Minecraft A way to safely descend for builds: Chorus Scaffolding |
- A way to safely descend for builds: Chorus Scaffolding
- Make Channeling more useful.
- Concrete powder can be converted into concrete by using a wet sponge
- Make a painting for the Monster Of The Depths
- Placing a Block of Netherite under a Note Block gives it an electric guitar sound.
- Idea for the jukebox
- New villager profession: The redstone engineer
- Hitting space in a crafting interface (or just the normal inventory menu) should repeat the last successful crafting action.
- Why are deer not a thing in vanilla Minecraft yet??
- Holding down right click on a button should hold down the button.
- New Potion: Potion of Overload
- Campfire signals
- Craters in basalt delta
- Please Moderators Stop This Message From Flooding Our Mailbox
- Crouching while plaxcing water won’t waterlog
- Trident revamp
- Placing Crying Obsidian under a Note Block makes an Acoustic Guitar sound.
- Wither Bones
- Add more structures that teach the player
- Skulk Skeleton
- [Community Feedback] Share your thoughts on the subreddit and help us improve it.
- Iron Golems should have difficulty attacking zombie villagers.
- Tipped Wooden Swords
- World organization system ( a boring but useful change )
A way to safely descend for builds: Chorus Scaffolding Posted: 19 Jan 2021 06:56 AM PST Chorus Scaffolding is a block that acts similarly to regular scaffolding, with one crucial difference: It is upside-down. It can be placed on a ceiling and adding more scaffolding to it will place the new chorus scaffold below the existing one. They are also transparent blocks, just like regular scaffolding, but you cannot fall out of one by sneaking, if it is the bottom chorus scaffold. [link] [comments] |
Posted: 18 Jan 2021 11:27 PM PST Channeling is such a cool idea in concept. A throwable weapon that strikes lightning where it lands? It's an exciting prospect for a weapon, especially such a rare one as the Trident. It makes such a neat sound, too. -Make Channeling work without a thunderstorm. Throw your lightning wherever you want, become Zeus! Obviously this would make the weapon a bit too OP, so when out of a thunderstorm the weapon only does 4 damage and has a recharge of 10 seconds. When in a thunderstorm, however, the weapon has a recharge of 5 seconds and deals 6 damage. Both strikes set the target on fire like a regular lightning strike, but outside of a thunderstorm the surroundings are not burned--cook your food from a distance! When the target is under a block/is submerged in water or lava, the enchantment will not work. Thunderstormless lightning will not have effects on mobs that are changed by lightning. -Make Channeling into a treasure enchantment. Being able to summon lightning from the sky is a bit strong for a regular old enchantment table. If you have to hunt for it, it'll be much rarer and will feel like more of a challenge. This balances the buffs to the enchantment. [link] [comments] |
Concrete powder can be converted into concrete by using a wet sponge Posted: 18 Jan 2021 09:48 PM PST It would be a neat little feature and makes sense that a wet sponge could make one or a few blocks of concrete powder into concrete as a sponge absorbs so much water [link] [comments] |
Make a painting for the Monster Of The Depths Posted: 19 Jan 2021 08:59 AM PST The monster of the ocean depths (aka mob A) lost the 2017 mob vote. So, I think Mojang could "add" in the mob and make a new painting by making a Mob A painting. The painting would be tall and show an unnamed player on a boat in the middle of the sea, fishing. Below the water, there would be a large abyss, getting darker as it gets deeper. There, where the dark meets the light, is where the monster of the ocean depths is. It has its long tongue coming up, and its tentacles spreading out. Soon, the player would be no more. [link] [comments] |
Placing a Block of Netherite under a Note Block gives it an electric guitar sound. Posted: 19 Jan 2021 11:13 AM PST I think it would be worth making a block of netherite just for this sick sound. [link] [comments] |
Posted: 19 Jan 2021 06:20 AM PST |
New villager profession: The redstone engineer Posted: 19 Jan 2021 04:01 AM PST A villager would gain this profession by using a new workstation - The redstone crafting table. This table would not only be a new workstation, but it would also introduce a much easier way of crafting annoying redstone components (Dispensers specifically) by allowing the player to put the supplies for the selected redstone item (Sticks and string) and be able to easily craft them in bulk. As for the villager, their trades would mainly revolve around redstone components. They would buy cobblestone, slime balls, nether quartz, gold and iron. And they would sell repeaters, comparators, pistons, observers etc This is just an idea but it would be a very cool addition to the game :) [link] [comments] |
Posted: 19 Jan 2021 05:38 AM PST Holding shift should, obviously, act like shift clicking in the recipe book. this would greatly simplify dispenser grinders. and bulk crafting grinders. and making the description longer so the brainlet bot doesn't delete a post grinders. Suggestion post: https://feedback.minecraft.net/hc/en-us/community/posts/360076604652-Hitting-Space-in-a-crafting-interface-should-repeat-crafts [link] [comments] |
Why are deer not a thing in vanilla Minecraft yet?? Posted: 19 Jan 2021 11:21 AM PST They could honestly be one of the best foods in a Tiaga biome. Imagine 5 or 6 deer in a herd that roam. The only ways to kill them could to be to use a ranged weapon or sneaking up on them unseen and unheard. They could easily get spooked and run away. Even throwing potions at a distance would spook them. To make it interesting, mojang could do something like not allow them to be bred by the player or contained on a fence. Just like deer in real life jump over fences, it would be neat if they did the same in Minecraft. A final thing, it would be neat if they could drop their antlers for bone, and a rare drop of antlers that are wearable. The better the buck, the better the antlers [link] [comments] |
Holding down right click on a button should hold down the button. Posted: 19 Jan 2021 09:27 AM PST It'd be a simple change, but it'd help a lot with getting through piston doors. [link] [comments] |
New Potion: Potion of Overload Posted: 19 Jan 2021 11:24 AM PST The Potion of Overload is brewed utilizing Cocoa Beans on an Awkward Potion. This potion is similar to potion of the turtle master in that it gives both a buff and a debuff. In this case, this potion gives Haste and a new debuff called Vulnerable, which is the opposite of Resistance: Increasing the damage you take. In essence, this potion is meant to turn you into a glass cannon, increasing your raw DPS or helping you mine quickly at the cost of taking more damage. [link] [comments] |
Posted: 19 Jan 2021 08:47 AM PST Similar to how noteblocks make diffirent sound when certain blocks are below them, the smoke from campfires should come out in diffirent shapes when certain blocks are placed above them. This would serve an astetic purpose (great for puzzles and adventure maps), but also spark creativity with redstone, communication, and presentation. [link] [comments] |
Posted: 19 Jan 2021 08:11 AM PST According to the wiki, the basalt delta is a volcanic biome. Bastions don't spawn in the basalt delta, but I feel like piglins used to live their since their bastions are made of mostly blackstone and basalt and they get along well enough with magma cubes to house a spawner in their treasure room for extra security. I think that the piglins for forced to move out of the basalt delta when the volcanos violently erupted. To reflect this lore, I think there should be reasonably uncommon but enormous craters throughout the basalt delta dozens of blocks wide and deep. [link] [comments] |
Please Moderators Stop This Message From Flooding Our Mailbox Posted: 19 Jan 2021 10:06 AM PST Ok, so whenever I post a suggestion this message appears. I'm sure this might be happening to other people as well. It is super annoying and floods your mailbox. Please moderators fix this bug. Welcome to r/minecraftsuggestions, the place to suggest changes and additions to the game of Minecraft! Before posting an idea, try searching for posts suggesting the same using Reddit's search function and, more importantly, check the Frequently Posted Suggestions list (FPS list) to see if your idea has been suggested countless times before (you don't have to read or even know it all, you can just search the page for certains keywords, using Ctrl+F or your device's equivalent). Also, be sure to read the rules in the sidebar. It doesn't take long and it makes everyone's experience here better :) Also also, we have other pages you might want to check with a lot of useful information and a Discord server where you can brainstorm your ideas, share and discuss art or just have a casual chat. I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns. [link] [comments] |
Crouching while plaxcing water won’t waterlog Posted: 19 Jan 2021 09:43 AM PST The title says it all when placing water on a slab or stair it won't water log as long as your crouching. [link] [comments] |
Posted: 19 Jan 2021 01:05 AM PST The trident is great. I love it. But it is disappointing how it was left behind in 1.16 because of netherite. I am not suggesting making a netherite trident possible. The trident probably isn't made out of diamond and that would make things a little inconsistent. I think that the enchantments (that were quite bad from the start) should get a bit of a rework. Impaling only works on aquatic mobs, riptide cannot be used with channeling or loyalty, and channeling can only be used in thunderstorms. (Which happen almost never) I suggest that impaling work as sharpness does but with an increased affect on aquatic mobs, and that channeling should be able to activate not only in thunderstorms but when it is just raining. [link] [comments] |
Placing Crying Obsidian under a Note Block makes an Acoustic Guitar sound. Posted: 19 Jan 2021 11:21 AM PST |
Posted: 19 Jan 2021 01:48 PM PST Idea: Wither Bones [link] [comments] |
Add more structures that teach the player Posted: 19 Jan 2021 02:14 PM PST One of my favorite things about the nether update is the addition of the ruined portal. Aside from being found in both overworld and nether, having like 16 different variations, spawning all over the place, and having a highly varied and well balanced loot table, I think the best thing about it is that it TEACHES the player. There's way too much about Minecraft that you can only learn by googling it, I think Minecraft can do a lot more to teach the player, and here's a few ways we can do that.
I feel like you guys get my point by now. Thanks for reading! [link] [comments] |
Posted: 19 Jan 2021 01:07 PM PST This mob will spawn in the deep dark biome and will have the same spawn rate as a witch. It will appear to be a normal skeleton, but it will have skulk growths all over it and it will be able to fall apart and rise again at will. It is significantly faster than a regular skeleton, and it can spawn with any type of weapon (excluding crossbows and tridents), and can wear any type of armor. When it hits you, you will be effected with an effect known as "Skulk Poisoning", which disorients you by inverting all inputs (up=down, right=left, etc). It has 25 hit points, and is aggressive to all mobs other than undead mobs and the warden. When it is outside a deep dark biome, it will slowly loose its limbs and its hit points will decrease, and within 5 minutes, it will die and have a 0.5% chance to drop a skeleton skull. [link] [comments] |
[Community Feedback] Share your thoughts on the subreddit and help us improve it. Posted: 19 Jan 2021 12:44 PM PST Hello there, minecrafters! Welcome to our occasional community feedback post or, as I like to call it, MinecraftSuggestions Suggestions. Because we care about the communty's opinion and want to improve our subreddit, we ask you to give us your opinion about the sub and make this an even better place. So, without further ado... If you...
... then leave a comment and help us improve our community. This time, we especially want feedback on a certain new feature.As you've probably already seen many times, we've made it so the Automod leaves a message in every post, explaining a bit about the subreddit. One such message is pinned in this post. The objective of this was to try to make more people read the rules and search before posting to make sure their idea is original, as well as clarify some common issues. We also have an alternative to send a similar welcome message when people subscribe to the subreddit, in their PM's (Private Messages). So, what do you think of this feature?
As always, remember to keep your comments civil and constructive. Normal rules still apply. Thank you and have a good day/night.[link] [comments] |
Iron Golems should have difficulty attacking zombie villagers. Posted: 19 Jan 2021 12:05 PM PST This idea both makes sense, and will balance gameplay. First of all, it balances gameplay because more than once has a village's iron golem interfered with, and even foiled my attempt to cure a zombie villager. I'm very tired of this happening and I'm sure many of you are too. I had to distract and destroy an iron golem just today for this reason. Second of all, It makes sense because the iron golem is looking at the infected version of the very townspeople it was summoned to protect and defend at all costs, and offer flowers to from time to time. It should be feeling deep regrets inside about what it feels it should do, right? It should have a slower attack rate to them, deal less damage and knockback, move with a lotless enthusiasm as if it had many regrets inside about killing them, and also have a chance to choose to just flee. And shed tear particles when it kills one. [link] [comments] |
Posted: 19 Jan 2021 01:44 PM PST To make combat more interesting, I was thinking about the creation of tipped wooden swords. Tipped wooden swords would be swords that apply a potion effect on hit, with only a few uses per potion. I'm not sure how this would be crafted - I was thinking perhaps a lingering potion and wooden sword for 5 uses of the potion. [link] [comments] |
World organization system ( a boring but useful change ) Posted: 19 Jan 2021 11:15 AM PST The basis of this idea is that it is often very difficult to find a specific Minecraft world to open using the menu in Minecraft when there are a large number of worlds saved on your computer. it is often very easy to accidentally open a world that was created using a mod while playing vanilla, therefore losing any blocks that aren't in the base game from that world. My idea is that an organization system should be added to allow players to
There could be "sort by" options, with alphabetical, date created, version last opened with, installation last opened with, game mode, difficulty, etc as possible orders to sort by.
the ability to organize worlds would mean that players could easily find the world they are looking for, and make it so that a player could, for example, put all worlds that contain modded content are in a folder that only contains worlds made with the mods used.
this would make it so that a world always appears at the top of the list or folder it is in. [link] [comments] |
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