Minecraft If you're atanding on a sapling and it grows into a tree you should be one top of the tree |
- If you're atanding on a sapling and it grows into a tree you should be one top of the tree
- Note block above copper block should make cymbal sounds.
- When looking from a mob perspective in Spectator Mode, you should be able to see it's health and inventory, if they have an inventory.
- Horses should be neutral
- There should be a very rare chance that a Wandering Trader sells an Enchanted Golden Apple
- Yellow died leather armor should temporarily trick piglins into thinking it is gold.
- Bayou Biome
- Goats should be milkable
- The end gateways and exit portal REALLY need their own blocks.
- Placeable Gunpowder
- Shield need to be able to have banners on them.
- New cave mob - The spiderbats! (images included) (detailed)
- Bedrock and obsidian in the end makes no sense
- Hoarder Achievement
- Pitcher-a mob trap that will solve the problem of lighting in new caves.
- More clay fragments
- Purpur and End Stone Bricks shouldn't be destroyable by the Ender Dragon.
- Piglins should drop maps
- Saplings should visibly grow over time
- How I would make Music Disks even better!
- Zombie villagers should drop emeralds
- Let us put food, tools, etc in off hand slot like Java!!
- Enderman have a small chance to pick up a tiny slime
- Bats should be attracted and get stuck to honey blocks.
If you're atanding on a sapling and it grows into a tree you should be one top of the tree Posted: 25 Oct 2020 04:48 AM PDT Currently you just suffocate or are pushed away, i always had this idea and think it is a small fun idea [link] [comments] | ||
Note block above copper block should make cymbal sounds. Posted: 25 Oct 2020 02:08 PM PDT There is no way yet for note block to make cymbal sounds. They should add this. [link] [comments] | ||
Posted: 25 Oct 2020 09:03 AM PDT Example: Villagers have 8 inventory slots. So in spectator mode, we can see what the villager is holding, and to see if a villager have enough food to be willing to breed. Example 2: Villagers have 20 health. By being able to see their health, we can prioritize which villager we want to give a healing potion to keep it alive. [link] [comments] | ||
Posted: 25 Oct 2020 08:11 AM PDT as in real life, horses should be neutral and kick you with its hind legs if you hit them. it's a simple addition but i think its interesting. [link] [comments] | ||
There should be a very rare chance that a Wandering Trader sells an Enchanted Golden Apple Posted: 25 Oct 2020 10:42 AM PDT The wandering trader's trades are trash for late game players. They are only useful for leads and shells, but late game players probably have a storage full of them. My idea is that when a trader spawns, it has a rare chance to have 1 enchanted golden apple for trade. Seeing how rare it is to find even 1 E.G.A, this would be helpful for late game players who are trying to finish their advancements. This can also be helpful in multiplayer worlds too. The price for the apple should be at least more than 40 emeralds, and the chance a trader is selling one should probably be a 8-10% chance. [link] [comments] | ||
Yellow died leather armor should temporarily trick piglins into thinking it is gold. Posted: 25 Oct 2020 09:22 AM PDT Died leather has virtually no use, and it looks cool but I will never wear it because you get above leather armor by day one. I think it would be a good mechanic to have because it would give a use to keeping leather, and it would make sense. Piglins would not aggravate against you if you do not get within a 5 block radius, because from afar it looks gold, but once they see it more clearly they realize it is not gold and attack you. [link] [comments] | ||
Posted: 25 Oct 2020 11:59 AM PDT The swamp update is very likely to come in the next few years, and a cool new biome update for that would be the bayou!(see more below) The bayou would generate near swamps and would have a new tree, the cypress. These trees would have roots that stick up in random places. The bayou would also have cattails. Algae would also spawn on the surface of water in this biome. The bayou could have little dock structures and even add crocodiles. This could fit right in with the swamp update and would be a nice, unique new biome. [link] [comments] | ||
Posted: 25 Oct 2020 10:45 AM PDT I think this is rather self explanatory. Add goat milk [link] [comments] | ||
The end gateways and exit portal REALLY need their own blocks. Posted: 25 Oct 2020 06:18 AM PDT The bedrock around the portals really seem like placeholders. I think it would be such a little thing but I think it will go a long way. [link] [comments] | ||
Posted: 25 Oct 2020 12:04 PM PDT So what I was thinking that what if there was a a way to place gunpowder on blocks as a solid object? Maybe if it was triggered, it would make a very small explosion which might break some blocks or not. I feel like it would be a cool feature, but not too overpowered either. Plz comment if you have anything to add! Update: Credits to u/portable_tortoise for this idea [link] [comments] | ||
Shield need to be able to have banners on them. Posted: 25 Oct 2020 03:03 PM PDT It's either I dont know how to do it, or they haven't done it yet. If they haven't done it then it should be done like in java and use a crafting table. [link] [comments] | ||
New cave mob - The spiderbats! (images included) (detailed) Posted: 25 Oct 2020 09:15 AM PDT Here is a general overview image that covers all details in this post The spiderbats:The spiderbats are an unholy combination of a spider and a bat, as the name may imply. These guys spawn in relatively deep caves (under y level 30) and spawn in groups of 2 to 3. Spiderbats have the abilities of both a spider and a bat, being able to fly and scale walls with ease. They also have an ability unique to their own, the ability to spit acid up to 4 blocks away. This with the added attack of jabs via pouncing or diving makes these guys a formidable foe to be swarmed by. Status effect - Corroding:As mentioned before, spiderbats have the ability to spit acid. If a mob/player is spat on with this green liquid, they will be given the status effect of corroding. This works similar to poison although the inpact of the acid itself does 1 heart of damage and then corroding sets in. This cannot be neutralized with milk but can be with dunking yourself in water or by using splash water bottles. This spit can be blocked with shields although this will do passive damage to your shield for up to 5 seconds. This status effect also damages armor as you take damage, like fire/lava. Bat Ears and Potions of Echolocation:So what will these guys drop besides a healthy portion of xp, bat ears! Every spiderbat has a 10% chance of dropping 1-2 bat ears. These items will be relatively hard to obtain for a good reason as they are used to craft a new useful potion, the potion of echolocation. These potions function as an in-game x-ray of sorts. If the user is making noise of any kind, these potions will allow the user to see through bocks in pulses within an 8 by 8 block radius. This potion will also give the ability of being able to see entities through blocks if the entity makes noise up to 16 blocks away. This potion is created by brewing bat ears with a thick potion, and will be extremely useful in caving and strip mining. Spiderbat Dens and Spiderbat Mothers:Spiderbat dens are large caverns that spawn in the deepest of caves. They comprise of a main den that webs out into mesh caves in many directions, connecting it to other cave systems. These caverns are filled with spiderbats, cobwebs, eggsacks, and a new miniboss, the spiderbat mother. This miniboss spawns only in spiderbat dens, and will continuously lay egg sack blocks as old ones hatch into new spiderbats. She posses basic spiderbat powers such as flight, wall-crawling, as well as a beefed up arsenal of attacks. She can spray acid up to 16 blocks away and deal heavy damage and corroding level 2. She can also jab the player at close range, dealing 10 points of damage. You can choose to keep this beast alive to harvest silk from it's eggsacks, or slay it for it's drops. The spiderbat mother has a 100% chance of dropping 2 bat ears, 200 xp points, and another new item, spinnerets. Spinnerets - The Long Awaited Grappling Hook:Spinnerets are rare items only obtainable by killing a spiderbat mother. They function like grappling hooks, when left clicked, they shoot a strand of fibers. When left clicked again, the spinneret will quickly pull the fibers back into itself. The fibers can be shot at blocks to pull yourself towards said blocks, Or they can be shot at entities. If shot at entities larger than yourself, you will be pulled towards them, if the entities are smaller, they will be pulled towards you, if the entity is around your size, you two will be pulled together. Eggsack Blocks, Silk, and Silk Boots:Eggsack blocks can only be found in spiderbat dens, and are laid by spiderbat mothers. These blocks will hatch into 2-3 spiderbats anywhere between 5 to 8 minecraft days and if broken, have a 10% chance to spawn a spiderbat. If harvested with shears, they will drop 2-4 silk strands. Nine of these silk strands can be crafted into a silk clump, which can be crafted into silk blocks, or silk boots. Silk boots offer no protection in terms of armor, but completely nullify the sound the player makes when they walk, allowing them to walk or even run in complete silence. This hard to obtain armor can be particularly useful against the warden. [link] [comments] | ||
Bedrock and obsidian in the end makes no sense Posted: 25 Oct 2020 01:51 AM PDT In terms of the lore, the bedrock roof in the nether makes it seem like the nether is underneath the overworld somehow. Another dimension, but still an "earthly" realm. Hence there are naturally spawning blocks common to both the overworld and the nether. I feel like The End is supposed to be some kind of extra-terrestrial, alien world. Having the return portal and end gateways made of bedrock feels like a cop-out. Why not have a different (but still indestructible) block. The obsidian pillars also feel out of place. If the end is extra-terrestrial, why is a very terrestrial mineral (the result of lava mixing with water) found in such abundance? Feels like a missed opportunity for a very unique block to be introduced. Every other block in the end (except the iron bars) are entirely unique to the end and cannot be found or crafted in the other dimensions. [link] [comments] | ||
Posted: 25 Oct 2020 11:12 AM PDT An achievement called "Hoarder" would be granted once a player has obtained every survival-friendly block, either in the player's inventory, or in a container placed by the player. [link] [comments] | ||
Pitcher-a mob trap that will solve the problem of lighting in new caves. Posted: 25 Oct 2020 02:37 AM PDT
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Posted: 25 Oct 2020 09:39 AM PDT In real life, images aren't the only things on some ancient remnants. There are also designs, like wavy patterns, dots, spirals, and more. I think these should be extra clay fragments that you can put on the pots, as it would enhance your ability to story-tell [link] [comments] | ||
Purpur and End Stone Bricks shouldn't be destroyable by the Ender Dragon. Posted: 25 Oct 2020 04:06 AM PDT They do naturally generate in the End, and I just don't think they should be destroyable by the Ender Dragon. It would be nice to use these blocks in the central end island for things such as a battle arena and add it would add more colour options to the island while also keeping the Ender Dragon intact. [link] [comments] | ||
Posted: 25 Oct 2020 07:39 AM PDT When trading with piglins they should have a chance to give maps ti both piglin bastions and nether fortresses, both of them can be thousands of blocks away so it makes sense that you should be able to get maps to find them [link] [comments] | ||
Saplings should visibly grow over time Posted: 25 Oct 2020 07:49 AM PDT Saplings have always been kinda annoying for me. Often I end up wasting bonemeal because I can't tell when it's close to growing or not, and sometimes I get a tree far larger than I wanted without warning. A simple way to fix this would be to give saplings stages, much like crops. For the default trees, you'd initially just get slightly different design for the sapling over time. Eventually, it'd become two blocks tall, giving you an indication that it's close to fully growing. If you're growing a large tree, then its tall stage with be some kind of three block tall, partially 3D sapling. If you want to keep a sapling a certain way, just chop it down with a silk touch axe. Using a regular axe on it will drop a default sapling. [link] [comments] | ||
How I would make Music Disks even better! Posted: 25 Oct 2020 03:09 PM PDT I think music disks are perfectly fine as is but I have a couple ideas that could take it to the next level.
8: Noteblock Recording: By putting a blank disk in a Music Machine, you can record every noteblocks that plays nearby and create custom music disks. You can craft a blank disk by surrounding a disk with diamonds in a crafting table.
I'd really love for them to put more music and I think this could be a way to make new music even more interesting. It would be neat if music was a very valuable and rare treasure that would be traded and collected among players. TLDR: More music disks made by different artists. Each artist would have a unique way of obtaining their music with varying difficultly. [link] [comments] | ||
Zombie villagers should drop emeralds Posted: 25 Oct 2020 06:26 AM PDT Zombie villagers should drop emeralds. If you kill a zombie villager, it will drop 0-3 emeralds, it can affect by looting, the maximum is 6. [link] [comments] | ||
Let us put food, tools, etc in off hand slot like Java!! Posted: 25 Oct 2020 05:49 AM PDT Idk why this isnt a feature and frankly it upsets me. Java players can eat food in off hand slot, tools, bows, and so on. They can fire rockets in the off hand slot but we plebs can't. I dont get it bedrock is the most played version. C'mon Mojang!! Let them see this! [link] [comments] | ||
Enderman have a small chance to pick up a tiny slime Posted: 24 Oct 2020 08:24 PM PDT Inspired from Ktostam25 on DeviantArt Enderman can pick up Slimes much like certain blocks in some occasions. The Enderman must not be agro to the player to pick up the Slime, the Slime can be still be damaged and killed while being held and the Enderman can place the Slime down like any other block. This could be a nice little feature added to the Caves and Cliffs update. Inspiration: https://www.deviantart.com/ktostam25/art/Enderman-and-his-green-mates-324028962 [link] [comments] | ||
Bats should be attracted and get stuck to honey blocks. Posted: 25 Oct 2020 03:45 PM PDT Like a fly trap, but since since minecraft's equivalent to flies are bats, it would be a bat trap. [link] [comments] |
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