Minecraft Snow Golems should be constantly healed when it snows. |
- Snow Golems should be constantly healed when it snows.
- Witches, when not directly targeting the player, should throw various potions to buff other hostile mobs near them.
- Shields can have Thorns.
- Saplings that turn into a full-grown tree should make a "pop" sound.
- Placing a block of TNT in a fueled furnace will cause the furnace to explode
- Witches have a chance to throw a lingering potion instead of a splash potion.
- Tridents can have a 1-5% Chance of being obtained by fishing at any durability, but they come to you as a projectile and a Drowned follows shortly after.
- Goats!
- Explosions should disable the shield for 3 seconds
- How about a new kind of Weapon: The Guardian Rod (Not an FPS Suggestion)
- Mycelium should spread over grass in the dark or at night
- Redstone Resistor - The opposite of a Redstone Repeater
- Reimplement the Legacy Console song 'Dog' as a full Music Disc, and allow it to be craft able with 'Cat' to create the extended Cat we see in the Legacy editions, possible titled 'Cat+Dog'
- Vines should be placeable on the ground
- Barrels have no original use (beside changing villager profession), and as a result, chests are almost useless besides aesthetics. So I introduce my own ideas for some new barrel mechanics.
- Witches should drink and throw potions quicker on Hard
- Ocationally Villagers in their houses(Not Shops) or beds will be in their "under wear"( the skin beneath the biome/job dependent skins)
- More rabbit foot like items in Minecraft
- Enchantment Ideas #2: Shield Shove
- Iron Golems that are spawned/created in a Flower Biome should automatically spawn with a rose.
- New gamemode
- Since I can't really find a FAQ section...
- Make it a option to crouch with single tap on Pocket Edition
- Curse/Enchantment of Reverse Knockback
- Shift+Click holding
Snow Golems should be constantly healed when it snows. Posted: 10 Mar 2019 09:33 AM PDT | |||||||||
Posted: 10 Mar 2019 08:44 AM PDT | |||||||||
Posted: 10 Mar 2019 09:19 AM PDT Right now, you can get Thorns on a Shield using commands, but it doesn't really work that well. You should be able to have Thorns on your Shield using an Anvil or Enchantment Table. [link] [comments] | |||||||||
Saplings that turn into a full-grown tree should make a "pop" sound. Posted: 09 Mar 2019 07:34 PM PST Simple, something like this: https://www.youtube.com/watch?v=LnMhJU6RsYU Just a fun, silly little idea. [link] [comments] | |||||||||
Placing a block of TNT in a fueled furnace will cause the furnace to explode Posted: 10 Mar 2019 03:41 PM PDT | |||||||||
Witches have a chance to throw a lingering potion instead of a splash potion. Posted: 10 Mar 2019 10:42 AM PDT | |||||||||
Posted: 10 Mar 2019 01:14 PM PDT EDIT: It's now a 2-3% Chance. Decided to choose a lower chance. Thanks to u/GreasyTroll4 and u/Eineg_Htims_Lliw for suggesting a lower chance! I was literally bored when I made this. [link] [comments] | |||||||||
Posted: 10 Mar 2019 01:34 PM PDT We should add goats to minecraft. you breed them with wheat. They drop horns and they spawn in village animal pens and plains biomes. They are neutral, if you hit them, they will headbutt you only one time. Wolves will also try to kill the goats. You can milk the goats. They love grass and wheat, they will eat grass same as a sheep, and they will go up to wheat and eat it. they will just roam around the place and eat. goats will go up to a hay bale and eat it until the hay bale is gone. They have 10 hearts of health and they deal 1 heart of damage when they headbutt you. the horn can be used as a instrument. If you right click with the horn in your hand, it would play a horn sound. [link] [comments] | |||||||||
Explosions should disable the shield for 3 seconds Posted: 10 Mar 2019 05:59 AM PDT Explosions should disable the shield for 3 seconds. This would mean if you decide to tank a creeper explosion, it will leave you vulnerable to other attacks for 3 seconds. [link] [comments] | |||||||||
How about a new kind of Weapon: The Guardian Rod (Not an FPS Suggestion) Posted: 10 Mar 2019 05:16 PM PDT One thing that has always caught my eye was the Guardian Laser. It's pretty neat, and can be used well in Multiplayer Battles (Creating a Laser Cannon like Xisumavoid did in HermitCraft) And then I realized that Guardians don't really have a unique drop. Sure, they drop Prismarine Shards and Cod, but you can get Cod by either killing them or by fishing for it and Prismarine Shards are only used to make the oh I don't know, the bajillion blocks that make up the Monument? With that said, I think guardians should have a rare drop. The Guardian Eye, a rare drop from Guardians that drops around 8.5% of the time. Guardian Eyes can be used to make 1 of two things: The Potion of the Elder Guardian, which gives you Dolphin's Grace and Water Breathing for 2 minutes. Additionally, mobs or players that attack you will get damaged, similarly to how Thorns works, for 2 Minutes. They can also be used to make the main item of this post: The Guardian Rod. a new weapon that acts similarly to a Guardian Attack. They are crafted like this:
This would create a new ranged weapon: The Guardian Rod. To use, you would have to right-click in the direction of your target. This would charge up a Guardian Laser and you would have to maintain your crosshair on the mob. When it's charged up, it'll shoot the laser and deal the same amount of damage it would as if it was a Guardian, which is 3 Hearts of Damage. One could argue that that makes this pretty useless, considering that a Trident does 4 hearts of ranged Damage and a Bow/Crossbow does 4.5 Hearts of Damage, but I haven't even talked about enchantments yet! Here's a list of the Enchantments! Lockvision - This is a pretty necessary Enchantment for this weapon When you click to charge up the laser, you will now lock onto the Mob/Player. Block Beam - You can hit the player/mob through blocks. This has 3 levels, increasing the amount of Blocks the laser can shoot through. (Ex. Level 1: 1 block. Level 2: 2 blocks etc.) Tri-Laser Beam - After it charges up, you shoot 3 quick shots instead of 1. You'd shoot each one 5 ticks after the previous one. Elder-Shot - This makes your laser deal 4 Hearts of Damage instead of 3. The only enchantments that conflict with each other are Block Beam and tri-Laser Beam. You can either have Lockvision, Tri-Laser Beam, and Elder Shot, or Lockvision, Block Beam, and Elder Shot. And that is it for this idea! Now I would like to know what you think! Should this be added? How can it be improved? Questions or concerns? Let me know in the comments! [link] [comments] | |||||||||
Mycelium should spread over grass in the dark or at night Posted: 10 Mar 2019 09:24 AM PDT It would not spread over grass if there is a certain light level. Mycelium likes dark places like mushrooms. If anyone wants to post this on the actual feedback website go ahead. [link] [comments] | |||||||||
Redstone Resistor - The opposite of a Redstone Repeater Posted: 10 Mar 2019 02:37 PM PDT I've been working with comparators a lot lately, and as you (hopefully) know, signal strength is important with them. So I recommend a new redstone component - the Redstone Resistor. It's main function would be to reduce the strength of a redstone signal. It would be adjustable like a repeater, except instead of adjusting the delay and completely replenishing the signal, the signal's strength would be lowered by the setting of the resistor. Unlike repeaters, the resistor would not function like a diode, allowing signals to pass through in both directions. Perhaps, if you crouch-clicked the resistor, you could change it from subtraction to division? I think a second function would be a settable signal strength when combined with a comparator coming out of the side of the resistor. The main idea of this component is to make comparator- asked circuits smaller and easier to make. [link] [comments] | |||||||||
Posted: 10 Mar 2019 01:36 PM PDT Title. I miss hearing Dog at the end of Cat from 360 so much and it feels empty and rushed without it. [link] [comments] | |||||||||
Vines should be placeable on the ground Posted: 10 Mar 2019 05:40 AM PDT But they shouldn't grow / spread on ground. This would add a lot to different biomes and would be great for building and decorating. [link] [comments] | |||||||||
Posted: 10 Mar 2019 05:26 AM PDT 1. Liquid storage Barrels can store water, milk and potions (only one kind of a liquid for each barrel) in a way that if you right click with a bottle or a bucket, it will be filled with the contained liquid. 2. Quick item acces If a barrel is fully filled with only one type of an item, then you can right-click the barrel to receive one of said item. 3. Induction The main feature - a new way to craft more stuff. Basically, If you leave an item or a few different items in the barrel, after a certain amount of time they will change to a new item. Examples:
And the list can go on. [link] [comments] | |||||||||
Witches should drink and throw potions quicker on Hard Posted: 10 Mar 2019 06:06 AM PDT Witches are so easy to kill, because they are really slow. They should be buffed so they are faster at drinking and throwing potions on Hard difficulty. [link] [comments] | |||||||||
Posted: 10 Mar 2019 02:20 PM PDT It could just be a cool small edition when in a village [link] [comments] | |||||||||
More rabbit foot like items in Minecraft Posted: 10 Mar 2019 12:32 AM PST When I saw Mojang decide to create their own custom potion in minecraft with the scute making Potion of the Turtle Master I thought of all the other custom potions their could be in Minecraft. Many of the ideas I have for custom potions in Minecraft are pretty gory since their based on a part of an animal. Some of the new items I have aren't that bad though considering they have a rabbits foot inside the game. These items will bring some aspect of "fun" when killing animals in the game knowing you could get something good. This will also bring some use to killing mobs who are useless when it comes to drops like bats which drop nothing. I did decide to make some of the custom potions not worth it for animals that mojang does not want you to kill like dolphins and polar bears. Cow: Cow Tongue: 7.5% chance to drop Can be brewed to make a Potion of Cow Tongue which gives Strength II, Resistance II, and Slowness I for 2:30 seconds. Pig: Pig Snout: 5% chance to drop Can be brewed to make a Pig Snout Potion which gives Instant Health III and Hunger I for 0:30 seconds. Sheep/Horse: Hooves: 7.5% chance to drop Can be brewed to make a Potion of Ovine which gives Resistance II, Regeneration II, and Weakness I for 1:45 seconds. Chicken: Chicken Beak: 5% chance to drop Can be brewed to make a Chicken Beak Potion which gives Speed II, Slow Falling II, and Instant Damage II for 2:00 minutes. Llama: Llama Spit 10% chance to drop Can be brewed to make Potion of Llama Spit which gives Blindness and Resistance V for 0:05 seconds Wolf/Ocelot: Claws: 2.5% chance to drop Can be brewed to make a Potion of Clawed Self which gives Speed II, Jump Boost II, and Night Vision for 0:45 seconds. Bat: Bat Wing: 2% chance to drop Can be brewed to make a Potion of Batman which gives Night Vision, Jump Boost IV, Speed II, and Slow Falling for 6:00 minutes. Polar Bear: Bear Skin 1% chance to drop Can be brewed to make a Potion of Bear Skin which gives Fire Resistance and Mining Fatigue III for 0:15 seconds. Parrot: Parrot Beak: 5% chance to drop Can be brewed to make a Parrot Beak Potion which gives Glowing, Regeneration III, and weakness I for 2:00 minutes. Squid: Calamari: 7.5% chance to drop Can be brewed to make a Potion of Calamari which gives Water Breathing and Night Vision for 7:00 minutes. Dolphin Dorsal Fin 1% chance to drop Can be brewed to make a Dolphin Fin Potion which gives Water Breathing and Hunger III for 0:20 seconds. Mooshroom: Withered Mushroom 0.5% chance to drop Can be brewed to make a Lethal Toxicity Potion which gives Blindness, Poison V, Wither II, Nausea, Slowness III, Mining Fatigue III, Hunger IV, and Resistance VI for 10:00 minutes. [link] [comments] | |||||||||
Enchantment Ideas #2: Shield Shove Posted: 10 Mar 2019 08:58 AM PDT This Enchantment would be a Treasure Enchantment for Shields. When a mob attacks you in Melee, they get pushed back, similarly to Knockback 1. I think this should be added because currently, Shields only have Curse Of Vanishing, Mending, and Unbreaking. Having a new Enchantment for Shields would be nice. Now what do you think? Should this be added? How can it be improved? Questions or concerns? Let me know in the comments! [link] [comments] | |||||||||
Iron Golems that are spawned/created in a Flower Biome should automatically spawn with a rose. Posted: 10 Mar 2019 05:38 PM PDT So already in every other biome Iron golems can spawn with a rose in hand, but I think it would be appropriate to have Iron Golems in flower biomes automatically spawn w/ them. Just a little idea. [link] [comments] | |||||||||
Posted: 10 Mar 2019 05:36 PM PDT Most people who play minecraft think that hard mode is not exactly what it lives up to. To be honest, it's not really that hard. So I propose Difficult mode. (If you can give me some better name ideas that would be great) Difficult mode would make nights two times longer, and beds would not be available to sleep in. To set spawn, you right click the bed, and a message pops up saying, "spawn set." Also, monsters have a 30% increased chance of spawning, aswell as them spawning at a light level of nine. [link] [comments] | |||||||||
Since I can't really find a FAQ section... Posted: 10 Mar 2019 08:44 AM PDT Are our suggestions really reviewed by actual MC devs or are we just creating fantasies that some of us agree on? [link] [comments] | |||||||||
Make it a option to crouch with single tap on Pocket Edition Posted: 10 Mar 2019 01:17 PM PDT Makes the gameplay faster and It would also make it easier to use shields in the future [link] [comments] | |||||||||
Curse/Enchantment of Reverse Knockback Posted: 10 Mar 2019 04:55 PM PDT I'm not sure if this should be a Curse or an Enchantment, but it's for swords, and it's called "Reverse Knockback". A sword with Reverse Knockback causes mobs to move towards you, instead of away from you when they're hit. It would have a synergy with regular Knockback where the level of Knockback affects how strong the Reverse Knockback is. [link] [comments] | |||||||||
Posted: 10 Mar 2019 03:48 PM PDT In the inventory when shift+left clicking the item quick transfers to the inventory. When this is held all items that get moused over should be moved as well. [link] [comments] |
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