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    Minecraft Minecraft should have a 360 death camera

    Minecraft Minecraft should have a 360 death camera


    Minecraft should have a 360 death camera

    Posted: 16 Sep 2020 08:01 AM PDT

    When you die you should be able to look around in the whole area where you were, but not move. This would help also, with an earlier post from somebody else about piglins dancing when they kill you.

    submitted by /u/InconspicousJerk
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    Netherite armor and tools should show an increase in veins of gold and diamond as the durability decreases

    Posted: 16 Sep 2020 06:26 AM PDT

    Basically what the title said; since the netherite requires both those materials and covers it by a thin layer it should reveal more and more as the netherite chips away, it would also make it look significantly more aesthetic.

    submitted by /u/IChugAntiFreeze
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    Piglins Should Also Do Their "Victory Dance" After Defeating The Player

    Posted: 15 Sep 2020 09:51 PM PDT

    As we all know, Piglins sometimes perform their "Victory Dance" after defeating a Hoglin.

    After defeating a hoglin, piglins have a 10% chance to do a "victory dance" by bobbing their heads and sticking out their arms like a "T-pose."

    Source

    My idea is to simply add this to whenever they kill the player. It'd make sense since they would be celebrating as a sign of their victory. Also, getting T-posed by a bunch of dancing Piglins sounds pretty funny, ngl.

    submitted by /u/Internal_Recording
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    Doppelgängers

    Posted: 15 Sep 2020 07:46 PM PDT

    I had a random interesting idea for a new monster: the doppelgänger. The purpose of it is to add more mystery and creepiness to the End.

    APPEARANCE: They'd be mimic the appearance of the player and have teleportation particles floating around them. Sometimes they'll wear a piece of iron armor, but most of the time they won't.

    LOCATION: Doppelgängers would live in the End in rare, ruined houses made of overworld blocks that would have chests filled with one piece of enchanted diamond armor, and random common stuff from the overworld like seeds and coal.

    Doppelgängers would be super rare. Even if you find a ruined house, that doesn't guarantee you'll find a doppelgänger there.

    BEHAVIOR: The doppelgängers will emit weird static sounds like the one you hear in the end music.

    Sometimes they'll attack you, sometimes they'll give you a completely random item (besides things like the dragon egg), sometimes they'll look at you and do the double crouch greeting and teleport away, and sometimes they'll just teleport away without doing the greeting at all.

    When they attack they'll shake like the endermen, and the static sound they emit will become constant. When they die they'll emit a staticy screech and drop the head of the player it's mimicking, which will be called a PlayerName's Head?

    REWARD: When you find a doppelgänger you'll be awarded an achievement called "A Familiar Face...".

    submitted by /u/exboi
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    The Firework Rocket should have its own crafting bench

    Posted: 16 Sep 2020 08:26 AM PDT

    Banners have their own table to make them easier to craft, why not give one to firework rockets.
    It doesn't have to link to a villager profession, anvils don't.
    This would give the option to have a lot more customisation a for fireworks, and mean that they could potentially be used instead of arrows more easily. Making another reason to use crossbow instead of bow.
    But crafting fireworks is a bit of unnecessary hassle, that was removed in the case of banners.

    submitted by /u/That_Kael
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    Chorus Beetle

    Posted: 16 Sep 2020 07:20 AM PDT

    You've defeated the dragon. You just found a forest of Chorus Plants. Upon getting your first harvest of Chorus Fruits, a black and off-white bug crawls from the top of the plant. This is a Chorus Beetle.

    What does it do? It lives in Chorus Plants and hates anyone who disturbs their humble abode. When it attacks, it deals 5 points of damage and has a 12.5% chance of teleporting you in a random direction, in a 12x12x12 block area.

    Do they only live in Chorus Trees? Yes. Of course, not all Chorus Plants are affected by the pest, so you'll be alright with some. However, upon killing a Chorus Beetle, there's a 10% chance that the beetle will drop an Infested Chorus Fruit, which works similarly to a regular Chorus Fruit, but it gives you Nausea, Hunger, and Wither. Additionally, there is potential for one of the random teleports to make you go up a few blocks, giving the potential for fall damage.

    They are a Neutral Mob until you disturb their Plant. If you are lucky enough to get an Infested Chorus Fruit, you can use it for a potion called, "Potion of Reflex", which can teleport you when you are attacked by a melee weapon, but you will still take damage. If attacked with a projectile, you have a 15% chance if being hit by it, though you will still teleport.

    submitted by /u/reddmike98
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    Repopulation

    Posted: 16 Sep 2020 09:12 AM PDT

    "Repopulate am abandoned village with at least 4 villagers"

    I think this would be a cool and challenging advancement

    submitted by /u/Orsina1
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    Florist

    Posted: 16 Sep 2020 08:03 AM PDT

    Ever had trouble getting that dye? Well no more with the florist! This villager will sell you flowers pots and bouquets for decoration so of course for her to be functional this villager will have its own special house and a flower garden. It's table will be the flower trouph which will look like a full compost bin with flowering vines

    submitted by /u/Wendigoreaper
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    Piglin brutes should rarely spawn wearing wither skulls....

    Posted: 15 Sep 2020 11:42 PM PDT

    2.5% of spawned brutes should spawn wearing a skull and drop the skull 100% of the time when killed by a player. Although it would be another way of obtaining wither skulls, it would still be extremely rare therefore not making it too easy.

    It makes sense lore wise since the 2 mobs are natural enemies, so it would be cool to see a brute donning its victim's skull as a trophy, and it would be a nice bit of extra immersion as a skull-wearing brute could be assumed to be some sort of chieftain or otherwise, open to the player's interpretation.

    submitted by /u/arknarcoticcrop
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    You unlock the piglin victory dance as an emote after killing the wither

    Posted: 16 Sep 2020 10:54 AM PDT

    This would simply be a nod towards the fact that piglins do the victory dance after killing the wither

    submitted by /u/IizCommunistPotato
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    reptiles

    Posted: 16 Sep 2020 07:29 AM PDT

    can i just say one thing? there are not enough reptiles in minecraft. i have made a post before on this subreddit about a reptilian nether boss (here's the link https://www.reddit.com/r/minecraftsuggestions/comments/igg1di/nether_stuff/), but i also want geckos in minecraft as well. how the geckos would work is that they can walk on any walls spiders could, and also they can be tamed with spider eyes. geckos will attack and scare away spiders, and to breed them, you need to feed them spider eyes. you can find geckos in jungles. when tamed, geckos can sit on your shoulder like a parrot, and to get them off your shoulder, click shift. geckos can be brown/grey, green, blue, yellow, and orange/red.

    submitted by /u/dogsareawesome1
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    A Shield enchantment called "Ricochet"

    Posted: 16 Sep 2020 10:33 AM PDT

    They should make a Shield enchantment called "Ricochet". As the name suggest, it deflects projectiles like: arrows, eggs, snowballs, fire charges from ghast, and even ender pearls. It would not matter if it was from a mob or player. It could send the projectile back to the place it was originally thrown or shot. Maybe it should do less damage if it hits a mob or player but I don't really know. If two players that had the enchantment on their shield it would bounce back and forth. It would also make for some interesting death messages like: Player1 was shot by a arrow from Player2 that was deflected by Player3. Also if the deflected projectile hits a player it could give you a achievement.

    submitted by /u/DizzyDerp
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    Brewing Sponge (dry) into Awkward Potion should yield Potion of Absorption

    Posted: 16 Sep 2020 06:17 AM PDT

    Grants Absorption II, same as a regular Golden Apple. Lasts 90 seconds, which is as long as a Slow Falling but shorter than a Golden Apple.

    Redstone increases this to duration to 4 minutes, longer than a Golden Apple. Glowstone causes it to grant Absorption IV, same as an Enchanted Golden Apple, but only for 45 seconds, which is far shorter a time.

    Splash variants work the same, but I'm not sure about the balance of Lingering versions; perhaps 1-2 golden hearts added per second you stand in the cloud?

    Either way, since Sponges are technically a non-renewable resource I think it is balanced to make them into such a potentially powerful Potion. The durations might even be longer with this is mind. Sponges absorb, and there is already an Absorption effect in the game, so it just makes sense for this to be an option. This Potion doesn't truly replace Golden Apples since it only grants one of their litany of benefits, and it certainly is no substitute for Enchanted Golden Apples for the same reason.

    What do you think? Thank you for your time and feedback!

    submitted by /u/TheGreatGimmick
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    Scout

    Posted: 16 Sep 2020 07:59 AM PDT

    Since Minecraft doesn't want villagers to fight then they at least have some form of early detection service so why not have a guard tower with a scout in it so if some player with a curse or if nights comin or a patrol he rings his gong and all the villagers can run and hide in their homes.

    submitted by /u/Wendigoreaper
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    Ruined Nether Portals in the Nether should have the Overworld leaking in

    Posted: 16 Sep 2020 08:47 AM PDT

    Since all Ruined Portals have Nether blocks around them (Netherack, gold, blackstone), I think it would make sense if Ruined Portals on the Nether side have Overworld blocks around them (grass blocks, stone, sand, gravel).

    submitted by /u/xXnitefortXx
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    Outcast

    Posted: 16 Sep 2020 07:09 AM PDT

    The outcast is a hermit with the old pillager model and the old model of crossbow except bigger so it would be a manuballista it would be hostile towards pillagers and neutral but wary of players and villagers and because of its weapon it would do a lot of damage at a very long range very accurately it will try to stay 30 blocks away from target but if unable to will switch weapons to duel wield axes putting the ballista on its back but should be tamable with a pillager captain head

    submitted by /u/Wendigoreaper
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    End Stalker

    Posted: 16 Sep 2020 07:26 AM PDT

    These would be tiny bugs and can be only killed by water or fire. They would glitch out your screen and disable weapons when close. When in the overworld, they would transform into an endermite. They would drop End Scales you could eat (when raw) would teleport you to somewhere near your spawn location. When cooked you could make them into attack speed potions.

    submitted by /u/minecraftredditer77
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    Experience Leech

    Posted: 16 Sep 2020 02:22 PM PDT

    As a way to store XP without it being overpowered, I suggest a mob that leeches exp off of the player every time the player gets hit. This leech could grow in strength based on how much XP it has stored.

    It would then drop half as much XP as it had stored total, which isn't too OP but is a lot better than the maximum 7 levels you get when dying.

    I always love how Minecraft comes up with niche ways to solve present problems in the game that nobody could really think of, and I think that this suggestion is an alternative option to many other suggestions about XP storage.

    submitted by /u/DoctorTickTock
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    Rainbows

    Posted: 16 Sep 2020 06:55 AM PDT

    A new type of weather, rainbows have a 1/2 change to appear after it rains or a thunderstorm finishes. Rainbows wouldn't do much ,they would only change the texture of the sky to have a rainbow on it ,which would face either north,east,south, or west. Rainbows last 1 in-game day before disappearing.

    submitted by /u/Cactus_has_gun
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    Banner bearer

    Posted: 16 Sep 2020 10:38 AM PDT

    A pillager support unit it boosts all pillagers within a ten block radius making them tougher and stronger

    submitted by /u/Wendigoreaper
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    Endermans should do more damage when holding a block.

    Posted: 16 Sep 2020 11:54 AM PDT

    I mean it's basic logic. If being hit by his skinny arm hurts, imagine being hit by a cubic meter of dirt straight to your head. And I'm not talking about an astronomic number of hearts, maybe just 2 extra hit points. It's not a big thing but it kinda bothers me.

    submitted by /u/CookieGamerBR
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    stalkers.

    Posted: 16 Sep 2020 01:42 PM PDT

    APPEARANCE: these mobs would resemble a dark, greyish-black skinned humanoid. they would constantly have their left arm out in a pointing fashion, would have grey dust particles surrounding their body, and if you managed to get close enough, you could see that the face of this mob would slightly resemble the soul sand faces.

    LOCATION: the stalkers would spawn on any of the end islands besides the main one, only after the ender dragon is killed.

    BEHAVIOR: the stalker would follow and watch the player from afar, sometimes disappearing in a silent puff of smoke if they got too close. they are also about as quick as a baby zombie, running up to the players face and often staring at them for minutes at a time. most of the time they are peaceful, only attacking if attacked first. but sometimes, they will turn hostile at random, disappearing and reappearing behind the player. each stalkers health is random, some having 10, some having 2, some having 50, etc.

    submitted by /u/Red_Crusadurr
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    The Mining Update - The Cave Update but it's the gameplay features instead of the graphical features

    Posted: 16 Sep 2020 01:14 PM PDT

    I personally believe the caving in Minecraft is horribly unbalanced. I will be going into detail with my post. So with that being said, I want to offer my ideas to balance it out more, and what meta shifts this could bring the game as a whole. (Also to clarify, when I say caving I don't just mean overworld. Quartz, Nether Gold, and Netherrite count in this)

    People have been asking for the cave update for ages, and while I can also agree that they need a rehaul on looks and such, that's not what this is about. This is about an entire overhaul to the gameplay mechanics behind them. I also want to say that I know one or two of these suggestions are on the FPS list, but they are only used as side points and are not the main points of the post, so I hope that means my post can stay up.

    I think the major issue with early game difficulty is that iron is incredibly easy to get. If it is your only goal, you can get iron in 20 minutes easily. Once you get iron, nearly every overworld mob becomes a push over, and half the nether mobs do as well. It's more the lava that's dangerous there. So here's my solution -


    Split the underground off into layers.

    The Surface layer -

    • The only ore available here is coal

    • Lava cannot spawn in this layer outside of hot biomes (Desert, Mesa and the such)

    • Dungeons are incredibly rare in this layer

    • The only mobs that can spawn in this layer are bats, zombies, skeletons, and creepers

    • Lighting will work as normal

    The secondary layer -

    • This layer contains coal, iron, and lapis

    • Lava spawns rarely in this layer

    • Dungeons are slightly more common in this layer

    • Bats, zombies, skeletons, creeper, and a new mob "zombshroom" (More later)

    • Your render distance is greatly reduced when they are no nearby lightsources

    • Extra Note: Mushrooms are more common on this layer

    The tertiary layer -

    • This layer contains coal, iron, lapis, gold, and redstone, and emerald (in mountain biomes)

    • Lava spawns commonly in this layer

    • Dungeons spawn at a normal rate in this layer

    • Bats, zombies, skeletons, creepers, zombshrooms, and enderman spawn in this layer

    • Your render distance is reduced only a few blocks when no lightsources are around

    • Extra Note: Mobs can spawn with chainmail armour and iron weapony on this layer by default

    • Extra Note: Mushrooms are very common on this layer

    The quaternary layer -

    • This layer contains all overworld ores in the game (Besides emerald ore if it is outside of a mountain biome)

    • Lava spawns commonly in this layer

    • Dungeons cannot spawn in this layer

    • Bats, zombies, skeletons, creepers, zombshrooms, enderman, and a new mob "Ore Mongler" (more later)

    • Extra Note: Mobs can spawn with iron armour and iron weaponry on this layer by default. This armour and weaponry has an increased chance of being enchanted

    • Extra Note: Mushrooms are insanely common on this layer


    The New Mobs -

    Zombshroom - Name due to change, just bad with names

    • HP: 20

    • Dmg: 4

    • Extra info: The zombshroom can only spawn in areas with 0 light level, and within 32 blocks of a mushroom.

    • Attacks: When you enter a 10 block radius, the zombshroom will glow for 1.5 seconds, before letting out a burst of poison. This cloud effects all mobs in a 10 block radius, and lasts for 15 seconds. This attack has a cooldown of 25 seconds.

    Ore Mongler - Name could also change, but I'm more fond of this one

    • HP: 40

    • Dmg: 25

    • Extra: Ore Monglers take the form of ores. The rarer the ore, the more likely it's an ore mongler. They are still very rare. Stepping within 5 blocks of an inactive ore mongler will cause it to become active and begin attacking you.

    • Attacks: Ore Monglers are slow but strong. One hit on an unarmoured player or a leather armour player will one shot them, meaning you can't rush diamonds with nothing but an iron pickaxe. However, they are weakened by iron armour and gold armour, and do significantly less damage when attacking a player who is wearing a full set of either of these.


    New Ores -

    I do not believe that new ores are needed in caves at the moment, but I do believe they are needed in the game. Specifically one that IS on the FPS list, and that is some form of an end ore. I also have one more ore that I will talk about in this section.

    For this ore to be useful without being overpowered, we need to change Netherrite ore. I'm going to go over all three armour and weapons here. Also keep in mind that all three of these ores will work like Netherrite - Requires diamonds, super rare, must use a smithing table, and an ingot is made using gold ingots. The pickaxes can mine each ore (So a netherrite pickaxe could mine the end ore)

    Netherrite -

    • A full set of armour will provide 40 armour points

    • For each piece of armour worn, your movement speed is reduced by 5%

    • A sword deals 10 damage as opposed to 8

    • A sword attacks 20% slower than normal

    • All other stats are fine as is

    End Ore (Would need a name) -

    • A full set of armour will provide 10 armour points

    • For each piece of armour worn, your movement speed is increased by 5%

    • A sword deals 5 damage

    • A sword attacks 20% faster than normal

    • Has the same durability as Netherrite

    • Only found off the main island in the end

    • Is as rare as Netherrite

    Aquamarine (could use a new name) -

    • A full set of armour will provide 20 armour points

    • Aquamarine armour provides almost no protection against normal attacks (Such as a zombie, creeper explosion, an arrow, or a sword)

    • Aquamarine armour provides bonus resistance against normally armour piercing attacks (Such as potion effects, lava, or guardian rays)

    • A sword deals 7 damage

    • A sword has normal attack speed

    • A sword ignores all armour, but deals less damage (4 less) against unarmoured foes

    • Can only be found on the ocean floor. The vein must be connected to water.

    • Is as rare as netherrite unless near a guardian temple, in which it becomes slightly more common. Could also be a new reward from guardian temples

    I also want to make a small change to Leather Armour -

    • Leather armour now nullifies negative potion effects. If you have the armour equipped when the effect is applied, it will ignore all level 1 effects, and reduce all level 2 effects and higher by 1. A full set is required for this to work

    Conclusion:

    I personally believe this would make the early game of Minecraft more difficult, without making it more grindy. This would allow caves to be more balanced, and delays the gathering of iron/diamonds. This could also increase the usage of stone tools and leather armour in the early game. If I forgot to explain anything, or you have any questions don't be afraid to ask. Criticism and discussion is welcome! Thanks for reading

    submitted by /u/Trey_Does_YouTube
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    New Villager type: Piglin Ambassador

    Posted: 16 Sep 2020 02:24 PM PDT

    The Piglin Ambassador is a Villager who strayed into the Nether and into a clan of Piglins, living among them and learning their customs. Piglin Ambassadors do not require a workstation and occasionally spawn alongside Piglins in the Crimson Forest biome. Their clothing consists of Piglin-like outfits comprised of Leather and Gold.

    Piglin Ambassadors will always offer a Gold-to-Emeralds trade, and their other trades will offer random, Nether-themed items or items from Villager trade menus. However, all of a Piglin Ambassador's trades will take Gold Ingots, not Emeralds, as an input. You do not have to wear Gold armor to safely interact with a Piglin Ambassador, but damaging or killing one will cause all nearby Piglins to become hostile towards you.

    Thoughts?

    submitted by /u/TheChunkMaster
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