• Breaking News

    Minecraft Shoutout to the egg that got in the new 360° menu background.

    Minecraft Shoutout to the egg that got in the new 360° menu background.


    Shoutout to the egg that got in the new 360° menu background.

    Posted: 10 Dec 2019 09:58 AM PST

    Door Parkour is fun.

    Posted: 10 Dec 2019 03:12 AM PST

    I used maps to create new textures in Minecraft Vanilla, this took way too long but it will be very useful for my next build.

    Posted: 10 Dec 2019 03:58 AM PST

    I like creating little icons of some of my favorite survival builds! Here are the first three!

    Posted: 10 Dec 2019 07:46 AM PST

    Finally decided to publish my world, Welcome to Allinston City!

    Posted: 10 Dec 2019 05:46 AM PST

    One of the best 1.15 seeds? (Seed and cords in the comments)

    Posted: 10 Dec 2019 08:48 AM PST

    Small update, I added connected texture to chiseled sandstone so now they look like pillars.

    Posted: 10 Dec 2019 07:55 AM PST

    Everything's better together.

    Posted: 10 Dec 2019 08:11 AM PST

    This is the source of my anxiety

    Posted: 10 Dec 2019 10:11 AM PST

    Minecraft Java Edition 1.15 - Buzzy Bees is now out

    Posted: 10 Dec 2019 07:01 AM PST

    Usually finding out something you love is now full of bees is bad news (your cat, parents, self, etc). We hope you find the abundance of bees now buzzing merrily in Minecraft: Java Edition a delightful exception! Along with the Buzzy Bees, you'll also find honeycomb, honeycomb blocks, honey blocks, the honey bottle, bee nests and beehives and absolutely no cats full of bees. Actually, I'm just gonna quickly double-check that last one...

    Enjoy!

    You can also find this posted on minecraft.net

    Summary

    • Added bees!
    • Added bee nests and bee hives!
    • Added honey blocks!
    • Added the honey bottle!
    • Added honeycomb!
    • Added honeycomb blocks!
    • Added advancements for bees and honey!
    • Added Iron golem healing
    • Experience orbs now appear in the same location as loot when an entity is killed
    • Added features found in other Minecraft editions
    • Accessibility improvements
    • Dispenser changes

    Bee

    We're buzzing with excitement! Can someone tell Cory to stop making bee puns now?

    • Bees are cute, fuzzy, neutral mobs
    • Don't hurt them, they don't want to hurt you
    • If a bee does sting you, it will leave its stinger in you and eventually die, dropping nothing :(
    • Bees love pretty flowers and spend their lives gathering pollen from them
    • After gathering pollen, bees fly back to their home nest
    • Bees help you by growing crops while carrying pollen back to the nest
    • Bees like sharing the location of their favorite flowers with other bees
    • If a bee doesn't have a home nest, it will wander around until it finds one it can use
    • Bees don't like the rain and they sleep at night. They will go back to the nest in these cases
    • Bees can be bred using flowers
    • If a bee can't find nectar, after a while it will return home for a bit
    • Bees try to avoid water
    • Bees go inside if it's raining at all in the world, not just where the bee is located
    • Bees will search up to 10 blocks away from itself in all directions to find a nest/hive to call home

    Bee Nests / Bee Hives

    In real life, bees dance in their nests to show other bees where flowers are!

    • Bee nests spawn naturally in flower forests, plains, and sunflower plains biomes
    • When a bee visits this block and completes its journey undisturbed, the level of honey increases
    • Max of 5 levels of honey
    • Level 5 is quite...sticky
    • Bees use nests and hives to share flower locations with other bees
    • Sometimes bees that already know about a flower will choose not to use this information
    • Bee hives are crafted by players using honeycomb and wood planks
    • Use a silk touch tool to get the block with the bees stored inside
    • Bee nests will be destroyed unless you use silk touch
    • Use shears when at full honey to get honeycomb
    • Use a bottle when at full honey to get a honey bottle
    • Campfire smoke calms bees - place one underneath the nest/hive to keep them in chill mode
    • Redstone-friendly!
    • Bees like bee nests and bee hives the same amount! They don't play favorites :)
    • Bees only exit through the front of the nest/hive

    Honey Block

    Sticky. Very sticky!

    • Walking and jumping is limited
    • If you stand on a honey block that is pushed by a piston, you come along for the ride
    • Jump into a wall of honey blocks to slide down and slow your fall
    • Landing on a honey block cushions your fall somewhat
    • When a honey block is pushed or pulled by a piston, it sticks to adjacent blocks and tries to move them in the same direction (just like slime blocks do)
    • Honey blocks and slime blocks don't stick to each other, because... um.... because of special Minecraft chemistry
    • Mobs and animals dislike walking on honey blocks unless they really need to as it's too sticky for their comfort
    • Honey blocks are crafted from four honey bottles

    Honey Bottle

    Organic, gluten-free, delicious locally-farmed honey!

    • Use an empty glass bottle on a hive or nest that is full of honey to get a bottle of honey!
    • Drink it!
    • ???
    • Profit!
    • Oh yeah, also craft it into sugar!
    • Or craft four bottles into a honey block!
    • Drinking honey also cures poison

    Honeycomb

    Disclaimer: Cannot be used to comb your hair

    • Shear a full-honey hive or nest to obtain
    • Craft with wood planks to create a bee hive

    Honeycomb Block

    BYOH - Build Your Own Honeycomb

    • Craft 2x2 Honeycomb to get a honeycomb block
    • Purely decorative!

    Advancements

    • Added "Sticky Situation" for jumping into a honey block to break your fall
    • Added "Bee Our Guest" for safely collecting honey from a beehive using a campfire
    • Added "Total Beelocation" for moving a bee nest with 3 bees inside using silk touch

    Accessibility

    • Sneak and sprint inputs can now be switched between hold and toggle mode in the accessibility options
    • Descriptions under buttons on the create world screen are now narrated
    • Changed the button highlight to make it easier to distinguish which button is selected

    Dispensers

    • Dispensers can now fill bottles with water and honey
    • Dispensers can now shear honey combs from bee nests and hives
    • Dispensers now eject empty bottles properly when not facing water

    Iron Golems

    • Iron golems start cracking when badly damaged
    • Repair them with iron ingots!
    • Damage progress is based on ratio of current health to max health

    Parity

    Things from other editions of Minecraft have arrived to Java Edition!

    • Trying to sleep in a bed during daytime will now set the player's spawn location to that bed
    • Setting the respawn point by using a bed now shows a message
    • Bells will now ring if powered with a redstone signal
    • The doInsomnia game rule can now be switched off to prevent phantoms from spawning during nighttime
    • The doImmediateRespawn game rule can now be switched on to have players respawn immediately without showing the death screen
    • The drowningDamage, fallDamage and fireDamage game rules can now be used to prevent certain sources of damage
    • Sponges now dry out when placed in the Nether
    • Fireworks dispensed from a dispenser now travel in the direction they were fired
    • Boats as fuel now smelt 6 items in a furnace
    • Campfire can be extinguished with a shovel
    • When breedable mobs in groups spawn naturally they sometimes spawn babies in the groups
    • Parrots can sit on a player's shoulder even when the player is riding
    • Composters are now crafted from wooden slabs
    • All foods are now edible in creative mode
    • Dark prismarine is now crafted from black dye instead of ink sacs
    • Increased scaffolding burn time when used as fuel in a furnace
    • Added stats for anvil and grindstone interaction counts

    Technical

    • Item predicate in advancements now makes distinction between actual enchantments and stored enchantments (like ones stored in enchanted books)
    • Added general-purpose storage for data commands
    • Added a spectate command
    • Loot table predicates can now be defined in separate files and used for entity selectors and in execute if command
    • Extended advancement and loot table predicates
    • Extended schedule command to allow scheduling function multiple times

    Advancements

    • Changes in item predicate:
      • enchantments now only matches enchantments on item itself - it can no longer be used for enchanted books
      • to match contents enchanted book, use stored_enchantments

    Entity Predicate

    player

    Entity predicate now accepts player field, which checks player properties. Fails when entity is not player.

    Fields:
    • level - range of allowed player levels
    • gamemode - same values as /gamemode command
    • stats - list of statistics to match. Entry fields: type (like minecraft:custom), stat (like minecraft:sneak_time) and value (int range)
    • recipes - map of recipe ids. Boolean value tells if it should or should not be known to player
    • advancements - map of advancement ids. If value is boolean, checks if advancement is done. If value is object, checks completion of critera

    team

    Entity predicate now accepts team field, which matches team name.

    Location predicate

    block and fluid

    Predicate also accepts block and fluid sub-predicate. Available fields:

    • block/fluid - exact block/fluid id to match
    • tag - block/fluid tag to match
    • nbt - matcher for block entity NBT (only for blocks)
    • state - map of name-value properties. Value can be integer, boolean or string or object with optional min and max properties

    light

    Predicate now accepts light sub-predicate. Object has one integer range - light that matches visible light (max(sky-darkening,block)).

    Chat components

    Click action

    • Added copy_to_clipboard action to clickEvent

    NBT chat component

    • Added variant for NBT storage: {"nbt": <path>, "storage":"<resource id>"}. NBT storage can be manipulated with commands like /data merge storage <resource id> ...

    Commands

    data

    • Data commands can now use storage as target. This is general-purpose, key-value storage
      • Storage is shared between all dimensions in level
      • Data in storage persist between reloads

    execute if predicate

    New subcommand evaluates custom predicates (defined in predicates directory of datapack).

    schedule

    • Added new syntax /schedule ... [append|replace] (/schedule ... defaults to replace)
    • Added new syntax /schedule clear <id> to remove existing schedules (returns number of removed schedules)

    effect

    The effect clear command now defaults to @s if no target argument is given.

    Entity selectors

    New selector parameter predicate allows to apply custom custom predicate (defined in predicates directory of datapack).

    kill

    The kill command now defaults to @s if no target argument is given.

    Spectate

    New command that makes a player in spectator mode spectate an entity. Syntax: spectate [target] [player] Parameters:

    • player - The player that should spectate the target. Must be in spectator mode. If omitted, @s is used
    • target - The target to spectate. If omitted, makes the player stop spectating

    Custom predicates

    Condition part of loot tables can now be defined as separate data pack resource in predicates directory.

    Loot tables

    location_check

    New parameters added:

    • offsetX, offsetY, offsetZ - optional offsets to location

    time_check condition

    New condition that checks day time.

    Parameters

    • value - range of accepted values
    • period - if present, time will be modulo-divided by this value (for example, if set to 24000, value will operate on time of day)

    New conditions

    reference

    Includes condition defined in predicates directory of datapack, selected with name parameter.

    New functions

    copy_state

    Copies state properties from dropped block to BlockStateTag in dropped item.

    Parameters
    • block - source of properties (block id)
    • properties - list of property names. All must be present on block

    Modding

    In an effort to help make modding the game easier, we have decided to publish our game obfuscation maps with all future releases of the game. This means that anyone who is interested may deobfuscate the game and find their way around the code without needing to spend a few months figuring out what's what. It is our hope that mod authors and mod framework authors use these files to augment their updating processes that they have today. These mappings will always be available, instantly and immediately as part of every newly released version. This does not, however, change the existing restrictions on what you may or may not do with our game code or assets. The links to the obfuscation mappings are included as part of the version manifest json, and may be automatically pulled for any given version. Prefixed to every obfuscation map is the following legal disclaimer:

    (c) 2019 Microsoft Corporation. All rights reserved. This information is provided "as-is" and you bear the risk of using it. This information does not provide you with any legal rights to any intellectual property in any Microsoft product. You may copy and use this information for your internal, reference purposes. Microsoft makes no warranties, express or implied, with respect to the information provided here.

    Particle Performance

    • Vertically moving particles are performing better when they collide with blocks

    Pistons

    Bug fix

    • Blocks that can be manually placed on farmland can now also be pushed onto it by a piston without destroying the farmland

    Resource Packs

    • The resource pack version is now 5
    • The game now tries to make out of date resource packs work as much as possible
    • Increased sizelimit for client downloading resource packs from 50MB to 100MB

    State matching

    Few advancements and loot table predicates that used block state properties (location, block_state_property, enter_block, placed_block) can now match ranges (by replacing single value with {"min": ..., "max": ...}). Also, block type is now optional in those predicates - so for example it is not possible to match any crop with age property in certain range.

    Textures

    • Changed texture map for all chests
    • Banner and shield patterns are now using alpha channel instead of brightness
    • Ender Dragon does not have separate texture for the bottom of the wing anymore
    • Enchanted item glint texture is now like it looks in the game

    Command used to change the patterns

    for f in *.png; do convert "$f" -alpha copy tmp.png && composite tmp.png -compose copy-opacity ../shield_base.png tmp2.png && convert tmp2.png -fill "rgba(0,1,0,1)" -draw "rectangle 0,0 1,63" -draw "rectangle 2,0 63,1" -draw "rectangle 2,22 64,64" -draw "rectangle 12,2 64,64" -fill none -draw "matte 0,0 floodfill" tmp3.png && mv tmp3.png "$f" && rm tmp.png tmp2.png; done

    Bugs

    We didn't just add a big buzzy bug, we fixed bugs too! It's quite a long list - you can see all of the fixes on our issue tracker.

    Get The Release

    To install the release, open up the Minecraft Launcher and click play!

    Cross-platform server jar:

    Report bugs here:

    Want to give feedback?

    submitted by /u/sliced_lime
    [link] [comments]

    We craftin eyes tonight, boys

    Posted: 09 Dec 2019 10:26 PM PST

    I'm planning to make a Minecraft card game, just for fun! Thoughts?

    Posted: 10 Dec 2019 12:23 PM PST

    All it takes is a bucket of lava

    Posted: 10 Dec 2019 12:46 AM PST

    Hope now is all good .. What do u say about my Bedwars map folks ?

    Posted: 10 Dec 2019 03:34 AM PST

    A way to wirelessly transmit a vertical redstone signal. I haven't seen anyone else use this idea (Works in bedrock edition not sure about java)

    Posted: 10 Dec 2019 09:44 AM PST

    I call them bobble heads

    Posted: 09 Dec 2019 11:02 PM PST

    My closer look at the Eye of the Ender (MS Paint) (Inspired by /u/rat_987's take on the Ender Pearl)

    Posted: 09 Dec 2019 04:53 PM PST

    I made a Resource pack and added these 3D models. What do you think?

    Posted: 10 Dec 2019 04:25 AM PST

    Saw this almost perfectly intact shipwreck on top of an island which was surrounded by an iceberg biome

    Posted: 10 Dec 2019 09:26 AM PST

    Completed portal room, done in survival

    Posted: 09 Dec 2019 09:36 PM PST

    My creative world. That I have been working on For at least four years On the PS4.

    Posted: 10 Dec 2019 08:04 AM PST

    I made a paper model of Minecraft turtle (sorry but I am bad at drawing)

    Posted: 10 Dec 2019 10:47 AM PST

    Mandalorian Texture pack update: I made The Empire symbol for the banners. Thoughts?

    Posted: 10 Dec 2019 10:17 AM PST

    My shit box of a world

    Posted: 10 Dec 2019 04:14 AM PST

    i drew a desert temple, hope you like it

    Posted: 09 Dec 2019 07:58 PM PST

    Fashion

    Beauty

    Travel