Minecraft Coral blocks placed next to or on wet sponges should stay alive even when not in water |
- Coral blocks placed next to or on wet sponges should stay alive even when not in water
- Zombie villagers being cured should not despawn
- Mobs look angry when aggravated.
- Right clicking an unlit campfire with a shovel removes the coal.
- Give the piglins a ruler
- Jungle biomes should be a lot more common.
- Luffa - a solution to the sponge problem
- Zombies actually look rotten
- Weighted Detector Rails
- Cauldrons should be fillable/emptiable via a dispenser with a water bucket/empty bucket in it, respectively.
- Better Beacon/Conduit
- Kinetic Dampening
- Honey should act as the opposite of fermented spider eyes in brewing.
- More Endermite situations
- Withered Spirits of Soulsand Valley!
- Parrying with shields
- Blue lava in the soulsand valley
- The dispenser recipe should be stackable
- A change to campfires
Coral blocks placed next to or on wet sponges should stay alive even when not in water Posted: 21 Oct 2019 04:25 AM PDT This will allow players to use coral blocks decoratively outside of water [link] [comments] |
Zombie villagers being cured should not despawn Posted: 21 Oct 2019 03:07 PM PDT It takes 2-5 minutes and you can't do anything than just stare at your patient. It requires a lot of patience. And if you don't have the patience you can say bye bye to your patient, because he'll have despawned. So I say we make it so that a zombie villager doesn't despawn once it is being cured. [link] [comments] |
Mobs look angry when aggravated. Posted: 21 Oct 2019 07:36 AM PDT Right now, only wolves, endermen, vexes, bees, and blazes (sort of) show they are attacking or are trying to attack something. I think most hostile mobs (except creepers and small mobs like silverfish), as well as neutral mobs like iron golems, llamas, and polar bears should have a slightly meaner look on their face when in attack mode. This would help a lot. Example: sometimes you can never tell if a spider is friendly or not and this would clear things up. [link] [comments] |
Right clicking an unlit campfire with a shovel removes the coal. Posted: 21 Oct 2019 05:42 AM PDT Right clicking an unlit campfire with a shovel removes the coal. Recently, on the Bees Holiday update snapshots, they gave us the ability to unlit campfires using a shovel. Some players like to use campfires for decoration since it's such a unique block, it's basically a small and cool pile of logs, but the coal texture of the block it's kind of annoying sometimes, let's change that! Right clicking a lit campfire with a shovel turns into a unlit campfire, right clicking it again will drop 1 piece of charcoal, and it'll remove the coal texture the block has. You cannot set a campfire without coal on fire, you can put the coal back by right clicking on the campfire with coal or charcoal. [link] [comments] |
Posted: 21 Oct 2019 05:53 AM PDT I think the piglins should have a ruler I mean what civilization doesn't have a ruler ? I think the piglin ruler who I'm gonna call the piglin chef would be a mini boss like thing that would attack you. The piglin chef would be a giant piglin with huge tusks and a giant gold hammer. The piglin would spawn in the piglins main base and would boarder things like gold,weoponds, and a new effect called tribal respect that would allow you to wair non gold armor in the Nether without the piglins attacking you. Apound death the piglin chef would drop its hammer witch would give you slowness when holding it but it does massive damage to multiple targets,and his head witch you could use as a trophy [link] [comments] |
Jungle biomes should be a lot more common. Posted: 21 Oct 2019 02:38 PM PDT Back in the day, Jungle biomes used to be fairly common, but ever since 1.7 they've become super rare. On my personal minecraft world the nearest one was 10,000 blocks away and I had to use a biome finding website because I had been searching for so long to try amd find one on my own but couldn't. Currently jungle biomes are rarer than mesas, ice spikes and even mushroom islands (in terms of frequency, not overall area). I'm not saying they should be super common, but they should be at least more common than these 3, or even just as rare but currently they're just too rare. Also, I've noticed that the snowy plains biomes (tundra I believe they're called) are super rare too and they should also be less common. And maybe savannahs should be less common. I know they're frequency is realistic but I find them to be really annoying as the wood colour is kinda gross and the grass colour is too grey. In my experience they're a lot more common that plains, which are clearly a superior version, and I think they should at least be a little rarer, but I'm not too concerned about that. [link] [comments] |
Luffa - a solution to the sponge problem Posted: 21 Oct 2019 03:06 PM PDT I believe that sponges are too rare, although their usage. Take a moment and think about it. Often at endgame, after raiding a monument and taking over it (includes beating the 3rd strongest boss in the game) the player will get several sponges. Once I presented the problem - here is my solution: IRL, Luffa is a fruit used for food and as a sponge. I believe this fruit will grow in the Jungle/Savanna biomes on the trees in a way similiar with the Cocoa. Loot: After destroyed, it will give one Luffa fruit and 1-3 luffa fruit seeds. Usage: A seed can be planted on the log of Jungle/Acacia tree for growing another fruit. Luffa fruit can be eaten to restore 4 Food Points. Additionally, they can be dried in the furnace for getting Dried Luffa. Dried Luffa: by putting 9 Dried Luffas in the crafting table the player can craft a sponge! (it will have the look same as the crafting recipe for Dried kelp blocks). Also, I think about some kind of a potion recipe using a Dried Luffa, but let's save it for later, in case this suggestion will get some love. Any criticisms? ideas? edit1: The problem I'm trying to present is the fact that the common thing known as sponge is the reward of a boss battle. If I have to expand my suggestion I would say that sponge block won't spawn in the monument and will spawn natrually in Coral Reefs. edit2: As someone pointed out, I will add that the fruit himself will be a bit rare. [link] [comments] |
Posted: 21 Oct 2019 04:48 PM PDT The rotten flesh that they drop does not look like them at all, they are a very vibrant green, they should look a little more realistic, with a less saturated color, some open wounds and some bones showing, with torn apart clothing [link] [comments] |
Posted: 21 Oct 2019 06:56 AM PDT Pretty much, replacing the pressure plate in a regular detector rail with a heavy or light pressure plate should enable more selective detector rails, i.e. rails that activate only if a player is in the cart, or a mob is in the cart, rather than just when a cart rolls over the rail. This would allow for a handful of storage systems, among other things. [link] [comments] |
Posted: 21 Oct 2019 04:46 AM PDT To be honest, I just want to be able to use cauldrons in redstone more [via comparators]. [link] [comments] |
Posted: 21 Oct 2019 04:13 AM PDT Beacons and conduits should affect pets and mobs with nametags. This may be a bit OP, but beacons would have a fire resistance option, and this could be a way to protect named undead mobs during the day Also generally I am sick of my dog teleporting to an air bubble when I'm underwater and nearly drowning and me having to rush through the complex underwater cave system I found up to the surface to make him teleport. [link] [comments] |
Posted: 21 Oct 2019 07:25 AM PDT Kinetic Dampening has 3 levels, and can be added to the helmet. It is an enchantment found on either the enchanting table or by trading. Kinetic Dampening I reduces the damage you take from slamming into walls with elytra by a small bit. Kinetic Dampening II reduces that damage significantly. Kinetic Dampening III takes out almost all of the damage. [link] [comments] |
Honey should act as the opposite of fermented spider eyes in brewing. Posted: 20 Oct 2019 09:00 PM PDT With fermented spider eyes, you can create a weakness potion, or corrupt certain potions with positive effects and give them their negative counterpart. With honey, you'd be able to turn negative effects (for example, weakness), into positives (strength). This could add even more possibilities into brewing and may make stuff a bit easier. [link] [comments] |
Posted: 20 Oct 2019 11:38 PM PDT Endermites should have a ~10% chance spawn in groups of 3-5 when an Eye of Ender shatters. It just kinda adds more situations where endermites can appear. [link] [comments] |
Withered Spirits of Soulsand Valley! Posted: 21 Oct 2019 03:06 PM PDT This is the perfect Mob to spawn in the empty soul-riddled fields of the Nether. When this ghastly ghost ses you, it will bring forth a new status effect that fades your vision to black and out repeatedly. that, and Nausea as well. The Withered Spirit will then atatck by nipping you for 5 HP of damage. It is very fragile, as striking it once will cause it to explode and leave behind blue fire (since it spawns in Soulsand Valley) and may drop its Withered Soul. The souls can be fused with Wither Skeleton Skulls to fill them and are simply used to replace regular Wither Skeleton Skulls build the Wither. This makes the Nether much more exciting for the Nether update, as well as make it trickier to build a Wither for the challenge as well. [link] [comments] |
Posted: 20 Oct 2019 11:48 PM PDT By using your shield the exact moment a close-quarters attack lands, you can parry the attack back towards the attacker, and not take any damage AS WELL AS have them take a percentage of the damage. The purpose of this is to encourage timing blocks, rather than to just spam-hold RMB [link] [comments] |
Blue lava in the soulsand valley Posted: 20 Oct 2019 08:05 PM PDT Okay hear me out. I made an account for this on Twitter and Jappa said that it wouldn't look good and it would look too much like water. However I disagree. If the lava in the soulsand valley had the same color palette as the blue fire it would fit so much better with the rest of the biome than the orange lava would. The blue fog and blue fire look fantastic in my opinion, but having orange lava would throw off the look of the place and not compliment the rest of it. If the lava was brightly colored and emitted a glow it could look great. Not to mention if it wasn't transparent and had the same properties as regular lava it would be nothing like water. Also the blue fire, fog and lava could have cool names that coincide with the soulsand valley i.e. soul fog, soul fire and soul lava. [link] [comments] |
The dispenser recipe should be stackable Posted: 20 Oct 2019 05:14 PM PDT Atm the dispenser recipe is kind of shit considering you need to use bows which aren't stackable, this would be a much better recipe: https://imgur.com/a/HTJkWtm Picture is from VanillaTweaks btw [link] [comments] |
Posted: 20 Oct 2019 05:47 PM PDT Campfires would be a lot more helpful in exploring missions if they did the following: When broken, drop unlit campfires. This is so you can easily break and rebuild a campfire if you bring flint and steel. Phantoms will avoid being in a 3x3 radius above the campfire due to the smoke. They will still swoop and attack you if you step out of this radius, and this only applies to the first night of phantoms spawning. Being near a campfire will give you a very slight boost to hunger. Zombies will avoid going near campfires, unless they are already chasing the player after hitting them one. I just feel like campfire are under used because they don't have a purpose besides decoration and infinite food cooking. [link] [comments] |
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