Mob 1:The endwing(Phantom variant) This mob spawns naturally if the player is at y 80 or above.They are not undead mobs.

    They swoop on you AND grab you,then let's you go once they detect that you're above a blocks that is 10 blocks away from you.

    They have 10 health.

    Will make you think twice before building a sky base.

    Mob2:the bladestorm(unique) A mob that guards temples and fortresses.Looks like a sapphire blue blaze with diamond swords instead of blaze rods.

    Has 30 hp.

    Has 8 blades that spin around,dealing 2 damage each.

    The blades may deflect arrows if the bladestorm gets lucky.

    Mob 3:the ranged(jungle skeleton) A skeleton that hides camouflaged within the jungle depths.1 shot from that bow and you'll have an even harder time finding it.

    Has Skeleton stats,but shoots blindness arrows(exclusive drop)

    I'll make part 2 if you guys like this.(ie:doesn't die in new,but hey,if you down vote that's okay I'm used to it)

    submitted by /u/superstargaming2502
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    Freshwater turtles

    Posted: 23 Oct 2019 05:57 AM PDT

    They look like this but in Minecraft style

    https://upload.wikimedia.org/wikipedia/commons/2/29/Emys.jpg

    They have six hearts and are reborn in the swamps. I think this mob would perfectly spice marshes. Also swamps would stop being boring and uninteresting. This turtle variant is smaller than the sea turtle. To breed turtle turtles, right-click on seagrass or regular grass for two individuals. After that, one of the turtles will start looking for sand to lay eggs. Freshwater turtle eggs are similar to sea turtle eggs but have a white color and are slightly smaller. However, babies are the same size as small sea turtles. When small freshwater turtles grow up, they shed their freshwater turtle shield. 4 shields of freshwater turtle in crafting = 1 normal shield. After death, he drops 0-1 grass and 1-2 exp. They have a shell so I thought it would be nice to give them 3 armor points (1.5 armor on the armor bar). In addition, they can also swim and even submerge! However, they must emerge from time to time to get air.

    submitted by /u/Neonek675
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    Under-lava Structures and Life

    Posted: 22 Oct 2019 10:06 PM PDT

    With the reveal of the Nether Update, many things have been announced. These things will flesh out the Nether and make it more interesting to explore. One thing that I would love to see added to the game would be the addition of "Under-lava Structures." As they sound, they are structures that can be found under the lava lakes and oceans of the Nether. Those parts of the Nether would finally get a use. Fire resistance potions (and potion-brewing as a whole) would be far more important. Especially if the loot is really good which would make sense considering that these structures would be in lava.

    Perhaps new mobs could be added for some of these structures. Maybe even just some general hostile mobs swimming in the lava all around would be nice. Maybe some of them could drop some interesting stuff that could possibly protect you from all fire based damage. Or maybe something else like a weapon or a new item. Some strange nether plants that live in the lava could also be interesting. They could be used for all sorts of things. From crafting recipes, to brewing, or even just making the Nether a more sustainable place to dwell. You could get some really good food from it at the cost of having to venture into the lava. It could be really scary and difficult but also incredibly useful if done right. This is the kind of stuff that the Nether definitely needs right now.

    submitted by /u/WitherKing001
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    End Weather

    Posted: 23 Oct 2019 03:15 PM PDT

    Personally, I think we should have some sort of weather conditions in the End, and what I think would fit best is snow. We have the overworld with a variety of weather conditions, and we have the Nether with hot weather, so adding a dimension with a cold climate would make sense. The End would work well, since they would not need to add a new dimension, and the End is also presumably in the sky, where the temperature is much colder. They would not need to make the entire End snowy, possibly just a new biome with snow or a chance that it will randomly begin snowing.

    submitted by /u/RedPyromancer06
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    The shield and explosives

    Posted: 22 Oct 2019 10:20 PM PDT

    You can block every explosion with a shield, but there's one illogical thing about this. If something explodes(creeper, tnt, ghast fireball, ETC)near you, it should push you away. This means explosions will still be dangerous around lava or cliffs. Additionally, you should take "fall damage" from crashing into a wall from an explosion.

    submitted by /u/ArcerPL
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    Fashion

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