If a 1.18 cave system or revene cuts through a village, there should be a path similar to when a village goes through the water. Posted: 18 Aug 2021 07:18 AM PDT With the caves and cliffs update coming, I was testing out some survival in the latest experimental snapshot (#4) and noticed that many villages i came across had paths that were broken because of these cave systems cutting through them however when you notice villages that go through water they have wooden paths for villagers, I think this should be the same when a cave cuts through the village. Let me know what your thoughts on this idea are. submitted by /u/LemmonGripz [link] [comments] |
Chickens molt feathers, and why Minecraft should reward you for being nice to animals Posted: 17 Aug 2021 06:28 PM PDT My idea is that chickens should occasionally molt a single feather every 2-3 days or so. This may sound pointless or OP, but keep in mind that Mojang usually likes to add mechanics to the game that rewards you, or at least benefits you in some way for being nice to animals instead of killing them. For example, cows give milk, sheep give more wool if sheared, chickens lay eggs, etc. Dead cows can't give milk, dead sheep only drop 1 wool ever, and dead chickens don't produce any eggs. Even some vanilla + mods follow this philosophy: - Alex's mobs' bear can be killed for 1 hair of bear, but keeping them alive will allow them to shed hair of bear every so often for an infinite source.
- Autumnity's snails can drop snail slime upon death, but feeding them mushrooms will cause them to produce snail slime, giving you a more resourceful and friendly method to obtain the slime.
- Environmental's newest addition is to give pigs a use. Giving a pig a gold carrot will make it sniff out truffles, a new food source. This gives benefits to keeping pigs alive, and it's also a neat reference to how truffles are found in real life.
So, what I'm saying is that Minecraft should introduce even more mechanics to the game that reward players for being nice to animals. Because most passive animals in Minecraft should not exist only to be killed (Except of course rabbits, squids, and glow squids, but hopefully there can be changes to them as well) So IMO, giving chickens the ability to molt feathers will add a more friendly way to obtain feathers, and it would be a good start towards adding more pacifist options to Minecraft for those who prefer that sort of playstyle. Kill a chicken, and you'll have feathers for a day. Keep the chicken alive and you'll have feathers for life. What do you all think? submitted by /u/Shadowbonnie5 [link] [comments] |
Zombified villagers should drop emeralds (rarely) Posted: 18 Aug 2021 11:08 AM PDT Basically, If a villager with a profession has been zombified, it should have a very small chance of dropping an emerald. This drop also increases when you kill a zombified villager with a looting sword. Based on the villager's level, it should drop 2-3 more emeralds when killed, but extremely rarely (im talking something like 0.3% chance) Naturally spawned zombie villagers have a much, MUCH lower chance of dropping an emerald. submitted by /u/TheMishaG4merAlt2 [link] [comments] |
A slime shot by a blaze should transform into a magma cube Posted: 18 Aug 2021 01:24 PM PDT Okay, listen up, here's my idea:if a slime goes through a portal and got shot by a blaze (kinda like skeletons and creepers with music discs) he transforms into a magma cube(depending on its size of course, a tiny slime still dies. I know it seems weird, but magma cubes drop magma cream, blazes drop blaze rods, which you can turn into powder, and slimes drop slimeballs. The fact is that you can craft magma cream with slimeballs and blaze powder, so I think it makes sense. Yes it's a rare event, but if a pig stroke by lightning becomes a zombified piglin, or a hoglin going in the overworked becomes a zoglin, they should add this in the game submitted by /u/Lutecium71_redhair_ [link] [comments] |
Village Bridges Posted: 18 Aug 2021 09:38 AM PDT | Village generation, at times, doesn't usually make a lot of sense- especially now with the new 1.18 generation that is being tested, villages are made more and more difficult to get around. Bridges would be a new type of path that spawns in a village to address some of these issues. If there is more than 5 blocks below where a path would normally generate for a village, a bridge would be formed over the gap. This could work with both the new fjords spawned by the new world generation, and over caves that generate in the middle of these villages. If there is a location where a path would typically intersect at a lower level of the village while there is a bridge at the higher one, a path would continue beneath the bridge. Here is an example of what bridge generation could look like, as a village generates within one of the new 1.18 fjords. https://preview.redd.it/9mx6w1vt95i71.png?width=1920&format=png&auto=webp&s=aeb614f03902faa0425c0c54ee71264389f93b92 Here's another example of a potential bridge location: Before After submitted by /u/camocat9 [link] [comments] | |
Logic gates (XNOR gate) Posted: 18 Aug 2021 12:54 PM PDT | The XNOR logic gate will take redstone currents from both sides (left and right) and will give a redstone output based on A and B. It won't matter the strength of the redstone current going in, as long as it's higher than 0 it the XNOR gate states that side as Active. it outputs an strength of 15 if the requirements are met and 0 if they are not. XNOR Gate submitted by /u/The_llama123 [link] [comments] | |
The abitlity to put tuff and calcite in a stone cutter Posted: 18 Aug 2021 08:25 AM PDT |
Cushions: a decoration block you can sit on Posted: 18 Aug 2021 01:13 AM PDT Do you ever wish you can just... you know... have a nice sit down in Minecraft? Currently, the only way to sit is to ride a boat, minecart, or saddled mob. Don't you wish there was an easier way to just sit wherever you want, or maybe make your home look just a bit cozier? The obvious solution would just be to add a keybind for a sitting animation, but I feel like a cushion would fit the Mojang style a bit more. Cushions are a new placeable block, being about half the size of a slab. Their functionality is to let players sit down on top of them. They can only be placed on top of blocks. Cushions come in all 16 dye colors. Cushions can be crafted by sandwiching 3 feathers with 6 wool in a crafting table (The color depends on the color of the wool used). submitted by /u/Shadowbonnie5 [link] [comments] |
Inverse Mob Follow Range Function Posted: 18 Aug 2021 01:10 PM PDT We already have mob follow range, which is what an entity's sight range is. However, I propose the idea of the opposite, that is the range an entity can be seen in. My idea to have the two functions connect is that the average of the two is the distance that the target entity is seen. A way to use this is to create a helmet that stops all entities from seeing it. submitted by /u/GgLiTcHeDdOnCoMpUtEr [link] [comments] |
Skulk Creeper Posted: 18 Aug 2021 06:17 AM PDT | Skulk Creepers, A Creeper that is infested with Skulk and Skulk Sensors, Now i know what your thinking (Why shouldn't the warden attack the creeper) Well, The Answer is, How often do creepers make noises? It never makes noises unless of fall damage, attacking or explosions, since there are no players in the deep dark. The Lore Before, Mobs spawned in the Deep Dark along with the Warden, But then the Warden heard noises from skeletons, zombies and spiders so the Warden just took out all hostile mobs, except creepers, Then Creepers swam in Skulk then the Skulk Infested the creeper's insides, and now disabling it's explode on player contact. How it Attacks Instead of the normal explode when near, It now has a new mechanic, It will have a Skulk Sensor on it's head, When it senses movement, It will ignite and explode, If the creeper is near the player but the player didn't make noise, the creeper would stand still. How it looks Credit to u/spark_bag for the model! submitted by /u/Not_WhiteShockX [link] [comments] | |
Abandoned Cabins, a structure for the high peaks. Posted: 17 Aug 2021 06:37 PM PDT | Minecraft is getting new, gigantic mountains added in the 1.17 update. The trouble is, they'll seem kind of empty at times, and lacking in reasons to visit. I've designed and built a new structure that could be found in the snowy peaks of mountains to give an incentive to take a hike: the Abandoned Cabin. https://preview.redd.it/3yv9q2jw60i71.png?width=409&format=png&auto=webp&s=818d93420d2edf0a8c534f89adc6d2f87efec55e Abandoned Cabins spawn in Mountain Grove, Snowy Slopes, Lofty Peaks, and Snow Capped Peaks biomes. They're uncommon given the rarity of mountains, with about a 1/3 chance of spawning in any mountain. They have log supports that extend downwards to the ground. Snow is gathered on the roof, and cobwebs litter the building, showing they've been empty for a while. Inside, snow is piled on the floor, and there's a furnace connected to a chimney, a bed in the corner, a table with a chair, and a chest with decent loot. Looks like it's been abandoned for a while. Ooh, emeralds! The loot would probably include sticks/spruce wood, emeralds as they're local and not a bad reward, often at least 1 powdered snow bucket (and/or empty buckets), sometimes an iron axe, and uncommonly, a goat horn, unless that's meant to be super exclusive and rare. Leather boots would also be present, which would hint to the player that they're useful for traversing powdered snow. An Abandoned Cabin would provide a spooky sight at night as well. Spoooky. Nearby, a campfire with logs could be found, and/or some small log piles. This could instead be its own structure, which could spawn in many other biomes. As an additional feature, there could perhaps be a chance that the cabin could be un-abandoned, without cobwebs and well-lit, which would allow the player to see it more easily. Looks more welcoming now that it's in good repair. Looks more cozy now, doesn't it? The interior would have no snow, and would be well lit and cozy. Cozy. If this is the case, a mob could spawn inside. A Vindicator or a villager perhaps, possibly with a new profession? If a Vindicator's there, the loot would probably be considerably better, given how dangerous Vindicators are. In either case, this simple structure would help to bring some life and extra beauty to the peaks, and give them something extra to look for, and would help the player learn how to navigate the powdered snow, with the chest containing leather boots and buckets. I'll try and put this on the feedback site, and add a link if it gets approved. submitted by /u/Diamond_Helmet59 [link] [comments] | |
Undead Fortress : New Structure for Mountains Posted: 17 Aug 2021 09:13 PM PDT | Undead Fortress would spawn in the new 1.18 Mountains, Since they are so big, I think they deserve a Structure, So here's what i came up with! General Undead Fortress would have a 30% chance of spawning in one mountain, They are surrounded by hostile mobs, risky but with good loot! Entrance : Bridge This would be the entrance for the Undead Fortress, There is no Ladders or Vines so you'll have to traverse the mountain or build up! Inside the Mountain : Undead Cave These Caves would generate in Undead Fortresses, They contain about 3 Chests which are filled with these loot (just an average chest, it's loot is randomized) https://preview.redd.it/px65vzdrj1i71.png?width=696&format=png&auto=webp&s=da7d052b73973b77eaa42e19fe892c49508fb324 Once you kill the mobs and destroy the 2 Spawners, You'll meet up with : Curved Bridge Once you pass the Curved Bridge without falling off, you'll have multiple paths to choose Bottom is the Curved Bridge Here is a Fake End Portal room, This Fortress was built by the ancient builders (Who built desert temples, Shipwrecks and other structures) This was their holding fortress for the new mountains, They learned about the Myths of the end portal and they tried Rebuilding it. Fake End Portal Mini Castle A Mini Castle would Spawn beside the Fake End Portal, It would serve as the watch out of the Fortress Inside : Entrance Spectator Mode, Spiral Stairs and Zombie Spawner Once you go up the spiral stairs, you will see A Chest This chest would contain skeleton related loot such as (It doesnt always contain a golden apple) After you Exit the Watch out tower, you will move onto the Quarry The Quarry The Quarry would be a mining spot for the Ancient Builders, They used a Dripstone to smash through blocks. After moving on the quarry, Beside it is a bridge that hasn't been finished by the ancient builders, It leads to nothing. Useless Bridge From Top : https://preview.redd.it/y53u78oqk1i71.png?width=1920&format=png&auto=webp&s=4d9a4b23eda099be70a73bc5ecae3d32a0eef512 Main Room without Night Vision A Spawner Path that is near the Quarry Barrel loot : (Not always a Enchanted Golden Apple) Thoughts? (I suck at building Big Builds, If anyone can re-do this it would be great!) submitted by /u/Not_WhiteShockX [link] [comments] | |
A skeleton affected by wither effect should turn into a wither skeleton. Posted: 18 Aug 2021 02:02 PM PDT With this feature, you could make a wither skeleton farm anywhere you want, and it could be more efficient than the classic ones. The farms could work the same way as stray farms, just replace powder snow with a wither rose submitted by /u/Lutecium71_redhair_ [link] [comments] |
Much cheaper lodestone Posted: 18 Aug 2021 01:58 PM PDT The lodestone is ridiculously priced, requiring a netherite ingot, the same amount of netherite you need for a chestplate. Why would anyone spend a netherite ingot on something looking at co-ordinates does just as well? It's very lategame for an item that isn't very powerful or useful. What's worse is that having multiple lodestones would be nice, but the cost means co-ordinates are better. I propose to replace the netherite ingot with an iron block. This makes sense as iron is magnetic IRL, and this would make the lodestone far more useful, allowing it to be helpful midgame, and increase the likelihood of its usage even into lategame. Survival players would be able to have a chest full of compasses all pointing to different locations in the world, or maybe even set up a triangulation system. A more used lodestone would also mean a more used compass. submitted by /u/PhantasmShadow [link] [comments] |
New Winter Mob - The Moose Posted: 17 Aug 2021 11:08 PM PDT | Alright, so the Moose. Where does the Moose spawn? The Moose spawns in Snowy Taigas, Snowy Tundras and Snowy Plains and are somewhat rare. They usually walk around these biomes, eating the grass once in a while. They spawn alone in most snowy biomes but spawn in herds of 2-3 within Snowy Plains. They also have a chance of spawning within snowy village pens. What are the stats of the Moose? HP / Hearts - 7 Hearts / 14 Health Points Behavior: Neutral (Will kick you away if you hit it) Drops: 3-5 Thick Fur, 2-4 Large Venison, 3-4 Experience Orbs from death, 5-9 Experience Orbs when bred. How does the Moose look? The Moose looks like a normal Moose in real life but with more blocky proportions, similar but not the same as a Cow. They have a thick dark brown fur textures with their face being simple, similar to a real Moose. They have slightly lighter brown legs and faces with their antlers being a caramel color. It's larger than the cow. What are some prominent features about the Moose? The Moose can be ridden and tamed if ridden for long enough without it kicking you off. The Moose loves eating sticks and leaves so it can be fed sticks, logs and leaves to increase chances of taming it. The Moose can be equipped with a saddle to ride it and a chest to store goods. The storage slots only range between 2 and 6, though (to make sure the Donkey and Mule still have SOME use). The Moose also has a headbutt attack. Holding down U will allow the headbutt to charge, followed by a big dash forward. This headbutt's strength and speed is determined by the EXP bar, just like the Horse's jump. Headbutting and jumping cannot be performed together. Headbutts can deal between 1.5 hearts to 5 hearts of damage and great knockback. Whenever a headbutt is performed, there's a 50% chance of one of the Moose's antlers to drop on the ground. The antler will take two and a half in-game days (15 minutes) to grow back. The Moose can also walk freely on powdered snow, negating requirement of leather boots. The Moose starts out quite slow (slightly faster than a turtle) but over the span of 5 seconds, it'll accelerate to average horse speeds. THICK FUR Thick Fur can be attained from killing a Moose but can also be sheared off a Moose, removing one layer of fur, giving 2-4 Thick Fur, leaving a slightly caramel color of fur behind which regrows once the Moose is fed sticks, leaves or logs. Thick Fur can be combined with Leather Armor in the Smithing Table to get Fur Armor. This armor is almost as strong as iron armor but has a special quality: It can not only be dyed, but also has hardness values. It has a 25% chance of not taking durability off the armor. This means there's a chance (if lucky enough) that this could last as long as diamond armor's durability https://preview.redd.it/r8z3c2k3x1i71.png?width=741&format=png&auto=webp&s=d6839863e1bea5615082cfc9c463c1b88a6f9506 MOOSE ANTLERS Moose Antlers can be gotten when a Moose rams into something with a 25% chance of dropping. They can be used to attack an opposing mob, dealing 2 hearts of damage and a 5 second stun. This antler can be used thrice before breaking. Moose Antlers can also be used in the Smithing Table with any helmet / cap to create an Antlered Helmet (Example: Antlered Iron Helmet). Holding U and releasing it allows you to dash 10 blocks forward, going through any opponents, dealing 3 hearts of damage to them and stunning them for 4 seconds. There is a 10 second cooldown on this. It also adds 10+ durability to the helmet. https://preview.redd.it/j2aapgrb52i71.png?width=789&format=png&auto=webp&s=6e406b66de9194c82a736bfdb5bf4a3abf8f958e LARGE VENISON Large Venison will be gotten in raw form when killing the Moose but can be cooked for Cooked Venison which heals 4.5 hunger shanks and gives 12 more seconds of saturation. https://preview.redd.it/cvxmn6c882i71.png?width=907&format=png&auto=webp&s=f883e7da8ac8d0c7890975da8bbc67dadf14b91d submitted by /u/That1OneRedditUser [link] [comments] | |
“Adhesion/Stickiness” enchantment for boots Posted: 18 Aug 2021 11:47 AM PDT The way it works, is that with the enchantment you can walk on walls. Or you could have a potion of adhesion, where you can walk on walls for a limited time. submitted by /u/ConjoinedOctuplets [link] [comments] |
Healing a naturally spawned Iron Golem increases village reputation and popularity Posted: 17 Aug 2021 07:30 PM PDT The reputation and popularity system is a feature of villages which affect how villagers and iron golems behave towards the player. This can affect trade prices, iron golem hostility, etc. I think healing the village's resident golem should increase your reputation to provide incentive to heal them and give the villagers a little more personality. To prevent this from being abused, maybe it should have a cooldown of 10 or so minutes. submitted by /u/DisturbedWaffles2019 [link] [comments] |
"Frailty" potion effect Posted: 17 Aug 2021 11:17 PM PDT Strength exists to make you deal more damage. Weakness exists to make you deal less damage. Resistance exists to make you take less damage. So Frailty would make you take more damage. Potions of Resistance could be brewed with an iron nugget, while Potions of Frailty could be brewed with a block of wool (or some other soft object, wool was just the first that came to mind) submitted by /u/MinecraftIsMyLove [link] [comments] |
new bat feature Posted: 18 Aug 2021 11:05 AM PDT bats will try to bite you and will give you the vampire effect for 10 to 15 sec what the effect does is at a high light level you will start to burn like a "real" vampire submitted by /u/Cold_Conversation_11 [link] [comments] |
they should add a command called /milf Posted: 18 Aug 2021 03:24 PM PDT |
Bigger boats Posted: 18 Aug 2021 07:45 AM PDT |