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    Minecraft Restoring an iron golem's health with iron ingots will prevent him from attacking you

    Minecraft Restoring an iron golem's health with iron ingots will prevent him from attacking you


    Restoring an iron golem's health with iron ingots will prevent him from attacking you

    Posted: 21 Jun 2020 08:36 AM PDT

    Let's say that golems could develop some tolerance towards the player after he heals them with iron ingots at least once, so if you ever hit the golems in your village accidentally due to a missclick or anything, they'll keep consciousness that you're not an enemy. Let's say that when you restore their health, they'll become more... friendly? with you, or at least have some "tolerance" for a few hits that might be accidental. I'd suggest that this "tolerance" would be limited, since they're not the golems you've built, but that the villagers did, so if you go too far with hitting them, they'll try to kill you. This suggestion is mainly focused for players who live on a village, or have one nearby and are constantly taking care of it, building stuff, or whatever. Trust me when I say that it's very annoying to lose your levels just because a golem got between you and the block you were punching in the wrong moment.

    submitted by /u/iFerrer00
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    Shift-clicking a jukebox should put it in loop mode.

    Posted: 21 Jun 2020 09:14 AM PDT

    Shift-clicking a jukebox should put it in a mode were once a CD finishes, it will restart.

    submitted by /u/gavinvlogs
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    horse with golden apple

    Posted: 21 Jun 2020 01:37 AM PDT

    when you feed a horse a golden apple or a notch apple it should give the horse it's effects , i thought this was already a thing but it's not

    submitted by /u/3laa_aldeen
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    The explosion radius of respawn anchors should be increase when the anchor in charged.

    Posted: 21 Jun 2020 08:25 AM PDT

    If you didn't know you can charge your respawn anchor before you explode it in dimensions other than the nether. So I think the blast radius and or strength should increase with each block of glowstone put into the anchor. This would be fantastic for pvp combat and a sensible addition. To balance this mojang studios should decrease the current blast radius and or blast strength.

    submitted by /u/Shattered_Berg06
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    New river mob- The Beaver

    Posted: 21 Jun 2020 12:17 PM PDT

    Whenever I see a river in minecraft, I keep on walking. There is nothing you can do or see in a river that you can't in an ocean. They're boring. So, I am suggesting that mojang adds the beaver mob to spice them up.

    Appearance

    The Beaver is a small mob, less than a block tall, 1 and 1/2 blocks long. Its fur is brown in colour with small, yellow eyes. Its teeth are a bright orange colour. Aside from its fur, it has a large, black, paddle-like tail that is used to help it swim. The beaver has eight health points.

    Behavior

    The Beaver is a neutral mob that lives near rivers. It can chop down trees to build dams. It is one of the only mobs that is both a capable swimmer and walker. If you hit a beaver (and they don't die immediately) they will bite you once with their strong teeth. This attack deals three hearts of damage.

    Dams

    A beaver dam acts much like a bee hive. It is made of sticks and wood that beavers collect by chopping down trees. If you break a beaver dam, it will give you sticks, but will also aggravate the beavers inside, as well as all other beavers in a 10 block radius.

    Drops

    The Beaver drops 1-2 sticks and 0-1 stripped wood (any kind) as well as xp

    submitted by /u/JackSpinorex
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    Faster block breaking in creative

    Posted: 21 Jun 2020 10:09 AM PDT

    When you break blocks in creative, it's slow.

    There should be an option to toggle 'fast breaker' (horrible name, I know) to break blocks, similarly to an efficiency shovel or pickaxe.

    There are already options for this, but TNT is too messy and /fill is too difficult for new / younger players.

    submitted by /u/angusgtw
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    Stairs Could Allow Redstone Through it Depending on its Orientation

    Posted: 21 Jun 2020 06:53 AM PDT

    I think adding stairs to have a feature which allows redstone to pass through it when climbing up a block on the edge where the part of the stair is chipped out. However if the stair is facing with the corner to the redstone it should block the redstone line.
    It's a little hard to describe so I made an example using the debug stick:
    https://ibb.co/vXJGxz4
    I realise that stairs aren't full blocks and such for consistency it should follow the same laws as half slabs and glass and so on. However I think it makes logical sense that the stairs should behave in this way.

    submitted by /u/H3lved
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    Customizable Music Discs!

    Posted: 21 Jun 2020 10:56 AM PDT

    Currently in the game there is a handful of music discs, they are lovely and enjoyable to listen to, along with giving a glimpse into the lore of the game (disc 11 &13).

    But the music discs aren't something commonly listened to by most, this suggestion could change this entirely.

    Note blocks bring a whole new world of music and creation into the game, allowing for custom music contraptions to be made and a thousand other brilliant creations, such as doorbells, alerts, and whatever a person may desire.

    But these contraptions, specifically ones that make full scale songs, are rather limited. They are massive and often require a minecart system to hear it in entirety. I believe that they have potential of being easily listened to with the introduction of a blank music disc.

    In essence, a player could create a song with note blocks and use a blank music disc to record it, then it is able to be played back in a jukebox, duplicated with a crafting recipe/method, and other various uses.

    The details would need to be refined, but a player would still have to program the song, create the wiring, and everything else needed to create the song. The blank music disc would allow for a reward for putting in the effort by allowing it to be easily played in a jukebox, allowing for the sharing of music.

    The obtaining of this item could be from a villager trade, a dungeon chest, or even the creeper skeleton death mob drop.

    I believe this item would have a very large number of possibilities and be beneficial to most. It is still only a suggestion and I am entirely open to feedback, if this sounds like a terrible idea, by all means let me know, that's how progress is made babey!

    submitted by /u/thybyronian
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    Chains could be used to connect mine carts

    Posted: 21 Jun 2020 02:36 PM PDT

    They could work like leads but only for mine carts plus if you put a furnace mine cart at the front of a train you could use it as a locomotive giving it a better version of its current use it would also allow for fast mass transportation of people, entities and items.

    submitted by /u/Ultimate-Dick-Wad
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    Desert/Mesa/Badlands weather should be more exciting and better fit the environment

    Posted: 21 Jun 2020 10:31 AM PDT

    I'm sure we've all been in one of these biomes during a rain or thunderstorm weather event and know what happens: the sky goes cloudy but nothing else. This can make these biomes quite boring, so I suggest the following weather systems for deserts, Mesa and Badlands.

    1. Heat lightning: this is a rare (~1%) event. The clouds may darken or fill up the sky some more, and then lightning will strike. This will be a relatively short weather event.

    2. Blood/orange moons: sometimes in the real world, dust and sand particles in the air can make the moon appear orange or red instead of white. Having the moon be a different colour every now and again (say 20% chance per night) could make these biomes more exciting/look better.

    3. Sandstorms: loads of sand particles can fill the air instead of rain, this severely lowers light levels and visibility so mobs spawn. During these heat lightning is more common (10%), husks spawn in great numbers. This will have a equal chance of occurring as thunderstorms.

    4. Tumbleweeds can blow throw the biome every now and again. Breaking tumbleweeds gives the player a stick.

    submitted by /u/somewhereinside
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    Add "Looping Jukeboxes" to the FPS List

    Posted: 21 Jun 2020 12:39 PM PDT

    They're all roughly the same. An option or UI for jukeboxes that can make them loop.

    Examples:

    submitted by /u/MaeBeaInTheWoods
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    Crying obisidian counts as water

    Posted: 21 Jun 2020 10:01 AM PDT

    With the latest update the Nether will change like never before. For some it will even be a place they will call home and I will be one of them and that comes with one glaring issue.

    Farming in the Nether.

    It is something what can be done but at a snail pace, but what if there was a block that was already with a connection to the nether seeping with water which could be used as a source block for farmland. It allows the real dream of being an inhabitant and gives an incentive of exploring the overworld to find crying obsidian.

    For me it would allow my dream of finally becoming a true resident of the Netherlands like a true Hollander.

    submitted by /u/Zephriath
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    Nether wart farming

    Posted: 21 Jun 2020 03:07 AM PDT

    Nether warts should grow faster when lava is next to the soul sand

    submitted by /u/FluffkinFluff
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    Change FPS list a bit

    Posted: 21 Jun 2020 03:09 PM PDT

    On the list, one thing is that low effort achievements are against the rules, one of the examples is "bartering with a piglin", this should be removed from the rule because there is an advancement for that now

    submitted by /u/The-Real-Radar
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    Fungal Creeper

    Posted: 21 Jun 2020 12:49 PM PDT

    Fungal creepers would be a neutral mob that spawns in Mushroom Island biomes, making it the first dangerous mob to do so.

    Appearance:

    • Mycelium coloration covering most, not all, of the creeper's texture

    • mushrooms growing from the head and sides

    • white eyes with white mycelial webbing over the mouth

    Functionality:

    • As neutral mobs, they would only attack players that attack or otherwise disturb them. They would not actively search out players.

    • Fungal creepers have 2 states: primed and spent.

    • When a player attacks or gets within 2 blocks of a primed fungal creeper, it would partially explode. The explosion would not do block damage. Affected mobs and players may be given any combination of poison, nausea, hunger, and/or slowness.

    • An explosion could place mushrooms in a small radius and replace nearby grass and dirt with mycelium. It would convert nearby creepers into fungal creepers, though this would be a rare situation given the two don't spawn in the same biomes.

    • After exploding, the primed fungal creeper would become a spent one. Spent fungal creepers would not have mushrooms on their sides, and would eventually re-grow into the primed variant.

    • Players could use sheers to convert a primed fungal creeper into a spent one. Giving a spent fungal creeper milk would turn it into a regular creeper, essentially curing it like how milk removes potion effects from players.

    Drops:

    • red and brown mushrooms, gunpowder, and the occasional Crimson fungus as a rare drop.
    submitted by /u/Azaka7
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    Larger slimes that die while on fire should spawn slimes that are also on fire.

    Posted: 21 Jun 2020 08:38 AM PDT

    Currently (at least on Bedrock), when larger slimes that are on fire die, they spawn smaller slimes that are not on fire. I think that this would make a lot more sense, considering that the smaller slimes are just portions of the larger slimes.

    submitted by /u/beefwbroccoli
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    There should be New trades for Villagers in 1.16

    Posted: 21 Jun 2020 04:35 AM PDT

    So cleric Villagers buy nether wart from us. I think that at 1.16 update they should start buying the new blocks as well. Like crimson fungus, warped fungus, crimson roots, warped roots, warped wart block, shroomlight, nether wart block, vines.

    submitted by /u/requim_for_the_sea
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    A shulker box-like stand for tools. The Weapons Rack

    Posted: 21 Jun 2020 12:50 PM PDT

    You ever have to haul a large amount of tools, swords, shields and such from one place to another? Or keep multiple types of picks/swords for different occasions, such as Silk Touch or Fortune, and they are always taking up a valuable spot in your inventory?

    The answer is yes, yes you have.

    BEHOLD! The WEAPONS RACK! (echoes)

    Block description: When placed, it will take up a 1×1×2 high area, with a rack displaying multiple or 1 item, depending on what is selected in the UI for that individual rack, or depending on the wood type. (See Decoration for details)

    General design would be similar to that of a closet with a holding rack or hooks on the front, colour/pattern changeable by material type

    Functionality: I am thinking of a mix of armor stand and shoulder box, but instead of only being able to place it for decoration, you can interact with a UI, or not, depends on feedback, in order to place multiple tools, not armour, into the Weapons Rack for either storage or movement. The rack will only take up 1 inventory slot, and you can hold up to...... an amount of tools. A minimum of 3 I imagine, and it will have to be decided how many tools to bring to not make it broken.

    You want your God Tier fishing rod, 2 Tridents, a bow and 64 arrows? This way you can keep these specialty items on you at all times, for any occasion! 2 picks, a shovel, your axe? Maybe you need a bunch of shovels to go and remove a desert. Maybe you need to move all those shovels to go repair them, or anything else.

    Decoration: This isn't just a backpack because it moves only tools and it can be used for decoration as well. Maybe I want to display my Dragon Slayer 9701 in much better detail than in an Item Frame. Sure, an armour stand, but I am thinking you will be able to see the names of the items, and change the display style. You could have every weapon or tool hanging like a traditional rack in Oak, maybe in Birch they are set at an angle. Acacia can have tiers on it with each weapon. And Dark Oak will be an individual display case, with 1 sword resting lengthwise along the front like an altar. This is similar to how doors function, as you all know.

    If this seems a bit much, another less flamboyant option is you can show off 0-3 of the tools stored in the rack at a time, with the rest tucked away. This adds a layer of customizability, while the material type will only change the colour of the Weapons Rack.

    Thank you for listening to this, if you have any comments, questions, corrections or concerns, please do feel free to let me know, and I will address them as I can.

    submitted by /u/MyAltFun
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    Mountain Update: Heart of the Mountain and Ancient Crypts

    Posted: 21 Jun 2020 05:13 AM PDT

    Heart of the Mountain is a rare gem only obtainable through an ore found in about 1 in 3 mountain biomes. There is only one block of it per vein, and it can only be mined with a netherite pickaxe (it does seem weirdly nethery, but this would add progression). Because of its rarity, it is highly advisable that you obtain a map for it, which the cartographer villager will now carry. When equipped to your off-hand, it will start to shake and make a noise when you are close to diamonds. After using it for an 8-hour duration, it will break. It is enchantable with mending and unbreaking.

    Ancient crypts are constructions which generate about once in every mountain biome. They have an entrance from the outside on the face of a mountain, which is partially obscured by stone and cobblestone. On the inside, you find a 5x11 room, with a few rows of sarcophagi lining the room in the long direction. Normally, this is it. But, when you have the Heart of the Mountain equipped in your off-hand, skeletons spawn from each sarcophagus as the Heart starts vigorously vibrating. These skeletons are equipped with chain-mail and steel weapons. This is the only source of steel in the game, so you are advised to fight these mobs using a weapon with Fortune enchantment. Steel swords and axes are quite efficient killing tools, so this is definitely an end-game fight. After the fight, you can find steel in their sarcophagi.

    Sarcophagi are craftable with 5 stone in a minecart formation and 3 obsidian across the top. It has 3 slots of storage, and it takes about 3 seconds to open. Not sure what to use this for, so it would probably be mostly decorative.

    Again, steel cannot be crafted as an alloy (thus, I don't think this counts as an FPS). The idea is that the alloying technology is lost to modern civilization, so it is only obtainable through looting. The following mechanics are designed to keep netherite relevant as a highly enchantable, lava resistant alternative to steel.

    • When in its nugget form, you can craft it into chain-mail using the traditional recipes. This is cool, and I think it connects game elements, but it's far from the main purpose of steel.
    • In ingot form, steel can be crafted into steel armor using the traditional recipes. A full set gives 17 protection (between iron and diamond), but it also gives 15 toughness, which is greater than even that of netherite. Additionally, it is super durable, with each piece being about 20% more durable than its netherite counterpart. It's enchantability is the same as iron. Overall, the armor is an interesting alternative to netherite that should be seriously considered by any player.
    • In ingot form, steel can also be crafted into tools and weapons using the traditional recipes. This is where steel shines. All tools have about 20% more durability than netherite, the enchantability of iron, do 1 more damage than netherite, and have built in Fortune I which stacks with enchantments. The pickaxe can mine the same things an iron pickaxe can. However, it also has a built-in Haste I which stacks with a beacon's haste.

    Finally, the Heart of the Mountain can be crafted with 8 steel ingots around it to obtain a "Smelting Core" item. When placed with a frame of 26 lava surrounding it (forming a 3x3 cube), it speeds up all smelting within 20 blocks by 30%. This makes it analogous to the Heart of the Sea, which is already implemented in the game.

    submitted by /u/bibby_tarantula
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    Posted on r/minecraft before knowing this was a subreddit. Giants as a boss mob.

    Posted: 21 Jun 2020 09:29 AM PDT

    Giants should be properly be re-introduced as a boss mob. The End has the Ender-Dragon and The Nether has The Wither, but the Overworld has no bosses.

    Giants where added in Indev 0.31 20100205. They had sort-of AI until 1.8 (snapshot 14w06a.) Due to their large size they had to stand on the Player to damage. In the 1.14 snapshot 18w50a they had the same AI as Zombies, this was until 1.14 snapshot 19w03a.

    This brings us to today:

    Giants are one of the most infamous mobs. They just stand around when summoned and get killed by Iron Golems. This was when I had a light-bulb moment. What if Giants were a boss mob.

    If this was to happen they should spawn in some sort of large cave. To attack they could summon Zombies and other Zombie-esc mobs. Maybe even a Zombie variant from Minecraft Dungeons (an idea for another time.) When at half health the Giant could do some sort of stomp attack, maybe similar to the Mutant Zombie from the old Mutant Creatures mod.

    Here's a mock-up I made: https://lh3.googleusercontent.com/-V_uWtZ39YgQ/Xu-KgW38DjI/AAAAAAAAiDs/-NT9BeEY-HMVs_mWkJWYZTi2WvtZWs-EQCK8BGAsYHg/s0/2020-06-21_11.36.36.png

    Thank you for your reading. I apologize if I may have wasted your time.

    submitted by /u/Shedjr_
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    Undead Pirates

    Posted: 21 Jun 2020 03:59 PM PDT

    So there are sunken ships right? Why isn't there a single intact ship. These ships will be the same as the sunken ones except they're not sunken and Undead Pirates spawn on them like Pillagers do in Pillager Outposts. There are three types:

    • The Undead Swordsman (A Zombie with white eyes, full set of gold armor, 40HP and a gold sword)
    • The Undead Archer (A Skeleton with with white eyes, full set of gold armor, 40HP and a bow)
    • The Undead Captain (A Zombie that is as big as a Husk with white eyes, an eye patch,a black beard, half diamond half golden armor, a skull banner on his head, 40HP and a diamond sword)

    So what purpose is there for these guys you may ask? Well the ship will have better loot than a sunken one, the archer and swordsman will drop gold,emerald,iron etc. while the captain drops the same things on top of diamonds, nautilus shells and Hearts of the Sea.

    Here's some pictures on how they could look (didn't know how to put a banner on the captain)

    EDIT: By half gold half diamond armor I meant two pieces of the armor will be randomly diamond.

    EDIT: These ships will be very rare of course having them spawn regularly would be totally broken.

    submitted by /u/Lettes
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    A dungeon update could be cool

    Posted: 21 Jun 2020 04:46 AM PDT

    So we have had updates for biomes, dimensions, villages and more but a dungeon update could be cool, like a spider dungeon could be a giant cave with webs all around it and a spider nest with the spawner inside, and a zombie dungeon could be a underground building with knocked over furniture and so on

    I'll do a list for the stuff that could be in a update like this.

    1.Web Nest Block(uncraftable) 2.different dungeons for different mobs 3.a dungeon chest(uncraftable) 4.dungeon key(uncraftable) 5.lockable door(craftable) 6.key(craftable) 7.a natual spawning golom 8.rotten blockwould break after stood on for too long 9.baby spider mob 10. Queen spider mob 11. King slime mob 12. Staff(craftable) If you guys have some ideas i would like to see them

    submitted by /u/ExoticButr
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    A command where you can locate the nearest dungeon in bedrock edition

    Posted: 21 Jun 2020 04:32 PM PDT

    You should be able to find dungeons with the locate command on bedrock edition

    submitted by /u/truejedi1031
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