Minecraft Weekly Update Day #3 |
- Weekly Update Day #3
- Crabs, a simple ocean mob.
- Give most mobs the tropical fish treatment
- Rework of damage from drowning
- ..deer..
- Grass, ferns, and flowers should be placeable on mossy blocks
- If you combine 8 blocks of quartz with a wither rose in the crafting table you'll get 8 blocks of smokey quartz.
- Nether pots
- New cave type: Coats!
- Dark Oak Forests need to be a bit more spookier
- Silk touch works on signs
- Cracked and Mossy Bricks
- Pathway block
- an item that the warden can drop .the eye of the caves
- You should have the same cold effect powder snow gives you in water in certain biomes
- Better stone-type generation
- end waypoint altars
- Sand blocks should turn into glass blocks when fall to lava
- Guardian Spikes
- Giving a mob night vision should increase their range of vision (for map makers)
- Mycelial/Mushroomified Zombie
- Hogrider Zombies
- Friendly Potion
- Horse Update
Posted: 20 Aug 2021 08:18 PM PDT Who's ready to get suggestion listing? Every Saturday, we give users access to the Update flair. This gives them the freedom to post suggestion lists, which are normally prohibited by Rule 5. There are some important rules to be aware of:
This flair has a higher quality standard than others, and it will be closely monitored by staff. Posts deemed too vague may be removed. Also, having the Update flair doesn't make your post immune to the FPS list. If it has stuff on there, make sure your take on them is original and well detailed. Enjoy! [link] [comments] | ||
Posted: 21 Aug 2021 02:05 PM PDT Hello everyone, since the ocean has received quite a few cool mobs over the past few updates, why not add one of the most basic ones? The crab? Appearance.
What do they do?
What do they drop?
Crab Carapace.
Easter Eggs.
What do you guys think? Like it? Hate it? Would you change anything? [link] [comments] | ||
Give most mobs the tropical fish treatment Posted: 21 Aug 2021 05:39 AM PDT People like variation, right? You wouldn't want to see the same thing over and over and over again. So I think it'd be amazing if mobs like cows, pigs, sheep, spiders, wolves, etc had a variant system like tropical fish. If you didn't know, tropical fish have 2 forms they can spawn as, along with 15 colors, and 6 patterns. This makes 2,700 tropical fish varieties. The reason this was added is because, Mojang didn't want to add a bunch of fish species, and fans would never be satisfied with what they chose, so they added 2,700 and that was perfect. If this was applied to various mobs, it could vastly improve upon the uniqueness of each world. As a plus, it could cover for the thousands of species Mojang didn't add. Now, most mobs like pandas only need very few of this, because there aren't that many different ones. It'd also be really cool if most mobs had a small chance to be albino. More shiny mobs like the brown mooshroom, the pink sheep, the brown panda, and the blue axolotl. [link] [comments] | ||
Rework of damage from drowning Posted: 21 Aug 2021 12:52 AM PDT
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Posted: 21 Aug 2021 04:20 AM PDT
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Grass, ferns, and flowers should be placeable on mossy blocks Posted: 21 Aug 2021 12:38 PM PDT I feel like grass or flowers would look so cool sprouting from mossy cobble or stone bricks. It'd allow you to have a cool over grown look to rural builds. And could spice up pathways and rooftops. I was gonna post an image too as it says in the rules that illustrations are encouraged. But it wouldn't let me... so sorry. [link] [comments] | ||
Posted: 21 Aug 2021 11:09 AM PDT The texture for the block of smokey quartz is black on top, and it's the same shade of white as normal quartz on the bottom, with it gradually changing from one color to the other in the middle. Smokey quartz has the same variants as normal blocks of quartz except for slabs and stairs. [link] [comments] | ||
Posted: 21 Aug 2021 02:24 AM PDT Since there are only 2 bricks in the game, (not blocks) and normal bricks have their pot version, it would make sense to add nether pots, this will be just like a normal pot but with a dark Maroon texture And instead of bricks, they will be crafted by nether bricks [link] [comments] | ||
Posted: 21 Aug 2021 07:19 AM PDT Coats are a new kind of cave that generates on the surface, inside of hills, similar to cave entrances. They don't connect with any other cave and would serve as a shelter for players that just started on a new survival game. Maybe, mobs wouldn't spawn here, as it's a safe place. -Real coat as reference:https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS4FOTVTO-BGcG4iaK6D1QkJaMzzgb1PAAf4x_kZ5NGAgLsf4Bv3kUUhoHS9a_pOIM2tkI&usqp=CAU [link] [comments] | ||
Dark Oak Forests need to be a bit more spookier Posted: 21 Aug 2021 12:31 PM PDT Dark Oak Forests are one of my favorite biomes but personally, I feel they are lacking the spook factor they deserve. Currently they are pretty much just a simple forest with dark oak trees, occasional mushrooms and occasional oak trees. My suggestion is to add abandoned cabin structures, above ground spider spawner/dungeons, and perhaps even making those abandoned cabins be home to the vindicatiors. On top of that, the dark oak trees should get a bit bigger in height as well as have branches. That way it doesnt seem so tight at the bottom but also be very dark and spooky. Rather these trees are growable is up to the devs but the trees themselves will be 4x4. While the 2x2 variant will get a slight design change and be a bit taller. I say to make the trees bigger solely for the fact it would make finding a cabin a bit harder as well as becoming a surprise when wandering through the dark oak forest. A little bit more info on the spider spawners: These could just be new types of dungeons that just form on the surface or could be a completely different structure. I just think spiders fit the theme of dark oak forest more. Alternatively, all mob spawner types besides cave spiders could form a new structure called surface spanwers sorta like the surface mineshafts in mesa biomes. [link] [comments] | ||
Posted: 21 Aug 2021 09:26 AM PDT I play Minecraft with my little brother and sometimes my boyfriend, and sometimes they'll leave me cute signs, but in an inconvenient place. So I propose that silk touch works on signs in that when you break the sign it will maintain the text written on it. This way I and others in my position could keep cute notes in a better place. [link] [comments] | ||
Posted: 21 Aug 2021 09:02 AM PDT We have stone bricks, netherbricks, deepslate bricks! They all have cracked variants, so why can't normal bricks have a cracked and mossy variant?? [link] [comments] | ||
Posted: 21 Aug 2021 01:03 PM PDT The pathway block is a magical block made with 1 glass and 1 amethyst shard. It is a directional block (like a dispenser) and the direction it's pointing at is important. Whenever you put a pathway block, it creates a magical floating path on the direction it is pointing at, kinda like this. However, once you're already stepping on the path, the path becomes visible, having a faint/transparent, purple/pink color. This invisible path only works if you step on the pathway block first, then walk on the invisible path. So, you can't use this block to make an annoying fall damage trap where there's water on the bottom, but an invisible bridge on the middle makes a player that unknowingly falls into that hole die by hitting the invisible path. The invisible path can have up to 10 blocks in length. The path also ends when it reaches a solid block. This block would serve two purposes:
[link] [comments] | ||
an item that the warden can drop .the eye of the caves Posted: 21 Aug 2021 03:53 AM PDT it's like the heart of the sea but in stead of water breathing it gives you night vision. It can also give more lore why does it drop an eye while being blind. it can be crafted by another idea that naturally spawning sculk sensors have a 5-10% chance of dropping a scull shard obtain 8 of those and the eye and you can make a conduit p.s it can also give a use to diorite granite and adinsite [link] [comments] | ||
You should have the same cold effect powder snow gives you in water in certain biomes Posted: 21 Aug 2021 01:46 AM PDT I think if you stay in water for upwards of 15-20 seconds with no armour on you should start to take damage from the frost effect the powder snow gives you. Not only does it add realism but it makes the water more of a threat than something you can conveniently dive in to avoid mobs. [link] [comments] | ||
Posted: 21 Aug 2021 07:50 AM PDT I was looking at the latest snapshot when I thought maybe it would be better if stones generated depending on biomes more, for example: granite in dripstone, diorite in calcite mountains, andesite in stony beaches, and just… less dirt patches. This would help with both visual consistency and realism, as some stones would be more common in some regions in real life too. It would also promote exploration more and make builders lives easier, because if you need a kind of stone, you head to the correct biome to find way more of it! It would also make dripstone caves better visually, this is just a personal opinion, but I think dripstone caves are kinda… bland right now. I was always a little bothered by the look of the stone patches in caves and on mountains, and so the caves and cliffs snapshot reminded me of my biggest issue with those biomes. I already think the banding patterns they've implemented in mountains right now look more natural, but why not go a little further? [link] [comments] | ||
Posted: 21 Aug 2021 02:36 PM PDT those would be regular end portals is some sort of altars, you can bring eyes to activate it if you want to setup a base there for some reason (probably there will be at least one if the end update is really going to become a thing), also you can set your end spawn location there instead of the main island if you spend even more eyes, however that option could be toggleable for example with redstone or just like respawn anchor it has limited uses until refilled in terms of rarity, these could be approximately as rare as end gateways (slightly rarer than end cities) [link] [comments] | ||
Sand blocks should turn into glass blocks when fall to lava Posted: 21 Aug 2021 08:07 AM PDT Someone in minecraft subreddit complain about how sands burning in lava make no sense so ı have a idea, what if sand blocks turn into a another block whic called "coarse glass" after touching to lava for some minutes? Coarse glass basically a glass block but uglier and less transparent, thats the side effect of being not well prepared in a furnace but instead just get crystalized in hot molten rock. So people also cant use it for farm glasses without a furnace. [link] [comments] | ||
Posted: 21 Aug 2021 03:55 AM PDT
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Giving a mob night vision should increase their range of vision (for map makers) Posted: 20 Aug 2021 09:06 PM PDT The title. Currently Night vision on mobs does nothing. [link] [comments] | ||
Posted: 21 Aug 2021 08:35 AM PDT
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Posted: 21 Aug 2021 08:17 AM PDT
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Posted: 21 Aug 2021 11:04 AM PDT Preferably crafted with a flower, the potion would make hostile mobs not attack you, passive mobs would walk towards you, and be easier to tame and the particle color would be yellow. [link] [comments] | ||
Posted: 21 Aug 2021 01:16 PM PDT TLDR; Complete overhaul of horses, horse coats, donkeys and mules. and breeding. along with Horse stamina, Horse Buff. Donkeys and Mules can carry mobs and Zombie Horses in Survival. The Current horses are fine. But Boats overtake them on water, and can Take another mob with it on land/water. Minecarts are also faster and Elytras just Trump the whole transport system. Horses are redundant now and are really more novelty. So Horses should have an update and really everthing around them is also old and made redundant, Even Donkey/Mule chests have been trumped by minecart chests or Llamas. So the Here is the Horse Update Idea. Horses Now come in many variants like Pony, Small, Normal and Large. And Have many new coats Like Spotted, Faded, Blaze. and Some more. All 5 Colours and now 9+ Patterns and 4 Sizes mean at least 180 different horses that can all be unique to the player. Horses Can Now have bundles as satchel bags. to store food/blocks or whatever you need. This doesn't replace the donkey and mule chests though. Horses can jump from 2 to 6 Blocks up and can move 4 blocks a second at slowest and 20 blocks per second at fastest. Horses now have stamina which is used up when sprinting and Jumping. The Old Jump Bar now Has a Stamina Friend Above it which tracks the horses stamina. Not refilling the stamina by use of food or Stopping will cause to drain out and the horse will be slow and will jump lower. It will also take 5 extra seconds for regenerating Stamina. Now The Big Thing. Horse Breeding. Again Already 180 Different Appearances, 4 Different Stats makes every horse unique but Now you can breed the best horse with The Most Health, The Fastest Runner, The Highest Jumper, Or The Biggest Stamina Bar. Horse Breeding will Take The 2 parents and favourite one for Speed. Now adds 1 Parent's Speed and 2 Favourite Parent's Speed then Divides it by 3 to get it's Speed Stat and Does that for Jump Height, Stamina Size and Health to make a Blend of the horses to make a better horse. It can also rarely Pick the Favourite and Ignore the other parent to get it's stat to rapidly Make it Better or Worse. It then picks a Parents Colour and either a Parents Pattern or Random Pattern To Create It's Appearance and Finally Takes one of it's Parents Size and uses it. And You have a Baby. Donkeys and Mules Will now have a new use. Mules will Take the Horses Stats and a Random Horses Stats to make it a not op. And Will have the same use as donkeys. Different Players and Or Mobs like Chickens or Dogs and Even Villagers will ride it. Although when a mob is added the Donkey/Mule becomes slightly slower and jumps lower. Skeleton Horses are now slightly Faster to account for the Horse Buff. Zombie Horses Now Rarely Spawn In Packs ridden by Armoured Zombies at night. They will burn in day without Armour and will De-spawn if not caught fast enough. They will be able to jump 4.5 blocks and ride at 12 Blocks per second. But they can carry up to a double chest of storage for transport. Advancements: Trusty Stallion: Tame A Horse Stable: Tame 12 Horses Cowboy: Shoot a Mob whilst riding a Horse Super Horse: Feed a Horse a Golden Apple [link] [comments] |
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