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    Minecraft Top Monthly Suggestions For December 2019! (No Theme, But An Apology)

    Minecraft Top Monthly Suggestions For December 2019! (No Theme, But An Apology)


    Top Monthly Suggestions For December 2019! (No Theme, But An Apology)

    Posted: 22 Jan 2020 10:25 AM PST

    Your monthly reminder that yes, there are suggestions that do get over 100 upvotes from the Minecraft Community. Truly crazy, innit?

    In this post are showcased all the suggestions for the past month that have achieved an upvote notoriety beyond 100, as well as the 10 closest stragglers that were just shy of making the choice 3-digit beauty mark.


    Wow, January has almost passed us by, and we never did get around to reviewing December's Top Suggestions.

    I'm very sorry, folks. I'll personally take the blame for this one; I should've posted this a lot sooner, especially since the rest of the team was busy doing other things at the time. You are all allowed to give me a virtual punch in the nose across the Internet for as long as January still has days in it. Give it your best shot.

    However, rest assured we won't let this happen for January's TMS report. That one WILL be posted on schedule. (And if it doesn't, heads will roll...)


    SO, without further ado, let's take a look at December, shall we? We had a slightly bigger list than November, with 92 suggestions that broke the 100+ mark. Not bad at all! 9 of those made it past 200+ upvotes (Super Luminous!), 3 reaching 300+ (Enlightened!), 12 reaching 400+ (Ascended!), 13 reaching 500+ (Legendary!), 7 reaching 600+ (Mythic!), 5 reaching 700+ (Godlike!), 8 reaching 800+ (Omnipotent!), 11 reaching beyond our normal naming conventions, with 5 reaching 900+, 3 reaching 1000+, 1 reaching 1100+, 1 reaching 1200+, and 1 reaching 1400+.

    But wait, there's more! Special congratulations go to /u/Tekstar_XD for their 1400+ post! You're the MVP for December! :D


    And here's a look into what types of suggestions made it onto this list:

    • General: 17
    • Mobs: 16
    • AI: 15
    • Blocks And Items: 11
    • Gameplay: 8
    • Magic: 6
    • Combat: 5
    • Terrain: 4
    • Structures: 3
    • Sounds: 2
    • Brainstorming: 2
    • Redstone: 1
    • Weather: 1
    • Dimensions: 1
    • Plants & Food: 0
    • Controls: 0
    • User interface: 0
    • Commands: 0
    • Bedrock Edition: 0
    • Java Edition: 0

    It seems that General, Mobs, and AI beat out all the others, with Commands, Controls, Bedrock Edition, Java Edition, Plants and Food, and User Interface being the least popular ones. It seems General keeps being the most used flair, but maybe people aren't flairing their posts appropriately? Make sure to check the flairing guide


    THEME: Nothing!

    You might have been expecting a theme for the month of January, but unfortunately, due to how late this report is, we've decided it would be in everyone's best interests to just finish off the month first, and then when the next TMS report comes along, we continue with the themes. Sorry!


    IN OTHER NEWS:

    Actually, January has been a very slow month in terms of news (just like it always is for almost everything, now that I think about it). Not much to report here as well.

    Carry on, Suggesters!


    <>If there was a suggestion that was missed, please let us know below. Despite our best efforts, we haven't yet reached infallible perfection just yet (we're still trying, impossible as it might be), so some mistakes are still within the realm of possibility.<>

    Honorable 10 Suggestions:


    <> All Monthly Suggestion Posts are cataloged on the subreddit's TMS Catalog Wikipage.<>

    Note: The comments are not for posing ideas unless they pertain to the feedback theme. If an idea crops up in a discussion, then that's fine, but for posting a suggestion for the community and the developers, that is what the "submit" button at the top right is for.

    Also also, you can see some suggestions that have actually been implemented on the Successful Suggestions Wikipage! Maybe one of these will make it on there someday! If you have a suggestion that actually has been implemented in some form or another, please let us know so that we can update the list. Thanks!

    Until next time folks, have a fantastic day/night, and take care! :D

    submitted by /u/GreasyTroll4
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    Giving an Iron Golem a banner makes it wear it like a cape.

    Posted: 22 Jan 2020 09:37 AM PST

    If done right, this would look really cool. It doesn't add much by way of gameplay, but it would definitely be a fun addition. Killing the Golem drops the banner again.

    Bonuses (optional extra features, not necessarily part of main idea):

    1. Golems in villages could automatically have a cape.
    2. Making a Golem wear an Ominous banner gives you an achievement, I just can't think what it would be called.
    3. Giving a village Golem a banner increases your reputation.

    As always, thanks for reading :)

    submitted by /u/RazorNemesis
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    Change Lily Pads into a directional block

    Posted: 21 Jan 2020 08:49 PM PST

    Change them so they can face any direction you wanted to. (They would still generate in random directions though)

    submitted by /u/ZhanderDrake
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    Mobs (and possibly players) should turn slightly purple when entering a portal

    Posted: 22 Jan 2020 11:46 AM PST

    First of all, it makes sense. Portalsare purple and emit a purple light, they littereleally ingulf your vision with a purple effect. When mobs and/or players are turning purple (by a slow fade or instantaniously) they look like they are littereally sucked in by the portal.

    Secondly: it makes traveling with mobs to the nether easier. Its pretty hard to know if a mob is being teleported. Some mobs stand in the nether portal for quite a while and dont teleport, you never know if they eventually will. By giving them a soft purple color you know its gonna teleport in a few seconds.

    submitted by /u/guusm15
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    Witch huts have a small chance to spawn with a partially eaten cake and a trapped baby villager

    Posted: 22 Jan 2020 02:13 PM PST

    This is as much as a reference to Hansel and Gretel that I can think of without having to add completely new ideas or making witch huts much better than they are already.

    I don't think that this may change Witch huts completely, considering their rarity. You do get a free villager out of it, but one isn't enough to start a villager breeder. You'd be better off taking two from a village.

    submitted by /u/Keelinie
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    [META] "Construct" misspelling/Emoji for "General" and "Monthly Theme" flair

    Posted: 22 Jan 2020 12:00 PM PST

    1. Just to notify you that in the "Flair explanation" widget, "construct" is spelt as "contstruct" for some reason (in the Redstone section). Simple one.
    2. Also I believe there should be an emoji (pls no downvotes) for the General and Monthly Theme flair. In r/MC_Brainstorming, I've used a light bulb for the emoji for General, so maybe that? I'm assuming the Monthly Theme flair is pretty new, so colours and emojis haven't quite been decided yet.
    3. In the "Filter by flair" widget, not all the post flairs have been added. But I'm assuming this is a bug about Reddit, as you are using the "Flair explanation" widget. Informing you just in case.
    4. Edit: There should be a way to filter by the "High Quality Post" flair. I enjoy looking through those posts

    Thanks for reading!

    submitted by /u/solar_powered_noob42
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    Curse Of Vanishing on Bows and Crossbows

    Posted: 22 Jan 2020 02:47 PM PST

    If the enchantment Curse Of Vanishing is on a bow or crossbow, arrows will never be retrievable and will always disappear.

    submitted by /u/MaeBeaInTheWoods
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    Improving Buried Treasure: Skeleton Crew Miniboss [Spoiler: LONG]

    Posted: 22 Jan 2020 10:02 AM PST

    So I don't know about anyone else, but for me, hunting buried treasure is only exciting up until I hit the beach. Then it turns tedious fast when I have to dig up the whole beach to find that little chest.

    The problem is simply that the treasure map you normally get is too zoomed out, so the X covers a good chunk or two. Using /locate to find the spot breaks immersion.

    But, simply giving an in-game tool like that to the player would be boring. Instead the player should have to fight for it. A miniboss would be appropriate.

    Bafflingly, the Update Aquatic gave us treasure hunts, but no pirates! My take on a pirate mob: the Skeleton Crew. This miniboss would simply be a bunch of non-respawning skeleton variants sharing a health bar. They guard a unique Skeleton Captain who drops a reward.

    4 to 10 (based on RNG and difficulty) Grunt Skeletons and one Skeleton Captain would spawn in a shipwreck-like structure located at the X on a treasure map. All skeletons except the Skeleton Captain aggro at a distance of 10 blocks. They're also immune to daylight, thanks to their nifty pirate hats!

    Each Grunt would have the health and damage output of a Pillager. 25% chance to spawn crossbows and 75% chance to wield iron swords. The chance of enchanted weapons is standard. They do not spawn with armor.

    Melee Grunts chase the player, but ranged Grunts stay with the ship providing ranged support and guarding the Captain. Killing each Grunt permanently depletes the Skeleton Crew miniboss healthbar. (If you die, progress is not reset.)

    The beefy Skeleton Captain has a gold sword (always enchanted with Unbreaking III) and 1.5x health. He will only leave the ship once the miniboss bar is depleted.

    The Skeleton Captain deals the same melee damage as his crew but also has a secondary attack. A black and red parrot on his shoulder will launch itself every two seconds, a sweeping attack dealing one heart of damage (regardless of difficulty). The parrot can easily killed when it flies: but, avoiding killing the parrot adds a reward.

    The Skeleton Captain is guaranteed to drop the Captain's Log (a book giving the x and z coordinates to the treasure: "x paces north, z paces east" ) and (if you don't kill it) his parrot, which immediately becomes tamed.

    The Captain's Parrot, when shoulder-mounted, targets hostile mobs with its sweep attack (still only one heart of damage per two seconds though).

    Common drops would be bones, leather, and kelp, and rare drops would be gold nuggets, crops or seeds, held weapons, or tattered clothes/pirate hats.

    Tattered clothes and pirate hats could be crafted with bones to make a poseable pirate skeleton as an accessory/trophy. (Alternatively, maybe you could use a pirate hat on a skeleton to make it loyal to you. Would that be OP or no?)

    Design-wise, I'm imagining the Skeleton Crew as dark blue-gray skeletons dressed in tattered pirate clothes and hats, with seaweed hanging off of them. The Skeleton Captain would be slightly larger, with gold chains, a pegleg and eyepatch, and a gnarly beard.

    TL;DR: Digging for treasure is hit-or-miss without the /locate command, but using commands ruins immersion. Pirates are also sorely lacking. A miniboss for these things would make treasure hunts exciting!

    submitted by /u/BearSeekBerserker
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    Boiling Water

    Posted: 22 Jan 2020 07:39 AM PST

    When fire or lava (but not campfires) is placed directly underneath a block with a water source block on top it will make a new "bubble column" of boiling water. Like with Soul Sand, bubbles will slowly rise from the ground, but these bubbles will be smaller. The player is slightly drawn downwards but not nearly as much as they do with lava, boats will still sink, though they have to sit on it longer. Players and mobs will take damage when in boiling water and unlike other columns, their air will not replenish in boiling water.

    If fire of lava is underneath obsidian (because of deep underwater ravines which already have magma blocks and obsidian in them with lava under them), magma or Soul Sand, the water will not boil and in the cases of magma or Soul Sand, their regular bubbles will appear.

    submitted by /u/CouldBeSteve
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    Feeding Horses wheat gives them a temporary speed boost

    Posted: 22 Jan 2020 09:44 AM PST

    This only applies when the horse in question is already tamed and has a saddle equipped.

    It is up for debate whether hay should do the same thing or not, because in game, hay is crafted with 9 wheat. However, hay already gives the horse 10 health right now, so I feel it should not give it the speed boost.

    Thanks for reading :)

    submitted by /u/RazorNemesis
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    Nether rivers

    Posted: 22 Jan 2020 03:13 AM PST

    Recently the Nether only has that disappointing sea of lava, so I suggest rivers.

    Nether rivers could be made of lava. If we were to traverse it, we would need a netherwart boat.

    If the devs decide to make it WATER though, maybe make it blood red and hot.

    Travelling in it unlocks the advancement "Sanzu River Ride".

    submitted by /u/TheOutcast06
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    Mobs can see through glass

    Posted: 21 Jan 2020 04:12 PM PST

    Currently the way it works is that only zombie-type mobs can see through doors, and only when a villager is behind the door. So mobs can see through doors, trapdoors, fences, fence gates, glass, stained glass, glass panes, and stained glass panes. This allows a mob to see the player or other mobs through those blocks and avoid them.

    submitted by /u/MaeBeaInTheWoods
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    Add leaf particles

    Posted: 21 Jan 2020 05:56 PM PST

    Add leafs particles falling from trees and corresponding to the kind of tree.

    submitted by /u/foxique
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    Phantoms should have different variations

    Posted: 21 Jan 2020 07:50 PM PST

    Since phantoms are suppose to be hallucinations, there should be different types of phantoms.

    Types:

    Distorted pig thing: 10 hp, pretty slow, does 2.5 damage and is common, will continuously chase you.

    Imp: Basically a red vex with a scorpion tail, 3 hp, same speed as vex, does 1 damage, also common, they can throw tiny fire balls that set you on fire for 2 seconds. Spawn in nether

    Nightmare: It's sort of like a black fog that approaches you when your back is facing it, then they knock you back, do half a heart of damage, they will continue to do that until you face them. After you look at them, they slowly fade away, they are pretty rare and can spawn even when you are in a cave.

    Water thing: If you are near any water, there is a low chance it will form a blue, transparent skeleton with a wooden sword, it is significantly weaker than a normal skeleton, 12 hp, 0.5 damage and cannot stray 5 blocks away from water.

    submitted by /u/A_very_normal_potato
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    New enchantment called antiknockback

    Posted: 21 Jan 2020 07:06 PM PST

    Antiknockback is an enchantment that goes on a chessplateand have 2 level. First level cancel a level 1 knockback sword and level 2 cancel a level 2 knockback sword. If a knockback 2 sword hit a level one antiknockback, it's going to be like a level one knockback!

    submitted by /u/leogag17
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    Trading

    Posted: 21 Jan 2020 05:14 PM PST

    I was thinking, why can't villagers have reverse trading, like instead of buying arrows from the fletcher, why not sell it? I have a decent size skeleton spawner going, and I destroy like a whole double chest of arrows, so why not trade it, even if it's expensive, why not?

    If there any data packs like this can somebody show a link or what not?

    Thanks!

    Edit: Don't know what flair to use, so I just used this lol

    submitted by /u/heinzkopf2019
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    Fashion

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