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    Minecraft If you are wearing an elytra, and throw a trident w/ loyalty at a wall, it acts as a grapling hook

    Minecraft If you are wearing an elytra, and throw a trident w/ loyalty at a wall, it acts as a grapling hook


    If you are wearing an elytra, and throw a trident w/ loyalty at a wall, it acts as a grapling hook

    Posted: 16 Jun 2019 08:41 AM PDT

    Balefire - A Nether Overhaul

    Posted: 16 Jun 2019 09:25 AM PDT

    The last time the Nether got updated was in 1.10, which gave it endermen, magma blocks, red netherbricks (not naturally spawning), and nether wart blocks (not naturally spawning as well). Before that, the most recent Nether update was 1.4, which gave it wither skeletons and the Wither boss (who isn't really bound to the Nether). So, I think it's time to update the Nether. This will comprise new biomes, weather, structures, and mobs. Let's get started, this is going to be quite a long post.

    NEW BIOMES AND BLOCKS

    First off, the current biome in the Nether is broken up into three biomes: Burning Bloodlands (mainland), Desecrated Shores (soulsand beach), and Magma Oceans (it's in the name). Also, two new biomes are added:

    • Ashen Archipelago, an island-chain biome that spawns in Magma Oceans, it's comprised of Ash and Magma Blocks with a bottom layer of Compacted Ash. Mobs and structures will be mentioned in their respective sections.
    • Balefire Domain, this is a rare variant of Ashen Archipelago with obsidian spikes and green Balefire everywhere (this stuff is important for later). It has a unique generated structure called the Balefire Caldera and the whole place basically functions as a giant dungeon. More detail later.

    Also, the Nether's generation should be revamped for slightly larger Magma Oceans and more fragmented Burning Bloodlands, to reflect the feel of exploring a giant lava ocean of doom.

    A couple of new blocks and items are added:

    • Ash is a the primary surface block of the Ashen Archipelago. It has a crafting recipe: 2 coal and 2 gunpowder for 1 block. It is gravity affected. Ash looks like this.
    • Compacted Ash is the sub-surface block of the Ashen Archipelago. As the name suggests, it is made with 4 Ash in a crafting table. It is unaffected by gravity. Compacted Ash looks like this.
    • Smelting Compacted Ash gives you Refined Dreadsteel. It looks like this. It can be crafted into Dreatsteel Blocks, which look like this (1 face only).
      • You can make a Dreadsteel sword with Refined Dreadsteel and bones. It's as strong and durable as iron, and sets all enemies it hits on fire for the duration of Fire Aspect 1, and stacks with aforementioned enchantment (works with sweep attacks).
      • Dreadsteel tools (pick, axe, shovel) exist too and use bones as sticks. They are as strong and durable as iron, and auto-smelt things they mine. They are (unsurprisingly) incompatible with Silk Touch (but they are compatible with Fortune and can make iron/gold drop more ingots).
      • Dreadsteel hoes exist and use bones as sticks. They are useless. No, just kidding, they're as strong and durable as iron and can be used to turn dirt into soulsand (only works in the Nether).
      • There's also Dreadsteel armor, it gives you fire resistance, is as strong and durable as iron, and its effect stacks with Fire Protection.
    • Balefire is a green variant of fire. It burns twice as strong as regular fire, never runs out, and can burn through stone blocks as well as wood. Balefire cannot thirve in the overworld and any attempt to summon it there will simply lead to it fizzling out into regular fire after a while, even on netherrack. It looks like this (the image shows Balefire in the overworld, obviously this won't actually happen (without /setblock).
    • Balefire is extremely powerful, however with true skill you can master its power. Right-clicking Balefire with a bucket (because since when has Minecraft made sense?) will collect it, but you will also begin to take damage, which amplifies for each Bucket of Balefire in your inventory. If you are killed by Balefire damage, your death message will say "Player failed miserably while playing Hot Potato".
    • You can use a Balefire bucket to place Balefire. Be warned that unless you are using Nether materials or solid metal in your build, Balefire will probably eat it alive. It can also be put into a furnace (right, because we cook fire), to extract an Essence of Balefire, which looks like this. Essences of Balefire do not hurt you when in your inventory.
    • Essences of Balefire are effectively throwable fire charges, but, as the name might imply, made of Balefire. The place Balefire where they hit (or light the target they hit on Balefire). You can also craft one with eight arrows to make Balefire Arrows, with a Dreadsteel Sword to make a Baleful Blade, or with a wither skeleton skull to make a Baleful Crown.
      • Balefire Arrows set their targets on Balefire. Balefire bypasses fire immunity. They look like this.
      • The Baleful Blade is stronger than diamond (9 damage) but only as durable as gold. When its durability runs out, it will become a regular Dreadsteel Sword again. The Baleful Blade lights enemies on Balefire, which bypasses fire immunity. The Baleful Blade looks like this.
      • The Baleful Crown grants the wielder complete fire immunity (Balefire included, because the stuff needs a counter) and when enchanted with Thorns lights enemies on Balefire. However, it is only as durable as a golden helmet, after which it becomes a regular wither skeleton skull. I couldn't find a good image to show but basically it's a wither skeleton skull with glowing green eyes and mouth.
    • Acid Lava is like regular lava except it's green and sets the player on Balefire. It spawns in the Balefire Caldera and looks like this. You can pick it up with a bucket. It converts regular lava to itself but reacts normally with water (though it'll often turn into regular lava before it can as it is unstable in the overworld).

    Okay, that's a lot of stuff and I've gone on about this Balefire stuff practically forever. The thing is, I want to introduce stuff to the Nether that makes you want to go there, but at the same time I don't want to introduce something crazy OP that's way better than diamond. So I introduced Balefire, which can't be resisted or put out, as something that's primarily useful in the Nether (without being OP as it quickly runs out) but is not too useful in the overworld as it turns to regular fire after a few seconds.

    NEW WEATHER

    The Nether now has weather. All five biomes have clear as just being clear and rain as lava rain, but each has a unique thunder effect as well as the lava rain.

    • Burning Bloodlands has meteor storms that rain blaze (and occasionally ghast) fireballs.
    • Desecrated Shores has soulsand storms that cause slowness and weakness.
    • Magma Oceans just has heavier lava rain. The tides also rise a little, so low-hanging bridges will be consumed in lava.
    • Ashen Archipelago has pyroclastic clouds that cause blindness.
    • Balefire Domain has... you guessed it... Acid Lava rain instead of the regular kind that sets you on Balefire. It also spawns Acid Lava puddles, so be careful.

    NEW STRUCTURES

    • Forlorn Settlements, inhabited by a bunch of zombie pigmen, spawn in the Burning Bloodlands. There are also treasure chests there.
    • Nether Fortresses now use the new 1.14 slabs and stairs. They spawn in all biomes bar the Balefire Domain.
    • Ancient Ruins (Nether version of underwater ruins) now spawn on the Desecrated Shores, guarded by a single magma cube of the largest size and several Lost Souls in random iron and leather/stone gear. They contain treasure chests.
    • The Burning Bloodlands and Ashen Archipelago will occasionally contain a Volcano. These contain lava, parkour, and a reward at the end.

    NEW MOBS

    • The Magma Colossus is a new mob that spawns in Volcanoes as the final boss and in Balefire Calderas as a miniboss. It drops obsidian and magma blocks upon death and looks like this. Its primary attacks are fire breath, slamming its fists to create fire on the ground, and punching its target with enormous knockback.
      • The Balefire Colossus is a variant of the Magma Colossus with green accents, and serves as the final boss of a Balefire Caldera. It drops obsidian and magma blocks upon death as well as unbinding all the Balefire in its biome, allowing players to collect it in buckets. Its attacks include acid breath, shockwaves, punching the player into the air, spawning rings of Balefire on the ground, and an ultimate ability to cause the caldera to erupt, setting the weather to thunder and causing it rain meteors. It also has a boss bar. You can resummon a Balefire Colossus by placing the Balefire Crown on top of 4 obsidian (much like an Iron Golem). This only works in the Balefire Domain, however.
    • Ash Serpents are monsters that roam the Ashen Archipelago. They swim around in lava and attack by spitting blaze fireballs. They drop Ash and fire charges upon death. They also spawn in lava pools in Volcanoes and Balefire Calderas. They look like this modified Onix.
    • Lost Souls are mobs that aimlessly wander the Desecrated Shores, looking for victims to devour. When they see anything that lives, they will attempt to kill it, but their only attack is a weak melee one and they are rather slow. They drop XP but no items, but can pick up and will drop the equipment of anything they kill. Lost Souls would look like this.

    Well, I guess that's all. If there's more that I think of (or that another person comes up with), I'll add it the post (with credit if it comes from someone else). I hope you enjoyed reading this.

    submitted by /u/Karimo101
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    Villager to mob reations

    Posted: 16 Jun 2019 01:02 AM PDT

    villagers currently only react to zombie variants, players, iron golems and to each other. Would be nice if Mojang added some details to them with the other mobs.

    1. They would run away from Endermen because they are not from the overworld. The Endermen would not attack them, however, Nitwits might kill themselves by looking at endermen
    2. Villagers would stay out of the way of skeletons, and skeletons would mostly only attack them if they get ~3 blocks close. However, there is a chance a Nitwit would kill themselves by walking right up to them
    3. Phantoms would scare villagers, despite them not attacking villagers at all. The villagers would either retreat back to their homes or just panic (run around in circles)
    4. Silverfish and Endermites would be shooed away by villagers. They are like cockroaches to them. The silverfish/endermite would slither away once shooed
    5. Creepers don't bother villagers, and villagers don't bother creepers. Although children would stay out of the way of creepers most of the time
    6. When normal villagers see a wandering trader/new player *, they would stop what they are doing and rush towards them with items on their arms
    7. Pandas, tamed dogs, and tamed cats would be petted by villagers, they would have this special animation when petting
    8. Fishermen and villager kids would sometimes throw fish to stray cats/ocelots (if they find any) **
    9. apples/potatoes/carrots/berries would be thrown to foxes **

    *new player=player that entered the villager the first time

    **The items that are thrown would be special items that players can't pick up, to prevent abuse. The cats and foxes can still pick them up though

    submitted by /u/lolbit_511
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    Change the crafting recipe of the cake

    Posted: 16 Jun 2019 08:50 AM PDT

    We all know the cake's texture. But I always wondered what are these red dots on top of it.

    So, since Sweet Berries are now a thing, I would suggest a new recipe for the cake. Check it!

    I think it would give more uses for the Sweet Berries

    submitted by /u/MinecraftInventor
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    No particles should come out of invincible blocks when mining them

    Posted: 16 Jun 2019 12:53 PM PDT

    Particles could indicate to the player that they are breaking it. And it makes no sense that im mining end gateway and peices are coming out.

    submitted by /u/StikyLizardStudiosYT
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    Armour becomes worn as it receives more damage.

    Posted: 16 Jun 2019 12:02 PM PDT

    This is a cosmetic change but also an indicator of how much durability your armour has left. It could be visible to other players.

    • Iron, Gold, Diamond armour begin to show dents and scratches, and maybe even missing areas of armour, like shoulder pads (although this is just cosmetic) when it hits a certain point of durability (such as 50%).

    • For leather, the damage is more noticeable, showing rips and tears in the tunic and pants.

    • For chainmail armour, areas of chains start to fall off.

    This change would also make sense when it comes to mobs that wear armour, like zombies, who have degraded and rotted in appearance, as well the fact the armour they wear never have much durability when picked up.

    submitted by /u/JJFreshMemes
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    When feeding animals, a bit of the eating sound effect should play.

    Posted: 16 Jun 2019 11:51 AM PDT

    Add Cages

    Posted: 16 Jun 2019 08:21 AM PDT

    I would like if you could transport mobs such as dogs and cats across long stretches of land not worrying about them

    submitted by /u/battlestrategistx
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    Ghost sharks, the perfect predator...

    Posted: 16 Jun 2019 01:43 AM PDT

    My second go at an alternative to IRL sharks in minecraft.


    Appearance: Undead sharks have two forms, solid and ghostly. As ghosts they could take on a white see through (are see through mobs possible?) appearance. Upon becoming solid (during the hunt) these sharks would gain greenish grey scaly skin with a few open areas through which you can see bones (like on a zombie horse). Undead sharks could be around 5 blocks long, 3 blocks wide (including side fins) and 2.5 blocks in height (including dorsal fin).


    Behaviour: The undead shark prowls shipwrecks looking for prey, using the sunken vessels holes to hide in order to ambush prey (includes fish, drowned and squid). While most of the time they swim around in ghost form, phasing through sunken ship walls, when hungry their eyes will turn black, they will take on their solid undead appearance and give chase, fortunately players do not taste great to these beasts so they will likely swim away after the first bite. However, if you're carrying meaty food such as beef they might just take a few more bites...

    Undead sharks could also have a taste for drowned sometimes ending up in fights between the two mobs, you could use this to your advantage and lure a drowned towards an undead shark to distract said ocean beast while you get the goods from the chest.


    Drops: If killed in their solid form they will drop scales. These scales can be used to create a chest plate (durability of gold) that disappears upon putting it on, only becoming visible when the player is attacked or hungry. It could also allow for faster movement through water at 4 blocks a second for swimming and 3 blocks a second for walking through water.

    Thank you for reading.


    If you like this suggestion please consider voting for it on the feedback site! https://feedback.minecraft.net/hc/en-us/community/posts/360046596251-Undead-shark-the-perfect-predator-

    submitted by /u/PolarMammoth3
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    Redstone Block in Minecart

    Posted: 16 Jun 2019 02:34 PM PDT

    That's it.

    submitted by /u/Minecart64
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    Animals take shelter at night

    Posted: 16 Jun 2019 09:14 AM PDT

    Minecraft's night is spooky and dangerous. Horrible creatures lurk the landscape and try to kill you on sight.

    If you're kinda absorbed in the world or you're trying to do a creepy machinima (if they still exist, they were a big thing back in the days) it is sure that a random pig or chicken between the trees will ruin your atmosphere, that's why my suggestion is to make friendly mobs take shelter during night.

    They can go torwards villages, search for illuminated areas or simply group together and sleep under a tree.

    Minecraft is becoming more and more alive, so why depriving the luxury of a sleep routine to the other friendly mobs, now that the Villagers got one?

    It wouldn't be impossible to find meat or wool in the night, just a bit harder. That's what we should expect from a Minecraft night: a challenge!

    submitted by /u/CommanderSputnik
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    When magma blocks form a bubble column, they should not damage you

    Posted: 16 Jun 2019 02:56 PM PDT

    This way it would be easier and less annoying to use bubble columns

    submitted by /u/orangevg
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    Pigs ~ Giving Them More Life!

    Posted: 16 Jun 2019 03:04 PM PDT

    While I have been loving some of the new mobs I feel like the older mobs like Pigs, Cows, Sheep, and Chickens need some updates too as they feel outdated.. especially when you see mobs like the fox for example. This is going to be part one of four mob revamps to the pigs, cows, sheep, & chicken "giving them more life"

    Spawning:

    • Pigs will usually spawn in groups of 6, having 3 of them being adults while 3 of them being piglets

    Pig Behaviour - General

    • Pigs will stay away from water and boats
    • Pigs will stay away from tall heights that will deal fall damage
    • Pigs will stay away from fires and lava

    Pig Interaction With Pigs:

    • Pigs will stay together
    • Pigs will have a sad face animation when they are alone without any pigs for a while.

    Pig Interaction With Other Mobs:

    • If fish are close enough to the shore then the pig will kill it and eat it.
    • If there are any endermites or silverfish around, the pig will kill them and eat them.
    • Fishermen villagers will constantly shoo at pigs, pigs will get scared away from this.
    • Farmers villagers will feed pigs with any of the foods they are able to eat.
    • Other villagers do not care about pigs though.
    • Zombie Pigmen will now attempt to kill them turning them into zombie pigmen
    • Wolves will now attack pigs.
    • Pigs are still attracted by any of the foods they eat when held by a player.
    • Creepers will stare at pigs when they see them.

    Diet:

    • Any foods the pig is able to eat, will be scavanged by the pig and it will destroy it and eat it.
    • Any foods the pig is able to eat is capable of being fed to it by the player
    • Pigs still eat beetroots, potatoes, carrots, and golden carrots.
    • Pigs now eat leaves, flowers, and all kinds of fish
    • Pigs now eat silverfish and endermites
    • Even though it would do nothing, Pigs may appear to sip water from water sources or from a cauldron for ambiance.

    Breeding:

    There is now a chance for a pig to release more than one piglet! Up to quadruplets! It all depends on percentages which may rise or lower depending on the food you breed them with

    • Flowers:

    70% - one baby

    15% - two babies

    10% - three babies

    5% - four babies

    • Leaves or fish:

    60% - one baby

    20% - two babies

    15% - three babies

    5% - four babies

    • Potatoes, Beetroot, Carrots:

    50% - one baby

    25% - two babies

    15% - three babies

    10% - four babies

    • Golden Carrots:

    30% - one baby

    30% - two babies

    15% - three babies

    15% - four babies

    That's about it.

    Please tell me if you have any suggestions or questions.

    Thank you for reading this lengthy post as well :)

    submitted by /u/IcySignificance2
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    Uses for the Phantom head

    Posted: 16 Jun 2019 05:34 AM PDT

    Phantom Heads would be dropped when a Phantom is killed by a charged creeper.

    When wearing a phantom head:

    - all phantoms would become neutral (they would still attack you if you attack them first).

    - you get the effect "phantom vision", basically all mobs have a similar glow to the pillagers when the bell is used, but with less intensity

    - villagers and passive animals will be scared and run away from you

    - golems and dogs will attack you

    - cats will give you weakness II

    Thanks to u/IcySignificance2 for inspiring me with this post!

    If you have any feedback please comment and remember rule 7.

    submitted by /u/XxBom_diaxX
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    "Bound" tag for items

    Posted: 16 Jun 2019 11:05 AM PDT

    Simply a tag, like Unbreakable, that makes an item not leave your inventory when you die, for mapmakers or what have you.

    submitted by /u/Karimo101
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    Pillager commander

    Posted: 16 Jun 2019 01:50 PM PDT

    The Pillager commander can be found in Outposts, and is quite different from the others.

    It's clothing is different, it has a dark Brown robe, that is in rather good condition. Unlike the other Pillagers clothing. The commanders robe has some medals on the chest, and it also wears a dark grey hat.

    You find one in each outpost. They act somewhat similar to Villagers, they have a schedule. They don't appear anywhere else than the outposts.

    In one of the rooms of the outpost, is a bed. The bed has legs made of darker wood, and a blanket with the Pillager face (Like the banners.). The room also contains a Commanders desk.

    The commanders desk looks abit like a lectern. It is made of darker wood, and has papers on it, not a book. By clicking it, you can read the papers.

    There are 3 different kinds of commander papers, and each desk has 2 of them. One paper is a map of the nearby area, with a Village marked with an X. One paper has info about different Illager types written on it. One paper has sketches of the Illager banner, and some different variations.

    You can pick up these papers. The map is simply the map in your inventory, The info paper is a read-able paper in your inventory, and the Sketch paper allows you to make a banner of one of the sketches, not the actual Pillager banner design tough.

    The commander has a schedual.

    -Wake up.

    -Stand next to desk.

    -Roam.

    -Promote pillager (apply Banner to a pillager) OR Bully golem (Stand next to gaged Iron golem and punch the fence a couple of times).

    -Go to sleep.

    The commander has some other attacks, along with the basic crossbow.

    -Sword. (Pulls out iron sword and hits with it.)

    -Firework shot. (Shoot a firework with the crossbow.)

    -Commanding. (All the Illagers nearby attack the target. No matter what.)

    Killing the commander does not give you the bad omen effect. The commander drops planning map when killed, this is a map that shows Pillager patrols.

    A pillager can become a commander if the bed, commander desk, and commander papers are not removed.

    submitted by /u/Zoo-Wee-Chungus
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    Shield enchantment

    Posted: 16 Jun 2019 02:37 PM PDT

    My idea for a shield enchantment would be to do with projectiles, think fireballs, snowballs or arrows. Possible name, maybe something like deflection? Reflection? Three levels. If a projectile hits your shield with the first level of the enchantment, only 30% of the momentum will be carried back as the projectile bounces off the shield. For the second, maybe 60% and the third, 80%. The angle of deflection should be in relation to the direction it was fired from. Think ricochet. (This is my first post to this sub, there may be other ideas that are similar to this. Let me know what you think! Also thanks for the people that enabled me to post by giving me karma )

    submitted by /u/Xerinsi
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    Wandering traders should stay at inns.

    Posted: 16 Jun 2019 03:57 AM PDT

    If a wandering trader goes to a village and it gets dark, they should tie up their llamas at the nearest fence post and go into the inn and sleep. The next morning they take their llamas and leave.

    Edit: Add a new profession, innkeeper. He will trade food and he will have one trade which is a button. You're supposed to use the button to get to the upstairs rooms which should have iron doors. The wandering trader will also give him an emerald before sleeping. If you don't pay him he will confront you in the morning. If you still don't pay him, he will react as if you attacked him. Raising his prices and telling other villagers.

    submitted by /u/expired_lemonade
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    Shovels deal more damage to snow golems

    Posted: 16 Jun 2019 10:41 AM PDT

    That's it. Since only shovels can mine snow, it makes sense.

    submitted by /u/tazz4843
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    Lock-on for enemies [Mobile]

    Posted: 16 Jun 2019 11:18 AM PDT

    There should be an option to toggle on a lock-on for mobile so PvP isn't impossible and killing mobs isn't either

    submitted by /u/Eth4nV1
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    Better F3/Debug Screen

    Posted: 16 Jun 2019 06:20 AM PDT

    Over time the debug screen has become more and more cluttered. For normal gameplay only few things are really relevant. For that I propose two possible solutions:

    1) Make a "simple" mode that you can switch in the options

    This mode would be activated by default and would only include the most relevant information. My suggestions would be to show the following:

    • FPS
    • XYZ
    • Chunk
    • Facing
    • Server light
    • Biome
    • Looking at block/liquid
    • Targeted block/liquid
    • Memory usage
    • Also, of course: "Debug" and "More Help"

    2) Make it fully customizable

    This would probably be the best solution for the players, but also harder to implement. This could either happen via the options (would be cool) or using a txt file that you can edit and switch certain properties on and off.

    If you have any suggestions, please tell me

    submitted by /u/Chrisstar56
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    Region preprocessing on servers for improved user experience

    Posted: 16 Jun 2019 07:14 AM PDT

    Most servers have trouble keeping up with chunk sending, especially when the player is moving fast while using an elytra. This can result in poor visibility and even death.

    The best known solution (seen in applications like Google Earth) is to send simple approximations of missing data while the client is waiting for what is missing.

    This could easily be done in Minecraft. The server could process each region (32x32 chunks) and generate an object with several thousands of vertices that would look like the region from the distance but that could be sent and loaded instantly. This would result in the player always having a world around them, even if the server is struggling with sending actual chunks.

    Here's an example of what it could look like.

    submitted by /u/Hyta
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    Snails

    Posted: 16 Jun 2019 08:05 AM PDT

    They should add snails to Minecraft. Snails would be about the size of a chicken to make it noticeable enough, while not making it too large. Upon death, snails would drop two things: slime balls and snail shells. The reason why snails would drop slime balls (1-2 per death) is because they are often hard to come across for the average player. However, snail shells would be an entirely new item exclusive to snails (exactly 1 per death). 4 snail shells and 1 piece of water grass (more on that later) would craft a nautilus shell to make them only slightly easier to obtain. Snail shells could also be brewed into an extreme slowness potion to put onto arrows or splash potions, which would really enhance PvP (to make this not OP, it could last for ten seconds, rather than 30). Now for spawning, snails would often spawn in almost any biome after rain or a thunderstorm, and despawn after about 1 in game day. They would also spawn very frequently in a new biome called the water grass biome, where snails would freely roam the watergrass, which would grow 1-3 blocks above the water near a shore.

    Edit: In order to keep the challenge of getting nautilus shells, it would take 7 snail shells and 2 water grass to craft a nautilus shell, and snails would spawn less frequently both after rain and in water grass biomes.

    submitted by /u/musicman72345
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    Fashion

    Beauty

    Travel