Minecraft When you right-click a claimed job block, the claimed villager will get the glowing effect |
- When you right-click a claimed job block, the claimed villager will get the glowing effect
- Life of the Llama (and wild wolf)
- Right-clicking TNT with a fire aspect sword ignites it
- Giving tools a feature in combat
- A fully complete conduit in a 7x7x7 hollow glass box boosts attack range
- Hunting traps/snares
- Withered bone armour
- A Life for the Sheep
- Pure Darkness: Fluid for the end
- My take on Desert Temples.
- Mob heads should be enchantable
- hunter's traps | Pillager traps
- A Boss for the Nether The Pigling Chief
- Graveyards for Villages
- The player can cover his armor with honey to be able to be temporarily sticky and slide on the walls.
- Ideas to make the Desert Temples more interesting.
- Target block
- disarming and curse of disarming
- Since bedrock is on every platform now
- Nether portals occasionally shoot arrows or a blaze charge
- Brown Bear in Minecraft
- The Hornet of Despair- a new hostile mob in the Nether
- Do Minecraft Realms run on AWS Servers?
- Skeletons should get a way to turn into Wither skeleton in the next update
When you right-click a claimed job block, the claimed villager will get the glowing effect Posted: 17 Dec 2019 01:17 AM PST its simple, when you right click a claimed job block, the villager who claimed will glow, just like how illagers (and witches) glow when you right the bell this suggestion would allow players to find the villagers they want to trade with easier [link] [comments] |
Life of the Llama (and wild wolf) Posted: 17 Dec 2019 11:33 AM PST Llamas will now seek out other passive mobs to create a "mixed herd" of farm animals (sheep, pigs, and cows) They will walk around in the herd and spit at any attackers to shoo them away During the night half of them sleep for 50% of the night then the other half sleep for the other half and the awake ones guard the herd (all animals sleep now) Wolves will now try to hunt at night for food if they find an unguarded herd they will surround the herd and pick a target and kill it. However, if a pack of wolves finds a guarded herd they will try to be really sneaky and crawl towards the herd and try to charge and take out a mob (including llamas) Trader's Llamas will not guard herds since they are tame. Instead, they will just wander around with the trader and protect him and other villagers. (lame-o's) [link] [comments] |
Right-clicking TNT with a fire aspect sword ignites it Posted: 17 Dec 2019 10:39 AM PST If a sword can get hot enough to instantly ignite a 2.43 cube of jello (slime), then it should have no trouble lighting a tiny piece of string. [link] [comments] |
Giving tools a feature in combat Posted: 17 Dec 2019 09:05 AM PST Several months ago, Jeb posted the first snapshot for a future combat update, which was meant as a starter to fix up all of the bad changes that were in 1.9. Since then, he has constantly updated these snapshots with the help and new suggestions from the community. Because of this, I propose a new way to diversify combat in order to make fights more interesting, (mainly in PvE.) with that suggestion being to give tools a new purpose and some sort of new reliability in combat. (Currently the only tool with a new combat functionality is the hoe) Pickaxe: -Will have a cooldown similar to that of the 1.9 sword -The pickaxe will deal more damage to armor and shields than to the enemy, essentially making it a reliable tool for breaking the armor of weak enemies. Of course, this applies to both armored mobs and players Shovel: -Cooldown that is nearly identical to the axe, but slightly shorter (for good reason) -The special ability of the shovel is that it can stun opponents for a split second at 100%, and can stun an enemy for almost half a second at 200%. This will encourage the use of slowing down rampant players/ mobs. One use for the mobs with the shovel could be to fend off baby zombies, skeletons (the ones on java edition), and pillagers (the ones on bedrock edition.) Let me know what you think in the comments! I'm open to criticism for these changes [link] [comments] |
A fully complete conduit in a 7x7x7 hollow glass box boosts attack range Posted: 17 Dec 2019 12:57 PM PST I read that conduits have an attack range of 8 blocks. Seriously? I can throw a splash potion further than that. Their attacks are pretty weak as far as damage goes, so I think either one or the other needs a way to get a vast upgrade. Since a conduit fires what appears to be lasers, and glass can focus things of that sort to be stronger/broader, then I think the range of a conduit should be increased when surrounded in a glass box, hollow of course because a fully completed conduit takes up most of that. That would require you to make and fully upgrade a conduit, and a lot of glass, 218 if I counted right. So I think a range of 32 blocks would be good. The attacks would still be very weak, but now it'd actually be useful for defending a base. I was thinking if 32 is unreasonable, that maybe you could combine a glass block with a diamond. But that would take 218 diamonds, so I don't know about that. Glass does seem a bit cheap, but just about anything else I can think of would be unreasonably expensive. [link] [comments] |
Posted: 17 Dec 2019 10:14 AM PST Pretty self explanatory, traps for hunting. You will need to put bait in the trap for the appropriate animal Snare is for small animals/mobs Some kind of bear trap for larger animals A snare can trap spiders (small hostile mobs) but not larger mobs like zombies A bear trap will trap larger mobs (including the ravanger maybe???) None of them can trap endermen, phantoms, ghasts, or blaze A snare will not affect a slime but a bear trap will deal enough damage to make it split off into more slime Bear traps can damage and trap players but can be disengaged to release yourself, however will leave a effect similar to potion of slowness until your health is regenerated Parrots and bats can be trapped by snares but will not land on a bear trap Snares will not cause damage (so it'll avoid killing a mob) Bear trap will deal damage which could potentially kill a mob but not always Snares can only be used once then need to be recrafted, bear traps can be used 5 times(?) then will diminish Snares require 2 leads, 2 string, and a lever(???) Bear traps require 3 iron nuggets, a pressure plate, and a red stone (powder) [link] [comments] |
Posted: 17 Dec 2019 07:35 AM PST Wearing a full set of this armour makes wither skeletons neutral to you. It can be crafted with withered bones just like a regular armour. Withered bones can be obtained from the wither, uncommonly from wither skeletons or crafted with 2 bones, 4 coal(not charcoal) and 3 soul sand for a single withered bone. This is the crafting recipe:S=soulsand, B=bone, C=coal [C][B][C] [C][B][C] [S][S][S] [link] [comments] |
Posted: 16 Dec 2019 10:46 PM PST I saw a post saying the more Minecraft mobs should be more alive and I thought of a effect way to make sheep feel like alive. Sheep spawns in herds of any size with an leader, the leader has bighorn sheep horns and guards the herd. If a sheep were to be hit by you or another mob especially wolves the herd will all run away while the alpha charges at you and knocks you back and back til your far away and goes back to the herd. Alphas are not friendly to each other and if two alphas meet they lock them sleeves with their horns and start damaging each other until one runs and the Victor controls the other sheeps. Imagine the feeling of a fight going between two alphas could be happening somewhere out there. Now the regular sheep would of course eat but sometimes nuzzle lambs, nicer among each other or roll in the grass. During the night or rain thy hide under trees and sleep it out, lambs would play with each other and pretend to fight like alphas. Also lambs have a 25% of becoming an alpha and fighting the alpha it grew up under or wander off to become the new alpha of a herd. Feedback link, could still be pending https://feedback.minecraft.net/hc/en-us/community/posts/360055574271-A-life-for-the-sheep [link] [comments] |
Pure Darkness: Fluid for the end Posted: 17 Dec 2019 04:12 AM PST Since there is actually a fluid in each dimension except for the end, I thought of a fluid that would fit there. And how about pure darkness? Enderman are damaged by water and lava also brings too much light to the end. So I thaught of pure darkness as the opposite of lava. It would be cold, suck up light and so on. Behaviour: - Light: Light is eliminated in a 4 blocks radius. Everything around this fluid is darkness. - Movement: pure darkness flows like water or even a bit further. It is darkness and seeks dark places. Instead of flowing to the nearest hole like water it flows for the darkest block in it's surrounding. - Temperature: darkness is cold and freezes water. pure darkness and water colliding create ice. Pure Darkness flowing into a water source creates packed ice. Pure Darkness colliding with lava also creates obsidian and a small explosion (no better idea), colliding with a lava source creates a much bigger explosion. - Endermen: Endermen spawn rather nearby pure darkness (in the overworld). They become a bit stronger when standing in the darkness. - Nether: As darkness is no real fluid, it's not affected by the nether and can stay there. - Players: Players touching pure darkness are slowed down and blinded (when touching it with the upper part of the body). Pure Darkness doesn't act as fluid when a player fully stands inside. No breathing is needed. No swimming possible, it's just like air, dark air...behaving like a fluid. Inspiration for this idea was the Styx from the greek mythology :D Add your ideas :D [link] [comments] |
Posted: 17 Dec 2019 12:15 PM PST Let's get straight to the point... The exterior will be mostly the same unless some polishing needs to be done and the interior is the one that'll change the most... So basically, instead of dropping you into a pit with tnt and treasure, it'll drop you in the starting point that leads to different routes of hallways and rooms similar to strongholds but others countains traps (including the treasure room with tnt), and also the dungeons will not be made out of pure sandstone at the very bottom cuz that'd only be weird to see in a cave but instead, it'll made of a new type of block that is basically stone bricks but sandy (similar to Minecraft: dungeons' desert temple) [link] [comments] |
Mob heads should be enchantable Posted: 17 Dec 2019 10:04 AM PST Basically, mob heads should be able to receive all the enchantments helmets can receive. Seems simple enough, right? [link] [comments] |
hunter's traps | Pillager traps Posted: 17 Dec 2019 02:34 AM PST At the moment players are walking through the world without watching out where they go. Yes, somehow there are some holes filled with lava, but they are not that challenging. How about pillagers setting up traps, like holes to a little dungeon, where you first take fall damage and then drop into a pit with monsters or makes them know something fell in there and they come over to look at what they caught. Also you could use these traps to raid pillagers by tricking them. You could throw a cow down there or so. Or I also thaught about some hunters wandering around, like witches in their witch huts, just with campfires and a bed as sleeping bag. They'd set up wild animal traps where you could run into by accident. There could be different traps for both of them Pillagers and Hunters just so you watch your step in the overworld more careful. [link] [comments] |
A Boss for the Nether The Pigling Chief Posted: 17 Dec 2019 05:00 AM PST By SystemZee https://i.ibb.co/TcxMKk2/N1.png How he would work ? We can consider him as a mini-boss who has a chance to appear with the Piglings. When he is near, all the Piglings are hostile and appear gradually. The player has two solutions, flee or fight. The Pigling Chief is menacing and would use a Warhammer for fight the player. You could get your hands on if you could take it from this guys. But trust me you probably won't want to try one swing of that. it's gonna send you flying like you are nothing and probably into a lava pool, somewhere in the Nether. For his special attack : He would howl and strike with all these forces the ground which will break the blocks around and inflict area damage to players with the Knockback effect. This guy also bites and uses his horns it's just a really messy fight all together. What is it's use / What does he give after being defeated ? After defeated the Pigling Chief, he gives 6 golds and the Warhammer, who is a unique weapon that can only be obtained after defeating the leader of the Piglings. The damage will be higher than the axe except that the cooldown is twice as long. But another amazing feature, if you do actually defeat the Piglin Chief it will drop it's banner which allows you to befriend the Piglings and actually use the barter system that was mentioned during Minecon. Which allows you to essentially trade with the Piglings. If you don't have this flags they're gonna attack you so you're gonna be very very careful, you're gonna want to be anyways. For me it will be cool to rule the Piglings with these feature and add this menacing mob for a first mini-boss or boss for the Minecraft 1.16 udapte. [link] [comments] |
Posted: 17 Dec 2019 02:51 AM PST Graveyards in villages would increase the zombie villager spawnrate instead of normal zombies in villages at night. Just a little feature people might like :) [link] [comments] |
Posted: 17 Dec 2019 11:08 AM PST By SystemZee Honey Armor : https://i.ibb.co/Mk8X4mW/M1.png Using the craft table, a few blocks of honey and any armors, the player have an honey armor. The armor will remain the same but the honey effect will be temporary. The player will have to slide 5 times on a wall so that the honey disappears. If he falls he can greatly absorb his fall by this new mechanic to limit the fall damage or access more difficult place more easily the big crevices. But if the player is burned, falls in the lava or goes into the Nether the honey on the armor disappears instantly. [link] [comments] |
Ideas to make the Desert Temples more interesting. Posted: 17 Dec 2019 03:15 AM PST By SystemZee The Desert Temple is probably one of the most useless and boring temples or structures in the game after the Jungle Temple. It's one of the early structures that were added and unfortunately it really didn't add much to the game at least in terms of a challenge. You walk in and everyone's aware at this point spoiler i guess maybe that there is of course a trap (that everyone knows) that you have to look out for but if you do manage to pass that you do actually get loot. I think it would be cool if there was some sort of mini boss to protect the loot and even add more loot to the game so as you can see here let me introduce you to my friend, he always lend a hand when he needs it (yeah it's a bad joke). This is Hand Stone : https://i.ibb.co/vVTd88h/New-boss.png A new boss that pretty much lives inside of the Sandstone Temple. How he would work ? As you walk into the Sandstone Temple it would fall from the space above and try and capture you. Holding the player inflicts compression damage. The player will have to hit it several times to get free. Like the Elder Guardian it inflicts Mining Fatigue. For his resistance I would say like the Iron Golem but it would have a much higher attack and health. The boss will be surrounded by four husk warriors equipped with gold armor and a gold sword. You can see too a spawner here, this boss is protected by a horde of husks which will probably start spawning momentarily. What is it's use / What does he give after being defeated ? He is here to protect the loot. Not only is there the trap below here filled with TNT but there's also chest above (In the picture) which in order to get to you of course have to find the stairs. But the boss won't let you touch the chests. You need to defeat him first. If the player tries to get around it to take the treasure then run away. The Hand Stone is gonna fly around and try and grab you, he will pull you under and activate the TNT which of course is gonna end pretty explosively. He will be immune to the TNT Explosion, The player will be forced to beat him. After defeating the boss, the player deserves a reward after this difficult battle. The boss after defeated will give us a lot of Emeralds maybe 2 Emeralds blocks and he will give us a key to open a chest that contains many more valuables items than a chest that we would find using a treasure map. The player can take this chest as a souvenir after defeating the boss, but like I said, he can't get the reward if he runs away. For example, he can run away with the treasure chest but knowing that he does not have the key will not be able to open it and access its contents. The treasure chest is immune to TNT explosions, it's impossible to break it. The mechanics of these chests would be like the Shulker box except that the player will need a key to open it. We do not have any mobs in the shape of a hand in the game i think it's very fitting and lovely. This would be very cool for me. [link] [comments] |
Posted: 17 Dec 2019 04:09 PM PST We really dont know much about it, but it would be interesting if it worked like a moveable button so it could be pushed by pistons. I guess we technically have that with the observers, but I feel that the target block has a lot of potential in adventure maps, puzzles, minigames, and hidden redstone [link] [comments] |
disarming and curse of disarming Posted: 17 Dec 2019 05:19 AM PST This would make it easier to obtain weapons from monsters and would give a use to the melee attack of skeletons. Disarming: An enchantment for melee weapons that sometimes causes monsters to loose their weapon by dropping it. There also should be a gamerule wether this happens to players, too, or not. This would PvP far more tactical (if gamerule is enabled). Curse of Disarming: The curse of disarming could be on any item. It would have a chance to be dropped while using it. It could happen anytime, but wouldn't disappear after death like items with curse of vanishing. [link] [comments] |
Since bedrock is on every platform now Posted: 17 Dec 2019 06:25 AM PST I would really like a voice char option on bedrock . I had to put to sale my pc a few years ago for money but now it's on ps4 i can finally play again with my friends on pc but putting discord on phone with mic or without and trying to hear mobs or be a bit immersed in the game is a total mess for me . I really hope they do put voice chat one day . Sorry for bad english . [link] [comments] |
Nether portals occasionally shoot arrows or a blaze charge Posted: 17 Dec 2019 12:32 PM PST Pigmen be coming through portals built in the overworld. Its as though they are crossing in, (which they aren't) but to add a but more of this ambience to portals, perhaps a harmless arrow or tiny magma cube or blaze charge can come through the portal/get spawned from it. Just a thought, no biggie. [link] [comments] |
Posted: 17 Dec 2019 05:50 AM PST By SystemZee Brown Bears : https://i.ibb.co/WP9PN2k/B2.png Bear eating fish : https://i.ibb.co/cbm7ZPK/B1.png Rolling Bear : https://i.ibb.co/F6q7nPc/B3.png How he would work ? The bear would essentially spawn in the forest and they would go after pretty much any players and mobs that comes around. Of course they're not necessarily there to hunt you but they do get a little worried if you get in their space. They want to protect their babies and especially their territory. However using honey you can actually calm them down and focus on eating the honey. If you give them a lot of honeys you can tame them and they'll follow you to your base. You can also breed bears using honey. There is a chance in any forest of finding a bear family with a bear and 1 to 3 baby bears. What is it's use / What does he give after being defeated ? When a player kills a bear he gets 1 or 2 raw fish and bear skin, and use it as decoration in his house or as decoration on any armor. You can see it in this link below : (I don't have a good Minecraft example picture, for the idea, i will see something like this on the armor) : https://i.pinimg.com/originals/4b/9e/ba/4b9eba6f9ff0a0542355729a98b579be.jpg Bear skin can be converted into 3 leathers. We have the polar bear, which rarely appears in snow biomes. The brown bear would be less rare and can appears in all forests especially black forests and next to the rivers. Knowing that there are only a few docile mobs in the forests, it will add more life to the forest. There is a great chance of finding a bear family next to a beehive. I think Brown Bears look amazing in Minecraft and honestly i would love to see Brown Bears near beehive. [link] [comments] |
The Hornet of Despair- a new hostile mob in the Nether Posted: 17 Dec 2019 07:53 AM PST It would be nice if the game is interested in Asian hornets because the bees die fast in real life by them. Soon, I do not hide it there will be no more bees especially because of them.It would be nice if Minecraft were interested in Asian hornets and add this scourge into the game for more realism and conscious soul. Like heroes we would protect the bees in Minecraft. Here are my ideas : Minecraft was entitled to bees recently so why not a hostile mode like bees, who attack them and are dangerous. Hornet of Despair : Behavior and mechanics : The hornets of despair would be very hostile mobs and more fast than bees and would inflict a lot of damage unlike them due to their deadly poison. The hornets of despair, if you have a hive, would attack the bees to kill them and take their territory. Unlike bees they do not lose their sting and the poison last more longer than them like maybe 1 minutes. While exploring the world,a player could fall on a swarm which makes a patrol and if the player is near this swarm the hornets will attack the player. They would make a high bass sound and make a lot more noise than a bee. So it will be easy to spot them and escape if near. Resistance and Weakness : The hornets of despair are tougher than bees, it takes three shots of an iron sword and two shots of a diamond sword to kill one. They are very sensitive to fire, if the player uses a single attack of fire, the hornet dies instantly. If a player goes underwater, the hornets will not attack him. Spawn : The hornets of despair spawn moderately during the day in all depths of forests, especially black forests. Hornets are less numerous than bees in medium difficulty but in hard difficulty appear numerous as bees. When the player uses hives in his base,the hornets will have a better chance of appearing next to this one. Players have a medium chance to fall on an inhabited bee hive only by hornets like zombified villages. Hornet of Despair Hive : The hornets have a hive but huge, the player will be able to enter to explore and destroy it with fire easily. (Personally I would use only TNT to treat them ) In the hive we could find treasures and primordial object that would help us in the game. They have a chance to make a nest in a player base. A little like the raids with the pillagers they will come to your base to try to settle. They could have such a well exploited utility for example to defend the base of a possible intruder but the player will have to bear their noises and should not be around even at night because he is also an intruder for them. After the players will do what they want because it's Minecraft. Nether : - Knowing that it's the update of the Nether, to make a story about the origins of the hornets of despair they would all come from the Nether. After arriving in the real world by crossing the gate, they are enormously multiplied by killing bees to take their territory and resources. They would also appear in all Nether forests and much more than in the real world like the spawn of pigmen zombies except they will be replaced by them (only in the forests). Making the Nether even more dangerous. This idea came to me because it refers to the origins of Asian hornets. - The player has more chances to find a hive of hornets of despair in the Nether's forests and a chance to make one in the glowstone blocks. Items drop : Dart (Medium loot drop): The player can use the dart for useful items. Poisoned potions : Thanks to the dart he can make poisonous potions. Poisoned arrows : The recipe for creating the poisoned arrow will be like a normal arrow but instead of the flint the dart will be put to get a poisoned arrow. New record (High loot drop) : The flight of the drone. New success : Bee Savior : Protect bees from hornet of despair rampage. Hornet Exterminator : Burning an Asian hornet hive. Killer of despair : Kill fifty hornets Why do I hear boss music ? : Cross a swarm of hornets of despair. Minecraft lacks danger especially during the day, so the introduction of hornets of despair could be good for this problem and add a new difficulty in the day and especially to protect bees like in real life. Also this addition would make the exploitation of bees even more interesting with a real challenge especially in hardcore. [link] [comments] |
Do Minecraft Realms run on AWS Servers? Posted: 17 Dec 2019 07:13 AM PST If so then why dont they implement this to the servers in the middle east. Bahrain just opened their AWS servers and currently Fortnite and Call of duty are running on it. Surely Minecraft could afford to set up its realms on there, and have us middle easterners play smoothly, no lag. [link] [comments] |
Skeletons should get a way to turn into Wither skeleton in the next update Posted: 17 Dec 2019 10:40 AM PST Wither skeletons don't drop charred bones, but just bones and coal, right? Probably it's because they are just evolved skeletons. Firstly, I appreciate u/Takama12 's idea that skeletons killed by Wither effect should resurrect as their wither analogues. My idea is that they should turn into Wither skeletons after being in the Nether some time: • After 20 minutes in the Nether, they become more scorched, their bow withers away (they don't burn (maybe able to ignite you) (Probably, you should be able to give them stone sword) • Then, if they are being in lava for 5 minutes, they finally turn into wither skeletons [link] [comments] |
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