• Breaking News

    Minecraft Top Monthly Suggestions for September 2019! This Month's Theme is MYSTERY!

    Minecraft Top Monthly Suggestions for September 2019! This Month's Theme is MYSTERY!


    Top Monthly Suggestions for September 2019! This Month's Theme is MYSTERY!

    Posted: 06 Oct 2019 12:57 AM PDT

    Your monthly reminder that yes, there are suggestions that do get over 100 upvotes from the Minecraft Community.

    Here, are showcased all suggestions for the past month that have achieved an upvote notoriety beyond 100, as well as the 10 closest stragglers that were just shy of making the choice 3-digit beautymark.


    It sure has been a while since I've done this, hasn't it? It seems although, I'm just as good at posting late as I've always been! Thanks btw, to the other mods that let me take care of this month's TMS Report! So... how'd y'all like the news from Minecon this year? Seems things are getting especially exciting around these parts lately!
    Let's see just how excited it's been!

    RIGHT THEN... what we have this month, is a whopping 145 Awesome Suggestions that broke the 100+ upvote mark, with 22 of 'em reaching the Super Luminous status of 200+ upvotes, 9 becoming Enlightened at 300+, 5 becoming Ascended at 400+, 9 becoming Legendary at 500+, 5 becoming Mythic at 600+, 8 becoming Celestial at 700+, 14 reaching the coveted Omnipotent status at 800+, and then 18 utterly magnificent suggestions that went beyond our normal naming conventions to reach up through to even having one at 2.5K!!!

    Wow... I'm still in shock that we're getting upvote counts past 1000 now on a regular basis! What are we now with all of these high-ranking legendaries, the Pokemon franchise?
    Absolutely incredible progress... all of you!
    And the one this month to accrue the most upvotes is none other than the ever unique u/razor1523! The 2.5K upvoted post, Minecart speed increases when gravel is put under rails was a very insightful and smart method that would bring the focus back to the Mining aspect(which we all have been eager to get to with the talk of having an Underground Update)! And adding a tinge of realism to it too!
    Good job, u/razor1523!

    Now, here's a look at what types of suggestions made it onto this list:

    • General:37
    • Mobs:30
    • Blocks & Items:20
    • Gameplay:10
    • AI Behavior:10
    • Terrain:9
    • Plants & Food:5
    • Structures:5
    • Redstone:5
    • Magic:3
    • Dimensions:2
    • Bedrock Edition:2
    • Advancements:2
    • Sounds:1
    • Controls:1
    • Weather:1
    • User Interface:1
    • Command:1

    Seems like General, Mobs, and Block&Item beat out all the others as per the usal, with Command and UserInterface being the least popular ones. I guess players are less content with the content of the game than all else! Perhaps there's just not enough thought being put into the other aspects to see some internal flaws? YOU DECIDE~!


    THEME: MYSTERY. (What strange secrets lie behind the peaceful façade?)

    Every month, we ask the community for suggestions on a specific theme so we can all brainstorm together. This month's theme is "Mystery" and everything to do with it(strange ruins, books of lore, disguise items, suspicious mob-mob interaction, evidence of prior players, curious idle actions for Villagers & Illagers, uses for the Endermite, scary rare events, etc).
    Please use the comments & give all your ideas, big or small, that have to do with the Mystery of Minecraft!
    We're looking forward to seeing your creativity!


    IN OTHER NEWS: I AM STEPPING DOWN AS HEAD OF THE MCS MODERATION TEAM.
    I truly loved to be a part of this community, and see it grow and flourish to what it is now! There were numerous ups and downs that rocked the whole community, and many came and left... but yet this place remained, and is better than ever! Now, we have a solid moderation team, a flourishing Discord Chat, an operational Twitter, a soon-to-be Youtube channel, and are well recognized by the Stockholm Mojangsters!
    It has been a wonderful 3-4 years and especially honoring to serve this community... but my life is moving in a different direction now. After all, I'm going to be doing missionary work in Japan~! As such, I simply cannot properly operate this place as I used to. You may have noticed my somewhat absence from this place over the last 4-6 months... well, this has been in the plans for a while now, and it seems the lads can handle this place well enough by themselves.
    Alas, my era of handling this place has passed, and so I'm proud to hand over the reins to u/GreasyTroll4 as the new Head Moderator! He is a much better manager than I am in my honest opinion, so please, treat your new leader well, folks! I'm sure he will do the same in return!
    For the record, I will still be around here (especially when the MC Server gets up), but it won't be nearly as often...
    And so with all that, from the bowels of my being, I will truly miss you all!


    And now, for another reminder for everyone, please read over the FPS list before making any suggestions, just to be sure that you're idea hasn't already been covered.
    Also, if you have a Discord account, we'd also like to invite you over to our Official MCS Discord Server if you ever feel like doing some real-time brainstorming. Or, you know, just chatting, or sharing memes, we have those too (just keep them SFW and in the proper channels). ;)

    And one final thing: if you feel like you have what it takes to be a moderator for MCS, then that's great! Please don't be afraid to message us with your request, and as soon as we have time, we'll respond to it and let you know if we are accepting new moderators or not. If we have a position for you, you will be considered as a potential candidate for modship. If we don't have a position available, don't fret, we'll keep your application in mind anyway for when a position does open up.


    THE WONDERS THAT COME FROM YOUR BRAINS NEVER CEASES TO AMAZE~!
    KEEP BEING BEAUTIFUL, FELLOW SUGGESTIONEERS!


    <>If there was a suggestion that was missed in this, do let us know below. We haven't yet reached infallible perfection just quite yet, so some mistakes are still within the realm plausibility.<>

    ♦ Beautiful Suggestions 100 and Beyond:
    ============================

    ♦ Honorable 10 Suggestions:
    ====================

    <> All Monthly Suggestion Posts are cataloged on the subreddit's TMS Catalog Wikipage.<>


    Note: The comments are not for posing ideas apart from the monthly feedback theme.
    If an idea crops up in a discussion, then that's fine... but for posing a suggestion for the Community and the Developers, that is what the "submit" button at the top right is for.

    Also Also, you can eyeball some suggestions that have actually been implemented on the SuccessfulSuggestions Wikipage! Maybe one of these will make it on there someday! If you have a suggestion from 1.14 that actually has been implemented in some form or another, please let us know so that we can update the list. Thanks!


    Until next time folks, have a fantastic day/night, and I'll see you on the flip side! :D

    submitted by /u/ClockSpiral
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    Saplings occasionally generate in forests

    Posted: 06 Oct 2019 05:31 AM PDT

    Saplings generate in forests occasionally

    This would add a nice bit of realism to forests. Just the occasional saplings dotted around waiting for their chance to grow. The idea is also fairly simple to implement and does not affect gameplay negatively.

    Vote on Feedback : https://feedback.minecraft.net/hc/en-us/community/posts/360053718191-Saplings-generate-in-forests-occasionally

    submitted by /u/-DCPT-
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    Rotten Flesh in Composter!

    Posted: 06 Oct 2019 10:32 AM PDT

    The composter in it's current state is kind of unhelpful, not producing any substantial amount of bonemeal at all. Zombies also fall into this catagory having little unique value to them compared to other mobs.

    Being able to use rotten flesh in composters would give extra purpose to composters and zombies and would make sense as a game mechanic!

    submitted by /u/ThePhotoshopGod
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    You can heal Iron and Snow Golems using Iron and Snow, respectively.

    Posted: 06 Oct 2019 08:55 AM PDT

    IRON GOLEM

    • Iron Ingot - 1 heart, 0.5 seconds to eat
    • Iron Ore - 1 heart, 0.5 seconds to eat
    • Iron Block - 9 hearts, 4.5 seconds to eat
    • Anvil - 31 hearts, 15.5 seconds to eat
    • Cauldron - 7 hearts, 3.5 seconds to eat
    • Iron Pressure Plate - 2 hearts, 1 second to eat
    • Bucket - 3 hearts, 1.5 seconds to eat
    • Chainmail Armor - 5 hearts, 2.5 seconds to eat
    • Iron Armor - 4 hearts, 2 seconds to eat
    • Iron Tools - 3 hearts, 1.5 seconds to eat
    • Shears - 2 hearts, 1 second to eat

    SNOW GOLEM

    • Snowball - 1/2 heart, 0.25 seconds to eat
    • Snow Block - 1 heart, 0.5 seconds to eat
    • Ice - 1 1/2 hearts, 0.75 seconds to eat
    • Packed Ice - 2 hearts, 1 second to eat
    • Blue Ice - 2 hearts, 1 second to eat
    submitted by /u/AlexSteckline
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    Change nighttime brightness level depending on moon phase.

    Posted: 06 Oct 2019 10:27 AM PDT

    New moon would be dark and spooky, full moon would be as bright as night is now. Currently, nighttime is rather bright and you don't even need 100% brightness to see everything.

    submitted by /u/CheapChopsticks
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    Mossy Chiseled Stone Bricks (Image Included)

    Posted: 05 Oct 2019 08:29 PM PDT

    Mossy Chiseled Stone Bricks are blocks I've wanted in the game for quite some time, especially considering it has been a year since I last suggested them and we've received a wide variety of blocks in the meantime. I am still surprised that this idea isn't more popular, seeing as it would do wonders for some builds. It's been over eight years since the stone brick variants were added, it's about time this block joined them.

    Be sure to support this idea on the Feedback site! (May not work until approved)

    submitted by /u/Nyodex
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    Instead of Burning, Phantoms Should Fade In Sunlight

    Posted: 06 Oct 2019 11:10 AM PDT

    Login and vote on the feedback website: https://feedback.minecraft.net/hc/en-us/community/posts/360048038252-Phantoms-Should-Fade-In-Sunlight

    It would make sense for phantoms to fade instead of burn in the daylight, since they're called "phantoms." It just seems out of place and wrong for phantoms to burn and make their pain noises. If phantoms faded away instead of burned in the daytime, it would fit their name "phantom" and look better, too.

    submitted by /u/CLtheman1
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    Honey blocks prevent Sand, Gravel, etc. from falling.

    Posted: 06 Oct 2019 12:26 PM PDT

    Instead of blocks affected by gravity becoming an entity and falling, they should stay as block form mid-air when touching a honey block.

    submitted by /u/AntisocialWeeb
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    Illager AI and Justice

    Posted: 06 Oct 2019 08:05 AM PDT

    During a raid pillagers, evokers, vindicators, witches and ravagers will go out of their way to trample crops, smash glass and glass panes and break occupied work stations. This would make raids much harder as blocking the door of a house would not keep the villagers safe. Because raids would be much more dangerous, you would want to enchant your sword or crossbow with Justice 1 through 5. Justice would be an enchantment that deals bonus damage to Illagers/ravagers, and have no positive nor negative effects on normal mobs.

    submitted by /u/AnAverageHumanPerson
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    Nether Compass

    Posted: 06 Oct 2019 01:09 PM PDT

    The nether compass would be crafted by 4 blaze rods, a compass and 4 glowstone dust it will direct you to your nether portals use full for exploring in the nether as there is no way to navigate in the nether without placing blocks or saving coordinates

    submitted by /u/for_stan_lee
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    Easier Ways to See Which Command Block Isn't Working

    Posted: 06 Oct 2019 09:32 AM PDT

    The lights on the various Command Blocks' textures should flash red if something is wrong. This would greatly help identify which block is causing issues if part of a larger project. Perhaps they should be outlined similarly to the Glowing effect if the player is in Creative as well.

    submitted by /u/Nyodex
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    Let us turn dirt into paths

    Posted: 06 Oct 2019 02:28 AM PDT

    I hate then you can only turn grass blocks into path blocks but you can't do the same for dirt. It's annoying waiting for dirt to grow so you have to wait to make it into a path. Please change this

    submitted by /u/D_Wigz
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    In the dark depths of the Nether...

    Posted: 06 Oct 2019 06:20 AM PDT

    Deep within the darkest reaches of the Nether dwells something-- or somethings-- so terrifying and so deadly, with even the most courageous of travelers turning away from the domain of these creatures; those who have dared to do enter have never returned to tell the tales of their encounter...

    These creatures are, be it informally, called "Nether Bats." Years of living in the dark of the Nether have rendered them almost completely blind. However, they have adapted to their environment by developing an acute sense of hearing. Nether Bats live in groups and, similar to their counterparts in the Overworld, hang from the ceilings of caves or other covered structures, awaiting their prey.

    With their black and gray fur, sunken red eyes, and large pointed ears, merely gazing upon these creatures will evoke fear in even the most stoic of players. However, while it may seem as if challenging the gaze of a Nether Bat is a death wish, they will only attack you if you make any noise. An example of this is 1) walking or sprinting, 2) placing or breaking a block, and 3) firing a projectile (i.e., arrows, tridents, etc.). Nether Bats emit an audible purring sound when they are resting. Upon being roused, they will emit a loud shriek and will gather around the source of the noise.

    Nether Bats have small hitboxes, making them difficult for you to hit whilst they are in midair. However, there are two precautions you could take to protect yourself from the Nether Bats. Nether Bats will hear you approaching unless you are sneaking. If you manage to detect them beforehand, you may safely pass them in order to avoid harm. But if you are to find yourself in immediate and unprecedented danger, then you may take advantage of the Nether Bats' greatest fear: light. Strong light sources, such as torches, will ward off the Nether Bats, allowing you to safely escape.

    In conclusion, I believe that Nether Bats, or at least some sort of mob or hazard that resides within the dark of the Nether, would be a great addition to the game, especially considering the upcoming 1.16 Nether Update.

    For those who have read through this submission in its entirety, Thank You.

    Regards.

    submitted by /u/ProctorMarwood
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    Shrines of the Forgotten Gods

    Posted: 06 Oct 2019 01:01 PM PDT

    With this month's theme being mystery, I'd like to try my hand with some lore-based ideas.

    The best part of Minecraft is that there IS NO LORE. There is, however, a deep foundation for it. We have structures that hint to an ancient civilization, who have long since vanished. I think it would be great if there was a small, random generated structure that could point to some form of long-forgotten religion: SHRINES.

    Shrines are small to medium sized structures that can generate in certain biomes like forest+flower forest, taiga+mega taiga, desert, badlands, jungle, etc.- all biomes that invoke a natural sense of mystery. These shrines would be made of the region's materials.

    The shrines would have some variation, but have some things in common. Most importantly, a central raised block. Around it would sometimes be pillared blocks, flower pots, and occasionally a chest filled with offerings.

    Now, I understand Minecraft has no religious iconography. Priests are now clerics, churches now temples. These shrines are actually the same way. They don't have a defined religion. They're relics from an age long passed. It's up to the players to come up with their idea of what these shrines were dedicated to. Is it one god? Many? Or perhaps they are dedicated to the world and nature...

    Who knows.

    But maybe you can repurpose them for the deities you've created for this cuboid reality.

    submitted by /u/dualitySimplifed
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    Having 2 blocks in both hand slots should randomly alternate between which block you place.

    Posted: 06 Oct 2019 07:13 AM PDT

    title. this would be really good for building cobble/stone brick walls with some mossy bricks mixed in. sneaking could also make it alternate every other block (left, right, left, etc.) for tiled floors.

    submitted by /u/umbreonman
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    The Void biome should have a bright foliage color like in versions before Alpha 1.2, and a deep water color like in versions before 1.13.

    Posted: 06 Oct 2019 10:42 AM PDT

    Because The Void is the most "generic" biome. Although it wouldn't normally be available in survival, it would still be cool to have classic colors in your builds.

    submitted by /u/xXx_LI_xXx
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    Advancement Idea for both Bedrock and Java

    Posted: 05 Oct 2019 08:29 PM PDT

    "That's one way of doing it..." is gained by killing an Enderman with an arrow in your hand. That's it...

    submitted by /u/MemeStudyEr
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    You should be able to make magma cream into slime balls.

    Posted: 06 Oct 2019 09:26 AM PDT

    You can already add a blaze powder and slime ball together to make a magma cream, so why cant we cool off magma cream too? Maybe you could right click on a cauldron with a magma cream to wash off the fiery exterior? Or add ice to it or something?

    submitted by /u/ssuturee
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    Dog personalities

    Posted: 06 Oct 2019 01:50 PM PDT

    At the moment dogs are just like any other animal just kinda walk around and dogs irl are very energetic and show a lot of personal and if pandas have different personalities then why don't dogs I have ideas for a few. Keep in mind health could affect personality.

    Loyal: this is the most common personality shown from your pet you feed them well they follow your every order and a great help in combat.

    Playful: just want to have a stick thrown, playful dogs will jump around you energetically and will take meat out of your hand.

    Bored: dogs will get bored if they just sit and do nothing they will sometimes let out a whine.

    Cowardly: when a dog gets low health they will become cowards they will stay around you and will shake at your feet letting out a constant whine.

    Happy: your dog is well feed and played with like loyal expect won't always listen to your commands and let's out happy cries.

    Tired: will go slower after a long journey just have them sit for like a minute or feed them so they get back up.

    Misfit: will get attention of mobs and will not listen to your commands and will steal your meat from your hand this will rarely happen and won't last that long.

    Let me know what you think you can suggest your know personalities yourself

    submitted by /u/airplanevroom
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    When Lightning Strikes Sand, It Turns To Glass

    Posted: 06 Oct 2019 03:35 PM PDT

    I don't know if this has been said before, I'm sure it has, but if I can introduce at least one new person to this idea, I'd be satisfied. Not much more needs to be said, superheating sand turns it to glass so it would be cool, another way to find glass. Maybe it could be just smaller than a creeper explosion just filled with glass.

    submitted by /u/JayBSJ
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    Werewolf - Concept

    Posted: 06 Oct 2019 12:13 PM PDT

    Werewolves: Werewolves are a type of villager who turn into a werewolf at night, but if a regular villager gets struck by a lightning bolt they are a werewolf eternally, there are only 4 village werewolves which have a little werewolf pin on there outfit and they always either wear gray, white, or black. At night they will turn into werewolves and run around and kill animals or stay in their den.

    Werewolf Den: The Werewolf den is either inside a mountain or in the ground, it is always near a village, Werewolves live in the den at night and inside the den there is Werewolf Banners which has a werewolf on it and a gray background, Werewolf Banners cannot be made only, obtained by the dens.

    Werewolf Boss: If you attack a werewolf that is in the den, The Alpha Werewolf will be running towards the den if they are not in the den, There will be a boss bar above your screen and you will have to kill the regular werewolves before killing The Alpha Werewolf, After killing The Alpha Werewolf it will drop an Alpha Werewolf Head, also Iron Tools do 3+ attack damage against werewolves.

    I had this idea because minecraft is so peaceful even when I play on hard, I wish it was more hardcore and more challenging.

    submitted by /u/duck_swag_boss
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    New Item: Bandana

    Posted: 06 Oct 2019 01:24 PM PDT

    An armor item that takes the helmet slot, but offers no extra protection points. When equipped, the wearer walks/sprints slightly slower than usual, but makes no sound.

    Players can wear this, but I actually thought of this with monsters in mind. Skeletons and zombies wearing this will not groan or rattle. Thought it'd be a bit more interesting if some monsters were stealthier than others.

    It doesn't necessarily have to be a bandana, that's just what I came up with. Just seems like some stealthy mobs would add some more flavor to the game.

    Edit: crossed out part about movement. Don't remember why I put it there in the first place.

    submitted by /u/Pasta_Person
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    Piglin Reputation and: THe Piglin Boss

    Posted: 06 Oct 2019 02:22 PM PDT

    From what we've seen so far, piglin will kill you on sight unless you wear golden armor. But such an aggressive, combat based species should have a better system to gain reputation. because of this, I suggest a new mob/mini-boss: The Piglin Boss

    (Notes: This is kinda long, and I also never present actual percentages for the chances of things like spawning or gifting, so feel free to comment what percentages sound good)

    Spawning:
    Within a bastion, there should be a small chance for a Piglin Boss to spawn within. The tier of the Boss should have smaller and smaller chances of spawning within, but once spawned should never despawn or respawn.

    Behavior:
    Piglin Bosses will randomly walk around within bastions, only leaving to chase threats out of their home. They will initially be hostile, unless the player is wearing golden armor. Other piglin can be observed presenting the boss with gold nuggets, meat, and netherwart. Should the player attack the Boss, all piglin within the area will become hostile as well. Each boss will have a banner over their chest with a number on it, indicating their 'tier', or level of power. Depending on the tier of the boss, they will have increased attack power and health, going up to 5.

    Challenge:
    Should the player not aggro the Boss on sight, they have the option to 'challenge' the boss to a duel. This is done by holding a gold sword and activating the Boss, triggering the duel. During this duel the other piglin will not become aggressive, unless attacked. If the player pulls out any other weapon, potion, or food the other piglin will become hostile. Should the player defeat the boss, they will earn a tier or piglin reputation and become a piglin boss themselves.

    Reputation:
    After the player defeats a piglin boss, they receive a tier of reputation correlating to the boss they killed. Each tier rewards the player with more interactions with normal piglin.
    Tier 1: Do not aggro on sight, very small chance of being presented with a gift.
    Tier 2: Chance of gifting increases slightly, piglin will follow you a short ways away whenever you walk near them.
    Tier 3: Piglin will follow you when right-clicked, serving as bodyguards. They will eventually leave after getting down to half health.
    Tier 4: Piglin will attack any mob that attacks you, and you can now have 4 piglin bodyguards. They will leave only after reaching a quarter of their health.
    Tier 5: Chance of gifting increases greatly, number of bodyguards now goes up to 5. Bodyguards will now fight to the death, but right-clicking them a second time will dismiss them.

    submitted by /u/AestheticElixir
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    Border ravines

    Posted: 06 Oct 2019 09:02 AM PDT

    What if instead of an invisible wall, we just had a massive ravine looping around the world thatvwere so big, there was no way to survive the drop? There would be a bit of a lip at the edge, so you can't build down, and sand or gravel would be destroyed at the bottom. Elytras would break immediately, so you can't get across that way, and I just think it would be cooler than what they have now.

    submitted by /u/Gemkingler
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    Moss

    Posted: 06 Oct 2019 02:53 AM PDT

    Can generate in place of grass in overworld biomes. Can be slept on at night, but doesn't reset your spawn point. Can also grow in soul sand in the nether, where it is a dark red colour, like nether wart. This can be used to set your nether spawn point i.e. if you die in the nether, you'll respawn where you last slept on the nether moss.

    submitted by /u/Urbain19
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    Fashion

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    Travel